ToME: the Tales of Maj'Eyal

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PostPosted: Wed Apr 03, 2013 11:46 am 
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Joined: Wed Apr 03, 2013 11:35 am
Posts: 4
While Vorpal Bunnification is hilarious and I am sure the majority absolutely loves it, the crit boost is a concrete mechanical advantage which you cannot turn off. I hate feeling like I have an unfair advantage over other players simply because I happened to be playing at the right time. In a way it cheapens the sense of achievement I get when I finally do manage to beat the area that devoured all of my best characters up until now.

You can make it an 'I take this game way too seriously and hate fun [ ]' checkbox :P.


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PostPosted: Wed Apr 03, 2013 12:40 pm 
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Archmage

Joined: Thu Jan 12, 2012 9:09 pm
Posts: 328
Chronorider wrote:
While Vorpal Bunnification is hilarious and I am sure the majority absolutely loves it, the crit boost is a concrete mechanical advantage which you cannot turn off. I hate feeling like I have an unfair advantage over other players simply because I happened to be playing at the right time. In a way it cheapens the sense of achievement I get when I finally do manage to beat the area that devoured all of my best characters up until now.

You can make it an 'I take this game way too seriously and hate fun [ ]' checkbox :P.

Can you not remove it with right-click like other temporary buffs?


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PostPosted: Wed Apr 03, 2013 1:09 pm 
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Joined: Wed Apr 03, 2013 11:35 am
Posts: 4
You can remove everything beside Vorpal Bunnification, as far as I am aware.


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PostPosted: Wed Apr 03, 2013 1:15 pm 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
When I right-clicked on it (meaning the status indicator to the right of the screen), it asked me if I wanted to deactivate it. Didn't try actually doing it, because I'm not a mean bunny-hating such-and-such, but I'd imagine that should work.


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PostPosted: Wed Apr 03, 2013 1:19 pm 
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Joined: Wed Apr 03, 2013 11:35 am
Posts: 4
Last I tried that, it did not work. It could be a bug.


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PostPosted: Wed Apr 03, 2013 1:23 pm 
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Wyrmic

Joined: Thu Mar 10, 2011 9:10 pm
Posts: 227
Hmm, well it probably wouldn't hurt to have the option you're purposing anyway for those who want their game to be insulated from such contingencies.


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PostPosted: Sun Apr 07, 2013 12:03 am 
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Yeek

Joined: Wed Jan 09, 2013 12:45 am
Posts: 14
Supporting and bumping.

Also, I'd love incompatible events not to trigger. I play a bit of ID and there's no way I'm gonna go do bearscape from there (unless somehow a rod of recall spawns - I have already got Orb of Many Ways).


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