astralInferno wrote:
This talent tree looks super cool.
Thanks! Here's some more idea if anyone is interested. The basic premise of my Geomancer is that they get stronger as they turn more areas into sand. Feel free to borrow some these if anyone find them interesting.
Tree: Sandshaping. Summon creatures from sand tiles. They are fairly immobile but as you create more sand tiles you could teleport them to more strategically favorable locations. This is a tree with some tower defense flavor.
Sand Cannon: You summon from sand tiles immobile cannons which cast Throw Boulder every 2 turns. The number of sand cannons you could summon increase with talent level to a maximum of 3. The power of Throw Boulder is reduced from the normal ones so as not to make it OP
Awaken the Warriors: Largely stolen from Erenion's addon. Summon multiple golems from sand tiles. They could not walk out of sand tiles however.
Sanctuary: Erect a temporary structure fox x turns. When you take refuge in it you cannot make any attack, but you take less damage and have a faster cooldown/health/resource generation,
Fortress: Construct a 2x2 structure which does a number of things simultaneously per turn based on your selection. You could select 3 effects out of 5 options at level 5. Option examples include:
1. Pin enemies nearby
2. Shoot stone arrows that has high APR and a small chance to daze
3. Create a huge explosion upon collapse. Stuns and reduces stun resistance to those impacted
And some slight change to the Primeval Power tree:
Sand Tunnel: Teleport
enemy / friendly creatures / yourself standing on sand tile to another sand tile. Number of creatures you could teleport increases with talent level.
Sand Worm: The sandworm
could teleport from one sand tile to another but not travel outside sand tiles.