ToME: the Tales of Maj'Eyal

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 Post subject: Reknor (2)
PostPosted: Tue Aug 20, 2019 5:28 pm 

Joined: Tue Aug 20, 2019 5:16 pm
Posts: 1
Got this layout on Escape from Reknor (2), there was no enemies on the entire floor, and the entire level was visible on one screen.
I know that levels have quite a bit of spawn variance, but this seems a bit excessive.

 Post subject: Re: Reknor (2)
PostPosted: Thu Aug 22, 2019 7:22 pm 

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 544
Don't remember ever having cut off sections in Reknor, huh.

You can probably dig somewhere to access the rest of the level. The fact that there was no enemies is not THAT surprising, since they get tp away if they're too close to the stairs you come from.

I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

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