dreast wrote:
Just to let you know, I converted the weekly adventurer 1.0.0 to a random adventurer mod (by doing a universal find and replace from "weekly" to "random") and uploaded it as such with credits to the original mod in the class description so that anyone looking for a fully random adventurer w/ mindslayer options based on your code can nab it. This way it can live side-by-side with the actual weekly challenge, which I hope to actually participate in. Thanks for your help!
You're welcome!
Cathbald wrote:
I vote for more like this, even though it's not an option.
Yeah... I really should have put a "keep it as is" option.
pizdabol wrote:
Nothing is very exciting on Normal, imo. Nightmare for Normal! Make Eyal great again!
Agreed. Remember if you find the challenge too easy or whatever, feel free to step up a difficulty level!
Anyways, new week coming up. We have a new seed: micbranned
Quote:
Corruption / Rot
Cunning / Survival
Psionic / Discharge
Psionic / Dream Forge
Psionic / Feedback
Spell / Staff combat
Technique / Combat training
Technique / Agile Combatant
Wild-gift / Cold drake aspect
Wild-gift / Earthen power
Wild-gift / Eyal's fury
Wild-gift / Fungus
Wild-gift / Higher draconic abilities
Wild-gift / Mindstar mastery
Wild-gift / Moss
Wild-gift / Ooze
Wild-gift / Storm drake aspect
Wild-gift / Blizzard
Wild-gift / Cyclone
with these trees. OP and spreadsheet have been adjusted accordingly.
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A little bit of a starters guide written by yours truly
here.