Corrupted Negation and Disperse Magic are tremendously good against sustains. This makes them a good counter to many playstyles, which is reasonable; however, there is no counter to dispel effects. I propose that dispel effects (or just offensive dispels like Corrupted Negation and (targeted) Disperse Magic) be checked against spell save for each effect that the spell tries to remove.
While this would be a tremendous nerf to Dreadmasters and other dispelling beasties, it would also make staves of Ruination and gloves of Dispersion less preposterously good. Since the addition of those items, Urkis has become a joke, and the main danger of Wrathroot is totally eliminated. It would also make room for more NPC dispel skills.
A counter to dispel
Moderator: Moderator
A counter to dispel
Sorry about all the parentheses (sometimes I like to clarify things).
Re: A counter to dispel
A effect immunity (like stun , confusion, or poison is) would work as well, though it may be needless complexity.
Re: A counter to dispel
Spell saving throws for this type of effect make sense and gives players another reason to pump saves (which is good imo, though power is money may need a nerf the more valuable saves become, though it might need a nerf anyway).
Re: A counter to dispel
I agree 100% that Power is Money needs nerfed. It is by far the best talent that provides saves, and it boosts all saves. I like it thematically, though, because it makes dwarves not buy things from stores until late in the gameedge2054 wrote:(which is good imo, though power is money may need a nerf the more valuable saves become, though it might need a nerf anyway)

I don't think the talent scales appropriately with gold. Early on, gold acquired is pretty low, but by the end of the game, it's common for even non-dwarf characters to have over 10,000 gold. So, I propose a new scaling for the talent:
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+1 save every [50 + 20*getTalentLevelRaw(t)] gold, up to [10*getTalentLevelRaw(t)]
raw talent | gold/save | max save | gold needed for max saves
1 | 70 | 10 | 700
2 | 90 | 20 | 1800
3 | 110 | 30 | 3300
4 | 130 | 40 | 5200
5 | 150 | 50 | 7500
Re: A counter to dispel
Okay, after going over Power is Money with edge2054, we still thought the +50 bonus to all saves was too good. So, we came up with the table below.
Recall that greed begets greed, so the greater the bonus, the greater the gold required:
Recall that greed begets greed, so the greater the bonus, the greater the gold required:
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+1 save every [75 + 25*getTalentLevelRaw(t)] gold, up to [5*getTalentLevelRaw(t)]
raw talent | gold/save | max save | gold needed
1 | 100 | 5 | 500
2 | 125 | 10 | 1250
3 | 150 | 15 | 2250
4 | 175 | 20 | 3500
5 | 200 | 25 | 5000
Re: A counter to dispel
hehe.. we're derailing the thread tiger_eye.
Just want to chime in and say I'm in favor of both of these changes
Just want to chime in and say I'm in favor of both of these changes

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- Wyrmic
- Posts: 227
- Joined: Thu Mar 10, 2011 9:10 pm
Re: A counter to dispel
Staves of ruination could use a longer cooldown as well.