ToME: the Tales of Maj'Eyal

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PostPosted: Fri Nov 03, 2017 10:40 pm 

Joined: Sun May 19, 2013 1:58 am
Posts: 787
Wyrmics have learned to harness the power of the mightiest dragon of all, the Archer Drake!

Pinning Claw
Claw at your foe for 120-145% damage that attempts to pin your target to the ground for 2-5 turns, as well as giving your next Swallow or attack 100% increased chance to critically hit and mark (regardless of whether the pin succeeds).

This attack has a 20% chance to mark the target.

The chance to pin increases with your Accuracy.

Throw your weapon with great precision at range 10, dealing 171-246% weapon damage, with 4-40 increased armor penetration and 100 increased accuracy. This attack will bypass other enemies between you and your target.

Only usable against marked targets, and consumes the mark on hit.

The armor penetration increases with your Dexterity.

Draconic Reactions
You have trained to be very light on your feet and have conditioned your reflexes to react faster than thought to damage you take.

While this talent is active, you instantly react to any direct damage (not from status effects, etc.) that would hit you for at least 26-13% of your maximum life.

This requires 3.3-5.9 stamina and reduces the damage by 13-28%.

Your reactions are too slow for this if you are wearing heavy armour.

The damage reduction improves with your Defense.

Called Breath
You breathe disabling shots at the throat (or equivalent) of creatures within a radius 5-10 cone, dealing 110-161% quiver damage (using Weapons Mastery) and silencing them for 2-5 turns. If the target is marked, you consume the mark to breathe two secondary shots at their arms and legs (or other appendages) dealing 27-40% damage, reducing their movement speed by 50% and disarming them for the duration.

(This is a joke post, please don't take it too seriously :P)

My wiki page, which contains a guide and resource compilation and class tier list.

PostPosted: Fri Nov 03, 2017 10:59 pm 
Magical Girl

Joined: Wed Aug 27, 2014 11:36 am
Posts: 428
10/10 pls add

"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

PostPosted: Fri Nov 03, 2017 11:13 pm 

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1148
Location: Yeehaw, pardner
I think this is a little weak and I'm gonna propose these buffs:
Chance to mark on Pinning Claw needs to be changed to 100%, two of Archer Drake Aspect's talents are based off of marks and they should be able to use those talents reliably.

Headcrack should EASILY deal 100% more damage and be instant, I think this change will separate the great wyrmic players from the good wyrmic players.

Draconic reactions should work with heavy armor and if you're wearing heavy armor it should scale off armor instead of defense.

Called Breath is fine, actually, no issues here.

Overall this looks like a good tree, I think it'll put wyrmic up to a B tier class if my buffs go in.

A little bit of a starters guide written by yours truly here.

PostPosted: Fri Nov 03, 2017 11:23 pm 

Joined: Tue May 14, 2013 3:45 pm
Posts: 839
No sentinel breath 0/10

PostPosted: Sat Nov 04, 2017 12:13 am 
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10235
Location: Angolwen
*starts to code*

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

PostPosted: Sat Nov 04, 2017 2:16 am 

Joined: Wed May 22, 2013 2:39 am
Posts: 1280
Location: Halifax, Nova Scotia, Canada
bpat wrote:
(This is a joke post, please don't take it too seriously :P)

Despite being a joking post, incorporating some sort of idea similar to this might be cool for the Wyrmic. It isn't like the Wyrmic has all that many 'options' for locked class categories for example.

To try and add some legitimacy to the ideas here - I'd maybe change the 'Wyrmic' Character to being 'An Arrow' and go from there:

Maybe the Pinning Claw talent could be a sort of Wyrmic 'Dark Portal Talent' that works like a Cone attack. You can specify an un-obstructed area to move to and rush to it - causing a 'Cone' like attack on your enemies similar to a Breath attack.

It would also cause some sort of debuff that could pair up well with some of the Elemental Drake Aspect talents - maybe Devouring Flames would stick to the target, Maybe Static Field would afflicted 1 tile around your character and tiles in between you and the afflicted debuffed target. Etc.

Headcrack could be an attack that throws you at a foe you hit with the Pinning Claw debuff. Damage you inflict could be dependent on your Constitution Stat and Size Modifier. The attack could work similar to Blindside + Reckless Charge.

Draconic Reactions could be something 'Girth' themed as opposed to 'Lithe'.

I've got nothing to suggest for Called Breath; I'm coming up blank on ideas to take from it.

Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
Inscription Guide - Version 1.4.8 Steam Guide
Let's Learn Tales of Maj'Eyal YouTube Playlist

PostPosted: Fri Nov 17, 2017 12:49 pm 

Joined: Sun Mar 09, 2014 5:07 am
Posts: 138
We have this Spire Dragon NPC that could provide the lore foundation for this tree, whose description in the game seems to fit:

A monstrous, coiled wyrm, patient and hateful. Its hide, studded with spikes and crests and blades, turns aside steel and sorcery with equal ease

By the way, there are two other non-elemental drakes in the lore if we want to have some more trees for Wyrmic:

1) Blinkwyrm: A shifting, writhing, snake-like dragon, blinking in and out of existence, just waiting for you to turn your back. Like Spire Dragon it is a NPC

2) "Antimagic Drake": It is not in the game but it exists in the lore of the antimagic potion

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