Give daze a 'power'

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ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Give daze a 'power'

#1 Post by ghostbuster »

Presently any damage finishes a daze.While this is the basic of the effect, it is problematic when the attacks project small DoT (bleeding,for instance). Many items have such an effect and it definitely ruins great talents like mortal terror, giant leap, etc.

The idea is to give daze a 'power'. Only damage above the power would finish the daze. The power could be in the range 5-25 for items, depending on their tier and ditto for dazes applied by talents. This will filter out small damages from bleeding, poisonous blades, etc, , while larger damages from blows, spells, larger DoTs, would still terminate a daze. So, one could safely use a daze on a foe for escape, healing, attacking another foe, etc, but any real attack would have the normal daze termination effect.

Doctornull
Sher'Tul Godslayer
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Re: Give daze a 'power'

#2 Post by Doctornull »

Clever.

Could be sqrt of apply_power by default, with new effects specifying the value differently when appropriate.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

grayswandir
Uruivellas
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Re: Give daze a 'power'

#3 Post by grayswandir »

Square Root could work.

Maybe have it be a percentage of Current or Max Life?
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Zonk
Sher'Tul
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Re: Give daze a 'power'

#4 Post by Zonk »

This would definetely be nice. I do think using a % of enemy life (current or max) as greyswandir suggests would be best.
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Sradac
Sher'Tul
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Re: Give daze a 'power'

#5 Post by Sradac »

I think % of current would be the way to go. The closer something is to death the more likely it is they will "snap out of it" when being hurt and focus again on survival.

Doctornull
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Re: Give daze a 'power'

#6 Post by Doctornull »

Sradac wrote:I think % of current would be the way to go. The closer something is to death the more likely it is they will "snap out of it" when being hurt and focus again on survival.
That means that if you hit a group of foes with an area attack, the popcorn will snap out of it while elite / boss foes remain stuck.

That's not the effect you intend, is it?
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

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