Limits on poison vines/trap damage

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bricks
Sher'Tul
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Limits on poison vines/trap damage

#1 Post by bricks »

Out-of-depth protection would be swell for traps, especially poison vines. Some of them hit very, very hard (enough to kill a new player from max health). I've had to warn anyone I suggest the game to about poison vines. This is also an issue for Shalore, who can neither heal nor remove the poison with their starting inscriptions, only shield through it. I think dying to a dungeon feature is really off-putting for new players.
Sorry about all the parentheses (sometimes I like to clarify things).

Grey
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Re: Limits on poison vines/trap damage

#2 Post by Grey »

Or just get rid of them. I really don't see what poison vine traps add to the game.
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marvalis
Uruivellas
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Re: Limits on poison vines/trap damage

#3 Post by marvalis »

The only trap I ever found useful are teleportation traps in ADOM ^_^.
IMHO traps should be something rare, to protect special area's (like the mana temple and pyramid in ADOM).
In vaults, for example, traps make sense.

However, I would not mind to see traps removed from all other area's (especially the early game zones).

Traps are very good at killing escorts, but I do not see them do much else (except maybe kill archers by making them dance over them).

bricks
Sher'Tul
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Re: Limits on poison vines/trap damage

#4 Post by bricks »

Grey wrote:Or just get rid of them. I really don't see what poison vine traps add to the game.
True! Most of the pure damage traps are very dull. More interesting dungeon features would be a really cool addition; that was one of my favorite parts of ADOM.
Sorry about all the parentheses (sometimes I like to clarify things).

Grey
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Re: Limits on poison vines/trap damage

#5 Post by Grey »

True, one thing ToME4 lacks that a few other roguelikes do well is dungeon features. Things that provide random boosts, or have special area effects. Perhaps something for discussion in another thread though...
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

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