ToME: the Tales of Maj'Eyal

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 Post subject: Re: Sawrd
PostPosted: Sun Feb 24, 2019 4:33 pm 
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Thalore

Joined: Tue Jan 03, 2017 7:12 pm
Posts: 197
Yes, completely. It's now completely a joke weapon and is nigh-unusable for anyone.

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 Post subject: Re: Sawrd
PostPosted: Mon Feb 25, 2019 7:13 am 
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Archmage

Joined: Tue Jan 28, 2014 4:39 pm
Posts: 333
That is sad, it had the potential to be a unique and fun item. What are the joke stats?

The way I would balance it:

1. give it +2 swings instead of +3, that is already unique and higher than any other weapon
2. lower its raw power a little
3. verify on a training dummy that it is less strong than other high-end artifact 2handers for classes without many weapon procs, like berserker


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 Post subject: Re: Sawrd
PostPosted: Mon Feb 25, 2019 5:59 pm 
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Thalore

Joined: Tue Jan 03, 2017 7:12 pm
Posts: 197
I went into devmode to try and spawn it in to show you the stats, but it's not even in the list of spawnable items anymore. One of the latest patches may have removed it entirely, I'm not sure.

IIRC, it dropped from T1 bosses, required 200 CON, scaled damage (poorly) with CON, and gave +0.1 mastery to Spell/Water or something equally useless. Tooltip read "Are you not thankful?"

I've still got a copy of the old OG Sawrd chilling in my item vault that will probably sit there for the rest of eternity as a museum artifact.

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 Post subject: Re: Sawrd
PostPosted: Mon Feb 25, 2019 9:36 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2402
Location: Ambush!
PseudoLoneWolf wrote:
I went into devmode to try and spawn it in to show you the stats, but it's not even in the list of spawnable items anymore. One of the latest patches may have removed it entirely, I'm not sure.

IIRC, it dropped from T1 bosses, required 200 CON, scaled damage (poorly) with CON, and gave +0.1 mastery to Spell/Water or something equally useless. Tooltip read "Are you not thankful?"

That's basically a shitpost rant disguised as code.

Presumably item's the poor reception made someone vindictively bitter.

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 Post subject: Re: Sawrd
PostPosted: Tue Feb 26, 2019 2:48 pm 
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Thalore

Joined: Fri Jul 18, 2014 11:48 am
Posts: 172
PseudoLoneWolf wrote:
I went into devmode to try and spawn it in to show you the stats, but it's not even in the list of spawnable items anymore. One of the latest patches may have removed it entirely, I'm not sure.

It's EoR unique, so the best way to spawn it in dev mode is load some EoR zone(or maybe make EoR class char in main campaign). I know that Zemekkys broken hourglass and some other east uniques doesn't appear in dev create item menu until you in east related zone(Gates of Morning for example).

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 Post subject: Re: Sawrd
PostPosted: Tue Feb 26, 2019 7:01 pm 
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Thalore

Joined: Tue Jan 03, 2017 7:12 pm
Posts: 197
Well, that did it, but it spawns regular Sawrd. I did some more digging, and figured out that it was nerfed in the 1.6 alpha/beta and either was planned to be removed before release or has been already removed in the current version (I haven't kept up with 1.6 in a few months).

So, yes, that was definitely just snarky shitposting disguised as code for the entertainment of testers, and most likely, Sawrd is gone for good.

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 Post subject: Re: Sawrd
PostPosted: Mon Mar 11, 2019 3:46 am 
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Wyrmic

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 287
I feel like taking the lead from Borosk's Hate would've been the better way to do this. It has a percentage chance to strike again and it's power is lower than a good few Tier 5 two handers (not taking the +10 STR and mastery buff into account).

I'm not saying that it should be a copy of the weapon, but it should have something attatched to the triggering of the extra strikes.


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