So the idea is to build a crappy wizard, okay not really. The idea is to build a character class that's not an archmage that players can play from the beginning without an unlock so new players that love mage classes can play one from the start.In fantasy literature, a hedge wizard or hedge magician is a wizard of low ability, generally self-taught or with a low education background as opposed to the common examples of being apprenticed to a mentor or studying though a structured educational system.
The class name is quite intentional and shows that the class isn't a studied wizard but does use magic. It says Wizard in the name so hopefully new players will say, "Ahh... there's my wizard class."
This is very much a work in progress but here's what I'm thinking so far for tree ideas (note that this idea hasn't even gotten to the talent idea stage really).
Class talents
Hypnotism - From Grey's illusionist class
Phantasm - Archmage tree
Investitures - Sustains that activate when you use another talent. Similar to how jumpgate works.
Poultices - Potion making basically but not alchemy. Needs some more thought.
Runesmithing - Advanced Tree, create and use runes.
Hedge Magic - A mismash of self taught spells. Probably borrowing from offensive rune effects to go along with the runesmithing talent.
Generic Talents
Nature
Staff Mastery
Divination