More of a discussion but..what do you people think of the fact that rares and adventures don't seem to respect talent requirements, but get them somewhat randomly based on class?
For example, I was once Fearscaped by a level 6 Halfling. And I'm pretty sure if it was a Zerker it could have gotten Unstoppable(assuming it had the stamina for it).
Not posting this in 'bugs' because I suspect it's intentional but...
Personally, I think Adventurers should respect talent tree stucture(including trees that require level 10+), while other rares could be kept exempt for 'variety'.
Should rares, adventurers respect talent reqs?
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Should rares, adventurers respect talent reqs?
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: Should rares, adventurers respect talent reqs?
That seems reasonable. Or at least make it so they can't have level 20 skills at level 6. I think giving them access to higher level stuff is okay, but not super-high level.
Maybe limit them to 1 to 2 times their level. Perhaps 1.5 times.
Maybe limit them to 1 to 2 times their level. Perhaps 1.5 times.
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- Sher'Tul Godslayer
- Posts: 2402
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Re: Should rares, adventurers respect talent reqs?
Adventurers and Rares can be several levels above the protagonist, so even if they respect talent legality they'll potentially have access to stuff above the player's level.
Re: Should rares, adventurers respect talent reqs?
Yes, but it would be limited. Again, a level 6 adventurer very likely shouldn't have access to Fearscape!Doctornull wrote:Adventurers and Rares can be several levels above the protagonist, so even if they respect talent legality they'll potentially have access to stuff above the player's level.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: Should rares, adventurers respect talent reqs?
I am attempting to agree with you, and to argue that what fuzzynord proposes won't even be necessary for the Adventurers and Rares to remain a potent challenge.Zonk wrote:Yes, but it would be limited. Again, a level 6 adventurer very likely shouldn't have access to Fearscape!Doctornull wrote:Adventurers and Rares can be several levels above the protagonist, so even if they respect talent legality they'll potentially have access to stuff above the player's level.