One major thing I thought would help was alt Prides and alternate creature layouts. It's not major but I think it would help?
https://dl.dropboxusercontent.com/u/785 ... at-alt.lua Gorbat
https://dl.dropboxusercontent.com/u/785 ... ak-alt.lua Grushnak
https://dl.dropboxusercontent.com/u/785 ... or-alt.lua Rak'Shor
https://dl.dropboxusercontent.com/u/785 ... or-alt.lua Vor
Gorbat goes mindpower-themed (Oozemancers, Psionics); Grushnak goes "tricky" (Archers, Skirmishers, Brawlers), Rak'Shor sort of went melee with a twist (Reavers/Shadowblades/something everyone will kill me for), Vor went Arcane Blades (to match Vor having, you know, an -armory-, implying some people there have melee prowess).
I do have some more creature ideas (beastmasters + fully armored war bears, some sort of behemoths, crystalline horrors, and alternate Pridemasters (named the same, but Gorbat would be oozemancer with a pet "Eyalwyrm" (basically nature dragon w/ Venomous Breath and moss skills/similar), Grushnak as a brawler, Rak'Shor a shadowblade/reaver combo, Vor a Stone/Storm arcane blade/mage type)) but that's on hold for the moment.
Of note on the above creatures is that they could probably use a fine-tuning pass - this was sort of rough draft stages and I was testing a lot of stuff involving rarity/giving Dream Knights their mindstar (which I think I need to change or something now that mindstars don't mindhook anymore...)
My next plan/idea (if someone doesn't do it first) was alternate layouts, if I can figure out zone code. Rak'Shor wasn't on my immediate radar for this, but the other three were:
Gorbat: This was the most complex one I was thinking of. Basically making the zones "vines" - a entry "stem" leading into a center, which has doors into two to four "leaf" rooms with switches placed in the corners of those. The exit would lead off the stem again.
Vor: Make the place basically a huge structure of rooms - not like Rak'Shor or ruins or anything, but basically a large set of rooms all connected to each other without hallways. Rooms could be large, and of course vaults can show up, but avoid hallways/connecting paths. Preferably in a large semi-circle?
Grushnak: Abuse the new archers by making more wide open rooms in the layout. This doesn't need too much, it's already pretty unique as a setup, but make the rooms that have a chance to spawn larger?
Themed loot would be good, pride only unique enemies (wouldn't mind seeing these "alts" used for this!), vaults, UNIQUE VAULTS, custom layouts, all these are very good too.