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ToME: the Tales of Maj'Eyal :: View topic - Randventurer Weekly Challenge! (Now with 100% more addon!)
ToME: the Tales of Maj'Eyal
http://forums.te4.org/

Randventurer Weekly Challenge! (Now with 100% more addon!)
http://forums.te4.org/viewtopic.php?f=38&t=48715
Page 6 of 7

Author:  Micbran [ Mon Apr 16, 2018 2:24 pm ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon


Author:  nsrr [ Mon Apr 16, 2018 6:38 pm ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

If you do end up updating to include Temporal Combat would you update the White Monk talents as well? Agile Combatant had a fair number of tweaks and has switched to being a class category, Aura of Protection was nerfed, and there were a number of other minor changes. Posted in the thread on the Addons board but didn't get a reply.

Author:  Blakmane [ Tue Apr 17, 2018 4:19 am ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon


Author:  Kruzifixxion [ Wed Apr 18, 2018 8:24 pm ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

https://te4.org/characters/226971/tome/ ... 1604a3887f

Author:  Tihh [ Thu Apr 19, 2018 12:27 am ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

Insane/Adventure winner with 4 deaths (8 elitism points), absolutely no other addon than the Weekly Aventurer.


Author:  dreast [ Thu Apr 19, 2018 10:17 pm ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

https://te4.org/characters/102886/tome/ ... d806b6d104

Tried three times with an actual corruptor-style caster, and ended up going with the antimagic cursed/doomed hybrid. Got it in one try when I went that route.

Author:  Tihh [ Thu Apr 19, 2018 11:51 pm ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

These skill trees were so much fun that I decided to do it one more time, now in Insane/Roguelike mode, with no addons, no deaths.
I guess it is possible to count this one into the challenge rather than the previous character (10 elitism points instead of 8 points).


Author:  Micbran [ Mon Apr 23, 2018 4:09 pm ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon


Author:  Lokean [ Mon Apr 23, 2018 8:17 pm ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

Haven't had time this week. Ho hum

Author:  nsrr [ Mon Apr 23, 2018 10:32 pm ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

Yeah, there were a couple things way out of whack balance-wise when I first updated it, but minmay was quick to point them out and they have been addressed. Aside from possible crazy interactions with 'circular links of pain' and Withering Strike, but I don't consider that a problem on my end and I'm certainly not going to try to prevent every possible exploit interaction in my addons. If someone wants to cheese the game, they'll find a way. If that's what makes them happy, then good for them, I guess. Aside from that, numbers could maybe/probably use slight tweaks here and there, but I feel it is at least as well balanced as any vanilla class and probably more so than many of them.

Author:  Arcvasti [ Tue Apr 24, 2018 4:53 am ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

https://te4.org/characters/220494/tome/ ... adeba5dd97

Nightmare/Roguelike winner

This week was fun. I decided to play as a ghetto arcane blade and rely on staff accuracy bonus + magical procs for damage. It worked surprisingly well. Tuning paradox to 1000 gives you a whopping 150% multiplier for your chronomancy spellpower. I'm also pretty sure that the 150% multiplier is for effective spellpower, which is a clear scaling violation. This obviously gives you a 100% chance of major anomalies, but neither Weapon Folding nor the other Folds it gets upgraded with trigger anomalies. I still managed to lose a few characters to major anomalies early though. Weapon of Wrath also did pretty good damage, although it didn't play nicely with Bone Shield at all. Bone Shield might as well have not been there, since I put no effort into keeping it up beyond autocasting shielding runes/barrier. Same with Second Life, which never triggered even once.

Author:  Kruzifixxion [ Tue Apr 24, 2018 6:38 am ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

https://te4.org/characters/226971/tome/ ... 8f8360a916

Author:  dreast [ Tue Apr 24, 2018 4:26 pm ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

https://te4.org/characters/102886/tome/ ... 4bcf2e0bb0

In addition, I did a Let's Play with some contemporaneous commentary. If you want to watch my thought process through the entire three-hour run, check out

https://www.youtube.com/watch?v=qGR8Ks7 ... YOtQOAyHhR

Long story short: This week's build was so powerful that even without proper optimizing it smashed its way through everything. Only dangerous moment was joining the Grand Corruptor... no Sanguisage meant no life tap. Mana clash almost ate me. As the above poster, I went bone, combat, and temporal combat to maximize my (short) staff smashing (with unerring scalpel in the offhand to abuse weapon procs further).

Author:  Tihh [ Mon Apr 30, 2018 10:14 am ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

Hope I am not too late for the last week. I was trying in Insane/RL during the weekend, but always ended up dying in a stupid way.
When I ran out of time, started an Insane/Adventure char and easily won.
Here is the char (absolutely no addons, for 8 elitism points).


Author:  Micbran [ Mon Apr 30, 2018 1:18 pm ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon


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