I want a single button on the hotbar which expands into a "drawer" which contains every power granted by CURRENTLY worn items.
When an item is removed, its power disappears from the drawer. Hitting a drawer-power will never change your gear; it's always what you have on right now.
Drawer powers may be listed in order of body location, but otherwise they are not "sticky" in terms of what hotkey they use.
If you drag an item's power to the hotbar, their behavior remains the same: can cause gear to equip, will be sticky, etc.
UI - item powers "drawer"
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Doctornull
- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: UI - item powers "drawer"
I often have troubles removing obsolete item activations from my skill bar which results in equipping an item wasting a turn and possibly getting me killed.
Having something like this would sound brilliant. Guess until then I'll just have to learn to use U button to bring up the paperdoll with items.
Having something like this would sound brilliant. Guess until then I'll just have to learn to use U button to bring up the paperdoll with items.
Stronk is a potent combatant with a terrifying appearance.
Re: UI - item powers "drawer"
I like. I'll see what I can do.
Re: UI - item powers "drawer"
I didn't implement the drawer, but as a first step towards figuring out how I might go about it, I modified the "Use Talent" page to include all usable items in your inventory, separating out those worn and those not, in the same way that activated and sustained talents are listed separately. I think it's a nice way to manage usable items without having to rely on the inventory screen.
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Doctornull
- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: UI - item powers "drawer"
Sounds like a great first step. Thanks!Marson wrote:I didn't implement the drawer, but as a first step towards figuring out how I might go about it, I modified the "Use Talent" page to include all usable items in your inventory, separating out those worn and those not, in the same way that activated and sustained talents are listed separately. I think it's a nice way to manage usable items without having to rely on the inventory screen.
Re: UI - item powers "drawer"
now all we need is auto-use functionality for item powers
Re: UI - item powers "drawer"
I was trying to implement that, but I'm having a few issues. I'll leave that for later and make sure the assignment part works without bugs first.