Code: Select all
-=[ Dexterity ]=-
Base: 28
Racial: +2
Class: +3
Equip: +12
Other: 0
?????????????????
Total: 45We could try a similar thing for stats like Damage, though in that case it may be best to only show those types of damage that are >0 because having a bunch of "Blight....0, Ice.....0, etc" might not be as readable for quick reference, but maybe heads smarter than mine could work on the presentation part :p
Before dealing with the display of 'bonus' on-hit damage, though, here's one possible way of representing the rest of the weapon's damage (on mouseover of the Damage figure in the character sheet):
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-=[ Damage - Main Hand ]=-
Base Power: 30.0-51.0
Damage Type: Physical
Strength: +13.5
Dexterity: +0.0
Magic: +0.0
Equipment: +7.0 (this would be +Physical Power or the result of +%Damage Type for a staff)
Talents: +11.6 (passive boosts to the weapon's Damage Type, like from Weapon Mastery)
Effects: -8.8 (current curses, sustains, etc)
Other: +0.0 (there's probably something else I've not thought of :P)
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Total: 53.3-74.3Thoughts? Suggestions? Let me know how you would improve upon this idea, we all benefit with a better game in the end
Edit: oops, didnt get to the bonus damage part yet.. but I was thinking maybe it could be expressed the same as "damage when hit" is shown now? It would need a separate list for melee/ranged/spell of course though.