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ToME: the Tales of Maj'Eyal • View topic - Artifact & Ego ideas

ToME: the Tales of Maj'Eyal

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Mon Jul 22, 2013 4:54 pm 
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Wyrmic

Joined: Fri Sep 07, 2012 1:34 am
Posts: 280
http://pastebin.com/jPFdvej7


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Mon Jul 29, 2013 1:56 pm 
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Sher'Tul

Joined: Sat Mar 01, 2003 4:01 pm
Posts: 1067
Not a new artifact but a generic balance thought: I've noticed that quite a few egoes/artifacts are heavy on +heal mod but offer no +life_regen(or very small amounts).
I'm looking at you, Girdle of Golden Waters!

What if the heal mod bonus was lowered - say the Girdle, as an example, went from 30% to 20% or even 15% - but we got + life regen? Example amount for the girdle could be +1.0.

This also fits with the Quick Metabolism change, which improved regen from 1.0 per base level to 2.5 per adjusted level.

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Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Wed Aug 07, 2013 7:00 pm 
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Cornac

Joined: Thu May 23, 2013 1:25 am
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 Post subject: Re: Artifact & Ego ideas
PostPosted: Wed Aug 07, 2013 8:29 pm 
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Sher'Tul

Joined: Sat Mar 01, 2003 4:01 pm
Posts: 1067

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Fri Nov 08, 2013 12:17 am 
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Higher

Joined: Tue Oct 29, 2013 10:22 pm
Posts: 47
I don't have specifics but I think I have a nice idea for weapons.
t5 weapon that have especially high requirements like a giants maul that takes 130 strength to wiled does like max of 140 damage special effect :quake, or archons staff that requires 130 magic has 30 spell power 75% x element special effect arcane burst, or pearl heart of sash "sea of sash" requires 130 willpower 35 mindpower +5 cunning +5 willpower special effect: hubbabaloooo "I got lazy"

I'm just saying it would be cool to see artifacts in game that have very very high requirements so high you have to have maxed stat and stat bonus items to wiled it, also should be fairly powerful.


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Wed Nov 13, 2013 2:10 am 
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Thalore

Joined: Sat Sep 14, 2013 9:09 pm
Posts: 157
I think a few high-tier items of less common elements would be nice (as in, not fire)
While there are lots of good fire artifacts (fiery choker, molten skin, crown of burning flames), many other elements are quite lacking.

T4 heavy armor
13 armor
6 defense
14% fatigue
10 ice damage on hit(melee)
20 ice damage when hit
15 spellpower
20 physical save
0.2 talent mastery Spell/Ice

T5 robe
0 armor
12 defense
+30% lightning damage
+15% lightning resistance
+10% spell critical chance
40 lightning daze damage when hit
30 spellpower
talent on hit(spell) lightning (level 4, 5% chance)
0.1 talent mastery Spell/Air
0.2 talent mastery Spell/Storm

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sat Dec 07, 2013 6:30 pm 
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Sher'Tul

Joined: Wed Jan 07, 2004 5:01 pm
Posts: 1308
Location: Finland
How about some kind of "mana mod" to act exactly like Heal mod but for mana.

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Fri Dec 13, 2013 2:01 pm 
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Halfling

Joined: Mon Mar 05, 2012 10:35 pm
Posts: 118
More of a tweak than a new thing, but still. Coral Spray's melee damage and proc ought to use the same wave damage (physical/cold) as the spell tidal wave. Ditto for The River's Fury. Its the closest thing we have to a water damage type.


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Fri Dec 13, 2013 5:05 pm 
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Archmage

Joined: Thu Dec 12, 2013 7:28 pm
Posts: 393
I've noticed that all the life regen in ToME seems to be flat, and, unlike increased max life egos, rather weak. How well would percentage-based life-regen work in this game?


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Fri Dec 13, 2013 8:31 pm 
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Halfling

Joined: Mon Mar 05, 2012 10:35 pm
Posts: 118


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sat Dec 14, 2013 12:46 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6166

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sat Dec 14, 2013 3:52 pm 
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Uruivellas

Joined: Fri Apr 15, 2011 6:58 am
Posts: 725
Location: GMT+1

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sun Dec 15, 2013 11:07 pm 
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Uruivellas

Joined: Sun Nov 03, 2013 12:14 am
Posts: 762
This may have been proposed earlier, and if so, I apologize, but what about an item that helps Solipsists?

Perhaps a Gem of Dismissal, Amulet of Psionic Amplitude, or other such item that negates damage to Psi? Perhaps, to balance out something that effectively doubles their life, it provides a serious drop in Mindpower, or Willpower/Cunning directly?

It would be, of course, worthless to anybody without Solipsism, but to a Talent Level 5, that would be a significant asset, I think. Perhaps too much of one, though.


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sun Dec 15, 2013 11:11 pm 
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Master Artificer

Joined: Fri Feb 03, 2012 3:53 am
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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sun Dec 15, 2013 11:22 pm 
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Uruivellas

Joined: Sun Nov 03, 2013 12:14 am
Posts: 762


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