Informational Mouseovers for e.g, Stats and Damage Breakdown

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Gliktch
Thalore
Posts: 146
Joined: Mon Sep 05, 2011 10:07 am

Informational Mouseovers for e.g, Stats and Damage Breakdown

#1 Post by Gliktch »

What do I mean by this? I mean when you put your mouse over your stats in the level-up screen or character sheet, it will show you something like:

Code: Select all

-=[ Dexterity ]=-
Base:          28
Racial:        +2
Class:         +3
Equip:        +12
Other:          0
?????????????????
Total:         45
Where Other would include things like Heroism infusion, enemy curses or hexes, etc.

We could try a similar thing for stats like Damage, though in that case it may be best to only show those types of damage that are >0 because having a bunch of "Blight....0, Ice.....0, etc" might not be as readable for quick reference, but maybe heads smarter than mine could work on the presentation part :p

Before dealing with the display of 'bonus' on-hit damage, though, here's one possible way of representing the rest of the weapon's damage (on mouseover of the Damage figure in the character sheet):

Code: Select all

-=[ Damage - Main Hand ]=-
Base Power:      30.0-51.0
Damage Type:      Physical
Strength:            +13.5
Dexterity:            +0.0
Magic:                +0.0
Equipment:            +7.0 (this would be +Physical Power or the result of +%Damage Type for a staff)
Talents:             +11.6 (passive boosts to the weapon's Damage Type, like from Weapon Mastery)
Effects:              -8.8 (current curses, sustains, etc)
Other:                +0.0 (there's probably something else I've not thought of :P)
??????????????????????????
Total:           53.3-74.3
Because mouseovers are already used for beginner information, perhaps this can instead be offered on click (but it needs to be obvious and accessible) ;)

Thoughts? Suggestions? Let me know how you would improve upon this idea, we all benefit with a better game in the end :)

Edit: oops, didnt get to the bonus damage part yet.. but I was thinking maybe it could be expressed the same as "damage when hit" is shown now? It would need a separate list for melee/ranged/spell of course though.

Gliktch
Thalore
Posts: 146
Joined: Mon Sep 05, 2011 10:07 am

Re: Informational Mouseovers for e.g, Stats and Damage Break

#2 Post by Gliktch »

Bump ;)

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