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Blade Halo | Passive
Shape the earth into a set of 4 blades of solid stone that hover behind you. Each time you use a talent or make an attack, up to (1 + Con/10) blades will strike a random target within range 7 for 100% damage.
You may also activate this talent to fire a blade in a piercing line for 150% damage, which consumes the blade.
You regenerate one blade every 5 turns.
The base power, Accuracy, Armour penetration, and critical strike chance of your blades increases with your Spellpower, and the maximum number of blades you can attack with at a time increases with your Constitution.
Stoneblades count as melee attacks for the purpose of on-hit effects.
Stonereaver | 6 Cooldown | 24 Mana
Grasp one of your stoneblades and form it into a mighty stone axe, sweeping it in a radius 2-5 semicircle that deals 150-280% damage to all within.
This attack strikes with such force and speed that it never misses and leaves targets staggered, causing weapon attacks against them to gain 10-25% increased critical strike chance and critical strike power for 3 turns.
Costs 1 stoneblade to use.
Mountain Hammer | Sustain | 20 Cooldown | 50 Mana
Form a pair of stoneblades into a massive stone hammer that mercilessly crushes the target, striking them for 40-100% damage each turn with a 5-15% chance to daze.
The hammer increases in power and cost each turn it is sustained, increasing the mana drain, damage dealt and chance to inflict a status effect by 50%, to a maximum of 120-300% damage and 15-45% chance to daze.
This sustain takes no time to deactivate.
Costs 2 stoneblades to use
Obsidian Edge | Passive
Your stone weapons are lined with superheated, razor sharp obsidian, inflicting terrible wounds on those they strike.
Critical strikes will randomly cause a searing wound or a deep wound, lasting 5 turns.
Deep Wound: Bleeds targets for 30 physical damage each turn and reducing their healing received by 15-45%.
Searing Wound: Burns targets for 30 fire damage each turn and reduces armor by 5-25.
If the target is already affected by both, this refreshes the duration.
The damage dealt will increase with your Spellpower.