ToME: the Tales of Maj'Eyal
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1.6 beta 2: general suggestions/thoughts
http://forums.te4.org/viewtopic.php?f=38&t=49965
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Author:  Anhedonia [ Tue Oct 15, 2019 11:37 pm ]
Post subject:  1.6 beta 2: general suggestions/thoughts

I'm sure I'm not the only one to notice but it seems a few of the optional bosses (Weirdling Beast, Assassin Lord, etc.) are way too tough. The Spatial Distortion in particular has a spell that does more damage than an archmage has health, even without critting. And of course Lady Zoisla...

The starting area for celestials is rough right now. If you run into two naga at once they can instantly kill you with poison spits.

Lack of shops at start really hurts those with unlucky drops. Even in normal a class that is dependent on a single weapon type will end up really struggling. Maybe have shops start with non-random green and white gear just to fill any desperate needs, then have them update at level 10 to their current states.

I'm really enjoying the Pyromaniac set! One suggestion, on the cloth body armor some of the pieces have giant grills on them that cover about 1/2 of the abdomen, can we get versions without that grill?

On the account screen in the "Expansions/DLC owned" maybe list the item sets as well.

Is there any word on new sets? If you're taking suggestions I think some gear themed around the cultists would be cool.

Customizing the golem is fun! Why are we limited to just once, though? It would be nice to adjust the look for the gear we give it.

Love the rune and charm updates so far!

Author:  darkgod [ Wed Oct 16, 2019 1:05 am ]
Post subject:  Re: 1.6 beta 2: general suggestions/thoughts

On what difficulty do you play?

A cultists shimmer pack is certainly possible ;)

As for customizing the golem, I dont understand what do you mean only once ?

Author:  Anhedonia [ Wed Oct 16, 2019 8:05 am ]
Post subject:  Re: 1.6 beta 2: general suggestions/thoughts

Playing on Normal/Roguelike.

When you use Interact with Golem you can choose to customize the golem's appearance. You can only do this once, though. I think it would be more fun to alter it whenever you feel like it, or to match the gear you put on it.

Another enemy punching above their weight class are the electric eels.

If the golem is dead when I level up it does not level up as well. This isn't that big of a deal, as the next level up (assuming it's alive for that one!) it will make up for it. But this did result in my golem being 2 levels behind for a while. Also if the golem "misses" the final 50th level I guess it would be out of luck.

Author:  Anhedonia [ Wed Oct 16, 2019 8:10 pm ]
Post subject:  Re: 1.6 beta 2: general suggestions/thoughts

Planar Beacon still has a light 3. I've noticed most of the lamps have gotten +1 but this one.

Author:  Anhedonia [ Wed Oct 16, 2019 9:16 pm ]
Post subject:  Re: 1.6 beta 2: general suggestions/thoughts

There also appears to be a slight issue with the site and how it registers the microtransactions. This might have been due to the bug that prevented the sales going through during Beta 1.

My user page: https://te4.org/users/anhedonia
Now when I click on Balance this receipt is listed 9 times:
Steam MTX (shimmer-pyro x1, vaultspace x2)

I had tried to make this exact purchase multiple times during Beta 1 so that might be the cause of this. But I don't think I tried it 8 times though.

Author:  Nevuk [ Wed Oct 16, 2019 11:01 pm ]
Post subject:  Re: 1.6 beta 2: general suggestions/thoughts

Enemy wand damage seems a little high. Just played a character (ghoul cultist of entropy) who died 4 times to damage from them, with spike damages from 700-950 at levels 23-30 on nightmare. Before the reductions some of them were 1100+ at level 24 (from void star and ghoul's body). Most of them were crits, but it still felt excessive, as that SHOULD be one of the hardest to burst combos in the game. Was only really an issue on spellblaze and dark crypt from the Elven mages. This was beta 2, btw, and these were generic, non unique mobs

Also, could there be a way we could check which beta we're on? It's hard to tell for me on steam due to it auto updating (steam right now doesn't have the beta 3 announcement in the news, but it does in the forums of steam so I'm not sure if my version was updated.)

Author:  Anhedonia [ Thu Oct 17, 2019 6:18 am ]
Post subject:  Re: 1.6 beta 2: general suggestions/thoughts

Every time I log into the game my account is credited for making the microtransaction (Steam MTX (shimmer-pyro x1, vaultspace x2)) again. According to the balance section of the account page I have made that same transaction 11 times now :)

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