ToME: the Tales of Maj'Eyal

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 Post subject: drowning townsfolk
PostPosted: Thu Feb 28, 2019 8:14 am 
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Archmage

Joined: Tue Jan 28, 2014 4:39 pm
Posts: 333
At higher difficulties, drowning all of the innocent rares in town is 100% risk free and the rewards are very, very good. The rewards are so good that the start of the game had to be balanced around it, and because of that, all games at higher difficulty now have to start by doing this.

But isn't that a bit silly? The idea of a "hero" starting out by murdering as many innocents as possible is one thing, some players might like that. But come on.. these innocents are really going to stand there idle until they are dead?

I think it would make for a better game if drowning rare townsfolk was a risky move, at least. Maybe the start of the game can be eased up in other ways to compensate?


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 Post subject: Re: drowning townsfolk
PostPosted: Thu Feb 28, 2019 9:34 am 
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Spiderkin

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 531
No more drowning in 1.6
Also i disagree that the start of the game is balanced around drowning, the start of the game is actually made trivial by drowning while playing without it is actually interesting.

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 Post subject: Re: drowning townsfolk
PostPosted: Thu Feb 28, 2019 12:02 pm 
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Archmage

Joined: Tue Jan 28, 2014 4:39 pm
Posts: 333
Cathbald wrote:
Also i disagree that the start of the game is balanced around drowning, the start of the game is actually made trivial by drowning while playing without it is actually interesting.

We don't really disagree, you're saying the same thing but from the pov of a better player. :P
Glad this will be fixed though.


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