Random boss ideas

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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darkgod
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Random boss ideas

#1 Post by darkgod »

Hello

Currently we have a grant total of ... 4 random boss (rungolf, the phoenix, walrog and the queen ant).

Care to bring up some ideas? ;)

Sus had a good idea: make them drop greater egos (or for the most powerful of them a guaranted random artifact)
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edge2054
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Re: Random boss ideas

#2 Post by edge2054 »

Ureslak the Prismatic (Kalseru spelled backwards, an aboriginal rainbow serpent goddess)
Prismatic Wyrm
Abilities, resistances, and creature color would shift every two turns.

Red - Fire attacks, 50% resist all, 100% fire resist, -100% cold resist
Orange - Earth attacks, 50% resist all, 100% physical resist, -100% lightning resist
Yellow - Light attacks, 50% resist all, 100% light resist, -100% darkness resist
Green - Nature attacks, 50% resist all, 100% nature resist, -100% blight resist
Blue - Cold attacks, 50% resist all, 100% cold resist, -100% fire resist
Indigo - Lightning Attacks, 50% resist all, 100% lightning resist, -100% physical resist
Violet - High Damage Arcane Attacks, -50% resist all.

Zonk
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Re: Random boss ideas

#3 Post by Zonk »

What about random bosses which are actually, you know, generated with semi-random stats?
Say, named ancient demons/wyrms/undead :twisted: ....?
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edge2054
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Re: Random boss ideas

#4 Post by edge2054 »

Grgglck the Devouring Darkness (Tentacle Demon >.>)

A powerful but slow moving demon with various acid and darkness attacks that can summon tentacles.

Tentacles are low hit point creatures that constrict and inflict acid damage each round. They should also have acidic blood (in fact Grgglck should have acidic blood too.) Tentacles and Grgglck should share a hit point pool (ie killing a tentacle should deal damage to Grgglck)

I might try my hand at coding this one at some point this week. (Ureslak is probably beyond me but maybe with some help I could get that one working too).

madmonk
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Re: Random boss ideas

#5 Post by madmonk »

I quite like the idea of a Grue!

Destroyed by light, will eat incautious adventurers, preferably whole!
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Grey
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Re: Random boss ideas

#6 Post by Grey »

Would be nice if they dropped a couple of lower ego items too, so that one isn't too disappointed if the stronger item is useless.

Here's a simple idea - add Bert and Tom to trollshaws:

Code: Select all

newEntity{ define_as = "TROLL_TOM",
	type = "giant", subtype = "troll", unique = true,
	name = "Tom the Stone Troll",
	display = "T", color=colors.BLUE, image="npc/troll_bill.png",
	desc = [[Big, brawny, powerful and with a taste for roast adventurers. He has friends called Bert and Bill. He's the cleverest of the trio, though it would take a while to notice.]],
	level_range = {8, 24}, exp_worth = 2,
	max_life = 230, life_rating = 17, fixed_rating = true,
	max_stamina = 85,
	stats = { str=25, dex=14, cun=12, mag=10, con=20 },
	rank = 4,
	size_category = 4,
	infravision = 20,
	instakill_immune = 1,
	move_others=true,
        (* Insert rarity here *)

	body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
	(* Insert ego items here *)

	resolvers.talents{
		[Talents.T_STUN]=2,
		[Talents.T_KNOCKBACK]=1,
		[Talents.T_SUNDER_ARMS]=3,
	},

	autolevel = "warrior",
	ai = "dumb_talented_simple", ai_state = { talent_in=4, ai_move="move_astar", },
}


newEntity{ define_as = "TROLL_BERT",
	type = "giant", subtype = "troll", unique = true,
	name = "Bert the Stone Troll",
	display = "T", color=colors.GREEN, image="npc/troll_bill.png",
	desc = [[Big, brawny, powerful and with a taste for anything squishy, such as yourself. He has friends called Bill and Tom. He's as tough as granite, and almost twice as smart.]],
	level_range = {8, 24}, exp_worth = 2,
	max_life = 280, life_rating = 20, fixed_rating = true,
	max_stamina = 100,
	stats = { str=23, dex=10, cun=6, mag=6, con=24 },
	rank = 4,
	size_category = 4,
	infravision = 16,
	instakill_immune = 1,
	move_others=true,
        (* Insert rarity value here *)

	body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
	(* Insert special ego items here *)

	resolvers.talents{
		[Talents.T_STUN]=2,
		[Talents.T_KNOCKBACK]=1,
		[Talents.T_SUNDER_ARMOR]=3,
	},

	autolevel = "warrior",
	ai = "dumb_talented_simple", ai_state = { talent_in=4, ai_move="move_astar", },
}
They'd appear on level 5 of the Trollshaws along with Bill. To avoid grievous unhappiness for newbies I'd suggest making them only able to appear for players who have gotten the level 20 achievement. If the buddies are generated you might also want to change the fifth lore scroll to say something like "...writing this in a tree and he's at the bottom of it. Waiting. His club is the size of a tall dwarf. Don't think I'm going to make it. I think I just heard heard him calling for friends..."

Other than changing one of the abilities on each of them and tweaking some stats I'm not sure of any unique abilities to give them. Maybe have Tom able to lob huge rocks? They'd be slowish moving, low attack, very high damage, short range, long cooldown. And give Bert the ability to crush trees in his way (maybe instead of A* path-finding he should take the most direct route).

I also wouldn't mind seeing just random higher powered versions of regular enemies with randomly generated names guarding high ego items.
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Repton
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Re: Random boss ideas

#7 Post by Repton »

? the Multi-hued Hatchling (I'm terrible at coming up with names..)

"Bold and confident, this young drake has a glint of wily intelligence in its eyes."

MH hatchling, appears with escorts. Has the multi-hued breath weapons, but with only a range of 3. Perhaps give it disarm too :-)

Fela
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Re: Random boss ideas

#8 Post by Fela »

Repton wrote:? the Multi-hued Hatchling (I'm terrible at coming up with names..)

"Bold and confident, this young drake has a glint of wily intelligence in its eyes."

MH hatchling, appears with escorts. Has the multi-hued breath weapons, but with only a range of 3. Perhaps give it disarm too :-)
Doesn't sound very bossy to me.

Fela
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Re: Random boss ideas

#9 Post by Fela »

Grey wrote: Here's a simple idea - add Bert and Tom to trollshaws:
Wouldn't this simply mean we're just entering trollshaws 5 with a higher lvl then? Also 2 additional good items on lvl 5 of a starting dungeon is either too strong or would render the items useless quickly (think elemental iron dagger).

Grey
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Re: Random boss ideas

#10 Post by Grey »

'Useless quickly' seems fine to me. Would at least be a bit of fun for a while.
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Repton
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Re: Random boss ideas

#11 Post by Repton »

Fela wrote:Doesn't sound very bossy to me.
Depends what level it appears it...

Taxorgian
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Re: Random boss ideas

#12 Post by Taxorgian »

o, Ur'shaak the Rotting

A powerful orc spellcaster who already overcame death once, although his body didn't notice. He attracts various things that prey on rotten flesh, but they attack others rather than him.

High Pyromancer spells
Manathrust(5)
Phase Door
Honey-tree summoner
Resurrect (1 time)

Fela
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Re: Random boss ideas

#13 Post by Fela »

Repton wrote:
Fela wrote:Doesn't sound very bossy to me.
Depends what level it appears it...
True, but since the latest patch i'm also careful around regular MHhatchlings. They seem to have been severly buffed.

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Re: Random boss ideas

#14 Post by Grey »

Ezgelion the Purifier
"Driven mad by the dark forces of Middle-Earth, this lone warrior now seeks to purify all who stand before him."
Stats of a very strong warrior, with maybe some of the berserker and fighter abilities. 25% resistance to all elements, immune to dark, immune to freeze, stun and knockback. Causes 40 light damage on hit.
Is hostile to *all* NPCs, as well as the player. Should probably give a higher than normal xp bonus to make up for the xp he'll nick.
Can be generated on any non-boss level.
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Burb Lulls
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Re: Random boss ideas

#15 Post by Burb Lulls »

This fella could be a boss or just an elite enemy.

D Shadow Wyrm
"This ancient dragon has become infused with pure shadows. It is difficult to see its scaly bulk through the aura of unlight it generates."
A big ol' dragon whose breath deals darkness damage and leaves demon-brand darkness in its wake.

I just thought that demon-brand darkness would be a fun element for a breath weapon to use. :)

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