darkgod wrote:
Bump them please: )
Thanks for showing interest!
I went through the forums and my old posts and there were about 20. I really didn't feel comfortable bumping so may old posts at once, so what I did is grabbed all the links and a short description. I'll paste them here so you can view them at your leisure.
Basically I'm in favour of either providing greater visibility on information that's available in game but difficult to find, or, making it easier to sort/filter the information that's available. Very few of these suggestions improve any abilities or make balance changes. Nearly all of them are updates to the character sheet, tooltips, or UI.
viewtopic.php?f=39&t=47106 - Select All from Item Vault (Instead of one at a time)
viewtopic.php?f=39&t=47117 - Show Progress Towards Prodigy Completion
viewtopic.php?f=39&t=47084 - Checkbox to select/delete multiple characters.
viewtopic.php?f=39&t=47054 - Show description of tinker schematic in store (and talent information in schematic description)
viewtopic.php?f=39&t=47044 - Regeneration effects that either don't stack or don't trigger make managing regeneration clunky and manual
viewtopic.php?f=39&t=46874 - Allow digging while taking damage. You can move while you're dying, let us dig our way out of the grave!
viewtopic.php?f=39&t=46889 - Filters to automatically transmogrify certain types of items.
viewtopic.php?f=39&t=46720 - Damage can be modified from a number of sources; tooltips could show the estimated output (before resistences are applied, obviously).
viewtopic.php?f=39&t=46745 - Folders for organizing characters (One for winners, one for mages, one for nightmare difficulty, etc.)
viewtopic.php?f=39&t=28313 - A way to distinguish between permanent and diggable walls. (I think this would make the game a little overwhelming visually, so maybe a toggle for this to highlight them just for a moment. Running the mouse around a huge vault to find the dig entrance isn't fun.)
viewtopic.php?f=39&t=46347 - Add info about the potions to the brotherhood of alchemists quest log.
viewtopic.php?f=39&t=46350 - Character sheet could show source of bonuses. So if you mouseover Armour, it shows you which items are giving you which bonuses. Or health, penetration, etc.
viewtopic.php?f=39&t=46065 - Filters on inventory (by rarity, by stat, by tier, etc)
viewtopic.php?f=39&t=46049 - General help with the combat log. It's improving, but it can still be a bit of a mess when a lot is going on.
viewtopic.php?f=39&t=46073 - Graveyard for retired winners. Basically making them "Read only". They show up on your list of characters, but you can't play them. (And potentially kill them!)
viewtopic.php?f=39&t=45664 - A turn list on the side bar, like a lot of tactical games have.
viewtopic.php?f=39&t=47293 - Option to draw environment effects under characters. (A lot of fire effects make it impossible to see things.)
viewtopic.php?f=39&t=47512 - Lock on to a target to keep their information visible
viewtopic.php?f=39&t=47513 - Show source and cost of sustained talents when mousing over resource
viewtopic.php?f=39&t=47514 - Be able to sort items by name when looking at a large stack