Artifact & Ego ideas
Moderator: Moderator
Re: Artifact & Ego ideas
<footwear> of SuperPosition
+10 resist time
While wearing the footwear, has the following affect:
Movement in any direction may cause (say 1/5 chance?) the wearer to "phase" an additional step or two in the same (general) direction.
+10 resist time
While wearing the footwear, has the following affect:
Movement in any direction may cause (say 1/5 chance?) the wearer to "phase" an additional step or two in the same (general) direction.
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Re: Artifact & Ego ideas
amulet, cloak, or body armor of projectile defense
12.5% chance when hit by a projectile, to increase ranged defense by 1000 for 4+material level turns (or to do some other thing which effectively tells all projectiles to ignore you for 4+ turns)
12.5% chance when hit by a projectile, to increase ranged defense by 1000 for 4+material level turns (or to do some other thing which effectively tells all projectiles to ignore you for 4+ turns)
Re: Artifact & Ego ideas
Greater Ego "Cloak of Invisibility" arcane powered
+5 stealth, +3 infravision, -2 light radius, Activates for Invisibility (power 8 duration 10) costing 100 power out of 100/100
Could also be a ring
Greater Ego/Artifact Shield "Black Shield" ??? powered
Grants an antimagic shield of power (10-15?), -(2-3) mana per turn.
Mana drain instead of arcane disrupting because it can then be used by non-antimagic characters, while still being detrimental to mages.
+5 stealth, +3 infravision, -2 light radius, Activates for Invisibility (power 8 duration 10) costing 100 power out of 100/100
Could also be a ring
Greater Ego/Artifact Shield "Black Shield" ??? powered
Grants an antimagic shield of power (10-15?), -(2-3) mana per turn.
Mana drain instead of arcane disrupting because it can then be used by non-antimagic characters, while still being detrimental to mages.
Re: Artifact & Ego ideas
Spirit Guardian: an artifact shield with a damage absorbing effect, like "on hit: X damage absorbed over 5 turns", like an automatic shield rune, with his own cooldown. Maybe the possibility to inscribe directly with the favourite shield rune. Also, ever thought about socketed items out of only jewels?
Re: Artifact & Ego ideas
"Rune of Greater Aptitude" artifact: Permanently increase maximum talent level by one for all talents. This cannot be undone, so it permanently uses one inscription slot. For example, this will let you invest a max of 6 (or 11) talent points in a talent instead of the previous max of 5 (or 10).
Re: Artifact & Ego ideas
(weapon) of deceptive skill
10% chance to switch any normal attack for one of the following at 0 cost, level 1, and not resetting their cooldowns:
Universal: Perfect Strike (before attacking),
Any melee: Bleeding Edge, Weapon of Light,
If it is 2 handed: Stunning Blow, Sunder Arms, Sunder Armor, or Death Blow.
If you are dual wielding: Dual Strike or Flurry
If using a shield: Overpower, Assault
If it's a Bow: Piercing Arrow, Dual Arrows, Steady shot, Crippling shot, Pinning shot
If it's a sling: Eye Shot, Inertial Shot, Steady shot, Crippling shot, Pinning shot
Maybe add a few more skills from categories other than Techniques, such as Cursed talents for axes, or Psi talents.
10% chance to switch any normal attack for one of the following at 0 cost, level 1, and not resetting their cooldowns:
Universal: Perfect Strike (before attacking),
Any melee: Bleeding Edge, Weapon of Light,
If it is 2 handed: Stunning Blow, Sunder Arms, Sunder Armor, or Death Blow.
If you are dual wielding: Dual Strike or Flurry
If using a shield: Overpower, Assault
If it's a Bow: Piercing Arrow, Dual Arrows, Steady shot, Crippling shot, Pinning shot
If it's a sling: Eye Shot, Inertial Shot, Steady shot, Crippling shot, Pinning shot
Maybe add a few more skills from categories other than Techniques, such as Cursed talents for axes, or Psi talents.
Re: Artifact & Ego ideas
stentorian (staff) of the stentor*
+30/40/50/60/70% silence immunity
+4/5/6/7/8 CUN
evocable: Strike at lvl 1/2/2/3/3, costing 12 out of 16/18/20/22/24 power
*Etymology:
From Stentor from Ancient Greek ??????? (Stent?r) + -ian. Stentor was the herald of the Greek forces in the Iliad, noted for his loud voice.
+30/40/50/60/70% silence immunity
+4/5/6/7/8 CUN
evocable: Strike at lvl 1/2/2/3/3, costing 12 out of 16/18/20/22/24 power
*Etymology:
From Stentor from Ancient Greek ??????? (Stent?r) + -ian. Stentor was the herald of the Greek forces in the Iliad, noted for his loud voice.
Ghoul never existed, this never happened!
Re: Artifact & Ego ideas
Ring of Speed: arcane powered, greater ego
+ (5-25)% global speed, -(0.1-1.0) stamina per turn (or health?)
Sinister Gloves/Gauntlets: mastery powered, lesser ego
+(10-40)% offhand weapon and shield damage.
Swift Gloves: mastery powered, greater ego
+10% attack speed (like enraging amulet), +100% projectile speed.
Entangling Cloak: mastery powered, greater ego
+(1-5) defence, 10% chance to disarm enemy for 3 turns when you are hit in melee.
Forceful Bow/Sling: mastery powered, greater ego
+(10-30)% chance to knockback 2 tiles on hit.
Precise Bow/Sling: mastery powered, lesser ego
+(10-20) accuracy, +(5-10)% physical crit chance.
Bow/Sling of Power: mastery powered, lesser ego
+(5-20) physical power
Dagger of Interference: mastery powered, greater ego
25% chance to apply one of the following on hit: disarmed, stunned, dazed, sunder armour, sunder arms, pinned, bleeding.
(it's similar to Torment, but physical effects only, and only on daggers)
Staff of Knowledge: arcane powered, greater ego
Grants telepathy (but only range 3), +(0.10-0.40) mastery to divination, +(10-30) see invisible, Activates for Arcane eye (level 3) costing 30 energy out of 60/60.
Staff of the Elements: arcane powered, greater ego
+(5-15)% fire, lightning, cold and acid damages, +(0.05-0.25) mastery to fire, air, stone, and water spell trees.
Staff of Nightmares: nature powered, greater ego
+(10-20)% mind and darkness damage, +5 willpower, +5 cunning, -2 light radius, +4 infravision
(staff designed for a Doomed)
+ (5-25)% global speed, -(0.1-1.0) stamina per turn (or health?)
Sinister Gloves/Gauntlets: mastery powered, lesser ego
+(10-40)% offhand weapon and shield damage.
Swift Gloves: mastery powered, greater ego
+10% attack speed (like enraging amulet), +100% projectile speed.
Entangling Cloak: mastery powered, greater ego
+(1-5) defence, 10% chance to disarm enemy for 3 turns when you are hit in melee.
Forceful Bow/Sling: mastery powered, greater ego
+(10-30)% chance to knockback 2 tiles on hit.
Precise Bow/Sling: mastery powered, lesser ego
+(10-20) accuracy, +(5-10)% physical crit chance.
Bow/Sling of Power: mastery powered, lesser ego
+(5-20) physical power
Dagger of Interference: mastery powered, greater ego
25% chance to apply one of the following on hit: disarmed, stunned, dazed, sunder armour, sunder arms, pinned, bleeding.
(it's similar to Torment, but physical effects only, and only on daggers)
Staff of Knowledge: arcane powered, greater ego
Grants telepathy (but only range 3), +(0.10-0.40) mastery to divination, +(10-30) see invisible, Activates for Arcane eye (level 3) costing 30 energy out of 60/60.
Staff of the Elements: arcane powered, greater ego
+(5-15)% fire, lightning, cold and acid damages, +(0.05-0.25) mastery to fire, air, stone, and water spell trees.
Staff of Nightmares: nature powered, greater ego
+(10-20)% mind and darkness damage, +5 willpower, +5 cunning, -2 light radius, +4 infravision
(staff designed for a Doomed)
Re: Artifact & Ego ideas
For alchemists that like to make use of the staff combat tree:
Code: Select all
newEntity{ base = "BASE_STAFF",
power_source = {arcane=true},
unique = true,
name = "Bolbum's Big Knocker",
unided_name = "thick staff",
level_range = {20, 35},
color=colors.UMBER,
rarity = 220,
desc = [[A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.]],
cost = 300,
material_level = 4,
require = { stat = { mag=38 }, },
combat = {
dam = 64,
apr = 6,
atk = 7,
dammod = {mag=1.4},
damtype = DamageType.PHYSICAL,
},
wielder = {
combat_spellpower = 6,
combat_spellcrit = 13,
inc_damage={
[DamageType.PHYSICAL] = resolvers.mbonus(20, 8),
},
talents_types_mastery = {
["spells/staff-combat"] = 0.2,
}
},
}
Re: Artifact & Ego ideas
To add to world-artifacts-far-east.lua:
Idea is it has some penalties when simply carried, so if the player wants to enjoy its powers then he/she must put up with the penalties until it can be imbued.
Code: Select all
newEntity{ base = "BASE_GEM",
power_source = {arcane=true},
unique = true,
unided_name = "unearthly black stone",
name = "Goedalath Rock", subtype = "black",
color = colors.PURPLE, image="object/onyx.png",
level_range = {35, 45},
desc = [[A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.]],
rarity = 300,
cost = 100,
material_level = 5,
carrier = {
on_melee_hit={[DamageType.DARKNESS] = -17]},
lite = -2,
combat_mentalresist = -18,
healing_factor = -0.5,
},
imbue_powers = {
combat_physpower = 12,
combat_spellpower = 16,
see_invisible = 14,
infravision = 3,
inc_damage = {all=9},
inc_damage_type = {demon=20},
esp = {["demon/major"]=1, ["demon/minor"]=1},
on_melee_hit={[DamageType.DARKNESS] = 34]},
healing_factor = 0.5,
},
}
Re: Artifact & Ego ideas
Woh that's one hell of a powerful imbue!
Oh and what is
Supposed to achieve ?
Oh and what is
Code: Select all
on_melee_hit={[DamageType.DARKNESS] = -17]},
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Artifact & Ego ideas
Things attacking you in melee get dark healing? Not sure if that would work :P
Also some of the imbue stuff is to counter the negative stuff, which as far as I know sticks around after imbuing?
Also some of the imbue stuff is to counter the negative stuff, which as far as I know sticks around after imbuing?
Re: Artifact & Ego ideas
Ah
nope, but DamageType.HEAL will 


[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Artifact & Ego ideas
Ah, that'd do the trick then. If using that then take off the on_melee_hit from the imbue and maybe tone down some stats to your liking. It's designed as east-only though, and some of its powers have very specific applications, and it still carries serious penalties, so overall I don't think it's too imbalanced.
Re: Artifact & Ego ideas
Greater weapon ego "Celerity". Switching weapon with x take no time. Example "Celerity bow of speed" 
