ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Sun Dec 16, 2018 8:47 pm

All times are UTC




Post new topic Reply to topic  [ 12 posts ] 
Author Message
 Post subject: Most annoying enemies
PostPosted: Tue May 22, 2018 11:53 am 
Offline
Wayist

Joined: Mon May 14, 2018 1:57 pm
Posts: 20
What do people find are the most annoying enemies? By "annoying" I don't mean dangerous. Specifically, I'm thinking of mobs that
1) present no real danger to the player.
2) are annoying to kill.
3) stop autoexplore/ require constant attention.

My vote goes to the orc pyro/cryomancers in the Vor pride and elsewhere. They are not very dangerous but they:
i) clutter the screen with effects that do only very little damage
ii) teleport randomly all around so that it's a pain to chase them and kill them. I would be so happy if this ability was removed or reduced. It's particularly annoying for melee characters.

What are your candidates for most annoying enemy?


Top
 Profile  
 
PostPosted: Tue May 22, 2018 2:47 pm 
Offline
Archmage

Joined: Mon Mar 28, 2011 12:42 pm
Posts: 385
Enemies with Call Shadows that are behind walls I have to dig through to get to them.

_________________
My class guides: Possessor, Oozemancer


Top
 Profile  
 
PostPosted: Tue May 22, 2018 3:27 pm 
Offline
Higher

Joined: Sun Dec 10, 2017 12:27 am
Posts: 79
Snarvid wrote:
Enemies with Call Shadows that are behind walls I have to dig through to get to them.


+1


Top
 Profile  
 
PostPosted: Tue May 22, 2018 5:11 pm 
Offline
Thalore

Joined: Wed Nov 14, 2012 2:24 am
Posts: 132
Snakes can be annoying if you are a class that uses projectiles (such as archer or corrupter). Their random movement can make it difficult to hit them.


Top
 Profile  
 
PostPosted: Tue May 22, 2018 6:42 pm 
Offline
Thalore

Joined: Sat Apr 29, 2017 9:39 pm
Posts: 183
Orc Mage-Hunters as Anorithil. All your bajillion spell hits will keep your energies at zero because new Antimagic Shield is awful on enemies. They're also complete pushovers damagewise, so you can literally bump them to death with your staff. Over about a hundred turns. And Gorbat Pride is FULL of the things!

Dreadmasters are probably the actual most annoying enemies, but they're actually threatening due to Burning Hex/Disperse Magic. Still belong on this list IMO, because a Dreadmaster has zero chance of killing you on its own.


Top
 Profile  
 
PostPosted: Wed May 23, 2018 5:05 am 
Offline
Archmage

Joined: Mon Dec 15, 2014 10:08 pm
Posts: 388
I second the Dreads/Dreadmasters. How they can go invisible, walk through walls, and kite you around while inflicting all sorts of nasty statuses.

_________________
"You could skip it, i think it drops 0 xp and 1 copper [at most], you are better off selling oxygen to beggars to become rich."


Top
 Profile  
 
PostPosted: Wed May 23, 2018 5:41 am 
Offline
Thalore

Joined: Sat Apr 29, 2017 9:39 pm
Posts: 183
Don't forget that they can also summon lesser dreads while having super high defense and retaliation damage! Or that they're nigh-immune to darkness damage while being heavily resistant to other types! Dreadmasters are the worst.


Top
 Profile  
 
PostPosted: Wed May 23, 2018 6:43 am 
Offline
Wyrmic

Joined: Tue Apr 10, 2012 5:33 pm
Posts: 206
Luminous horrors when I play a character focused on fire or light damage


Top
 Profile  
 
PostPosted: Wed May 23, 2018 9:04 am 
Offline
Wayist

Joined: Mon May 14, 2018 1:57 pm
Posts: 20
Another example that comes to mind: enemies that do a minuscule amount of poison damage, forcing the player to keep pressing the rest key multiple times before autoexplore can work again. Similarly, in Embers of Rage, the poison sewers can go to hell. What is the point of the vanishingly small damage of the poison water anyway?


Top
 Profile  
 
PostPosted: Wed May 23, 2018 2:04 pm 
Offline
Thalore

Joined: Tue Jan 03, 2017 7:12 pm
Posts: 179
Velikolepni wrote:
Another example that comes to mind: enemies that do a minuscule amount of poison damage, forcing the player to keep pressing the rest key multiple times before autoexplore can work again. Similarly, in Embers of Rage, the poison sewers can go to hell. What is the point of the vanishingly small damage of the poison water anyway?


To make a notable terrain feature without condemning you to death for stepping in it. You take damage there so you're like "Oh, obviously, I shouldn't stand in this" and if you DO stand in it all the time you're likely to die from poison + combat. But if you accidentally step into it once or twice it doesn't kill you. It makes the area more interesting than "just another cave/castle tileset" without being immediately fatal.

_________________
Let slip the toast of war.


Top
 Profile  
 
PostPosted: Wed May 23, 2018 6:29 pm 
Offline
Wayist

Joined: Mon May 14, 2018 1:57 pm
Posts: 20
PseudoLoneWolf wrote:
To make a notable terrain feature without condemning you to death for stepping in it. You take damage there so you're like "Oh, obviously, I shouldn't stand in this" and if you DO stand in it all the time you're likely to die from poison + combat. But if you accidentally step into it once or twice it doesn't kill you. It makes the area more interesting than "just another cave/castle tileset" without being immediately fatal.


While I appreciate the design idea behind it, for me at least it does not work. All that it does is cause additional annoyance because I have to keep pressing the autoexplore button many, many times. I think that removing that feature would increase my enjoyment of that area.


Top
 Profile  
 
PostPosted: Mon Jul 16, 2018 9:41 pm 
Offline
Higher

Joined: Sat Feb 08, 2014 11:14 pm
Posts: 64
Drakelings. Seriously they become completely harmless after you get past level 10 and their only use is to take up space so that you can't rush the dragons spamming their breaths. They're at their most annoying when they spawn without those dragons though, since they're just trash mobs that come in packs of 4 (which means 4 bumps attacks for nothing) and tend to make the game lag incredibly for absolutely no reason when they spawn in large numbers (which happens way too often). It doesn't help that they're literally everywhere. I'd axe them from the game files in a heartbeat if I could.

Also anything with phase door, but at least crystals and orc elementalists can be dangerous if you try to steamroll them blindly.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group