ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Wed Nov 20, 2019 4:27 pm

All times are UTC




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Reknor (2)
PostPosted: Tue Aug 20, 2019 5:28 pm 
Offline

Joined: Tue Aug 20, 2019 5:16 pm
Posts: 1
Image
Got this layout on Escape from Reknor (2), there was no enemies on the entire floor, and the entire level was visible on one screen.
I know that levels have quite a bit of spawn variance, but this seems a bit excessive.


Top
 Profile  
 
 Post subject: Re: Reknor (2)
PostPosted: Thu Aug 22, 2019 7:22 pm 
Offline
Spiderkin

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 531
Don't remember ever having cut off sections in Reknor, huh.

You can probably dig somewhere to access the rest of the level. The fact that there was no enemies is not THAT surprising, since they get tp away if they're too close to the stairs you come from.

_________________
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC


Who is online

Users browsing this forum: Google [Bot] and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group