ToME: the Tales of Maj'Eyalhttp://forums.te4.org/ 40% on hit 15% on melee hithttp://forums.te4.org/viewtopic.php?f=38&t=48283 Page 1 of 1

 Author: Tom [ Fri Sep 22, 2017 9:25 am ] Post subject: 40% on hit 15% on melee hit Hello!I have a dagger that gives 40% chance to blind on dagger hit.And 15% blind on melee hit.Is this a 55% chance?EDIT: Now a pair of gloves gives 30% blind. I wonder if I now have a 85% chance to blind?With projection that might blind the whole screen...?

 Author: Effigy [ Fri Sep 22, 2017 8:45 pm ] Post subject: Re: 40% on hit 15% on melee hit I think each of the chances are evaluated separately. So, if my math is correct, it would be = 0.4 + ((1 - 0.4) * 0.15) + ((1 - 0.4) * (1 - 0.15) * 0.3) = 64.3% chance.

 Author: Pisastrish [ Sat Sep 23, 2017 12:35 am ] Post subject: Re: 40% on hit 15% on melee hit I assume the on melee hit from daggers would be additive with the gloves, if so it would be1-(1-.4)*(1-(.15+.3))=.67If not, Effigy's answer is right, but the math can be simplified a fair bit1-(1-.4)*(1-.15)*(1-.3)=.643(For anyone curious, multiplying probabilities of independent events gives you the chance all those events occur, and subtracting an events probability from 1 gives you the chance that that event doesn't occur. So here, I subtracted all the chances of blindness from 1 and multiplied them together to get the chance blindness is never applied (1-.4)*(1-.15)*(1-.3) and then subtracted that from 1 to get the chance blindness is not never applied, which is just a different way of saying it is applied.)