ToME: the Tales of Maj'Eyal

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PostPosted: Mon May 16, 2016 6:06 pm 
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Wayist

Joined: Fri Jul 31, 2015 9:54 pm
Posts: 28
I know what it is and how it works, but whenever I try explaining it to someone, they get this long-winded lecture on procs and weapon attacks and it seems like I confuse them more than I am being helpful. I like being helpful! Is there a concise and preferably short way to get the idea across?


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PostPosted: Mon May 16, 2016 6:12 pm 
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Sher'Tul

Joined: Mon Jun 23, 2014 11:50 am
Posts: 1439
bonus to an attribute multiplied by the positive flat difference between your accuracy and targets defense.

the bigger your accuracy advantage the greater the bonus.

proc bonus being a bit... special, but that's because there is no "proc" stat.


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PostPosted: Mon May 16, 2016 6:26 pm 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1153
Location: Yeehaw, pardner
I guess you could go for a simple "procs are stuff like '+5 fire damage (melee)', so having more accuracy over your opponents defense will cause that damage to increase." But it's hard to simplify something like procs... Especially considering how many forms they come in.

Or you could just give them a link that leads to a forum post that explains it non-concisely. :lol:

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PostPosted: Tue May 17, 2016 12:21 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
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Any extra damage applied at the same time as the base weapon damage is increased.

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PostPosted: Tue Dec 06, 2016 12:29 pm 
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Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
Posts: 2263
HousePet wrote:
Any extra damage applied at the same time as the base weapon damage is increased.


Is this why Earthen Missiles do not proc? Because it is not "at the same time" but a projection?

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PostPosted: Tue Dec 06, 2016 2:13 pm 
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Archmage

Joined: Tue Feb 10, 2015 1:41 pm
Posts: 300
jenx wrote:
HousePet wrote:
Any extra damage applied at the same time as the base weapon damage is increased.


Is this why Earthen Missiles do not proc? Because it is not "at the same time" but a projection?

Yes.

Essentially (warning, this explanation will be better understood by coders), the staff bonus is applied as soon as your weapon hits the target on the form of a damage buff. Then the game applies your procs, then it removes the buff and then the rest of the game turn can continue.

So, why does projectiles like Earthen Missile aren't affected? Because in Tome, all damage/elemental damage modifiers are only checked when the attack lands and aren't baked into your projectiles. So if the proc creates a projectile, the buff will be removed before it lands because the later will still be in flight until the attack is completely resolved.

Supposedly, if a weapon proc could include another weapon attack, the staff bonus would be doubled on the second set of procs.


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PostPosted: Wed Dec 07, 2016 6:58 am 
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Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
Posts: 2263
Pulverise though does get staff bonus. It looks like a projectile but clearly lands at the same time.

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PostPosted: Wed Dec 07, 2016 9:02 am 
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Archmage

Joined: Tue Feb 10, 2015 1:41 pm
Posts: 300
jenx wrote:
Pulverise though does get staff bonus. It looks like a projectile but clearly lands at the same time.

That's just animation looks. Pulverizing Augur is a beam. The talent description itself says twice it is one :D


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PostPosted: Thu Dec 21, 2017 3:50 pm 
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Joined: Thu Dec 21, 2017 3:41 pm
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Mordy wrote:

Supposedly, if a weapon proc could include another weapon attack, the staff bonus would be doubled on the second set of procs.


There's that one artifact axe-skullcleaver, I believe, that has a chance of triggering whatchamacallit...weapon focus? It isn't a staff, obviously, would that count as a proc?


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