ToME: the Tales of Maj'Eyal
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Tales of Maj'Eyal 1.5 Beta!
http://forums.te4.org/viewtopic.php?f=38&t=47228
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Author:  echo42 [ Mon Mar 06, 2017 7:16 am ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

Couple more bugs from near the end of my necromancer run on beta 7, copied from the log:


Lua Error: /mod/ai//tactical.lua:32: attempt to call method 'distanceMap' (a nil value)
At [C]:-1 distanceMap
At /mod/ai//tactical.lua:32 canFleeDmapKeepLos
At /mod/ai//tactical.lua:478 runAI
At /mod/ai//tactical.lua:457 runAI
At /mod/ai//party.lua:36 doAI
At /mod/class/NPC.lua:75 act
At /engine/GameEnergyBased.lua:129 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1386

This happened after some of my minions started walking on a spore colony/in a poison spore gas cloud in a hidden vault in Dreadfell. After this they started attacking each other for a while, though I have no idea if that's actually related to this lua error or not.

[LOG]
Astar fail: destination unreachable
Lua Error: /mod/ai//tactical.lua:61: bad argument #3 to 'distance' (number expected, got nil)
At [C]:-1
At [C]:-1 distance
At /mod/ai//tactical.lua:61 runAI
At /mod/ai//tactical.lua:446 doAI
At /mod/class/NPC.lua:75 act
At /engine/GameEnergyBased.lua:129 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1386
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/Astar.lua:76: attempt to perform arithmetic on local 'y' (a nil value)
At [C]:-1 __mul
At /engine/Astar.lua:76 toSingle
At /engine/Astar.lua:117 calc
At /engine/ai//simple.lua:136 doAI
At /mod/class/NPC.lua:75 act
At /engine/GameEnergyBased.lua:129 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1386
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------

This one popped up in the final boss's room, almost certainly related to Aeryn attempting to spawn but failing on account of all available space near me being occupied by minions. Popped up for a few turns and then went away.

Author:  Mordy [ Mon Mar 06, 2017 8:59 am ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

100% reliable Lua error.

Activate the arcane blade sustain that autocasts a spell when you attack.
Press any letter that isn't assigned to any existing talent in the menu.
Collect the Lua error.

Author:  echo42 [ Mon Mar 06, 2017 4:17 pm ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

The new Through the Crowd doesn't seem to be working as advertised on an oozemancer. I get the 10% of a turn swap, but none of my bloated/mucus oozes are spawning with it, I don't get any speed or saves boosts from them, and Slime Spit is still hurting them.

Also applies to spiders summoned with Mummified Egg-Sac of Ungole, so it's not just oozes.

e: Never mind, didn't realise you had to sustain it. Works as advertised now.

Author:  purge383 [ Tue Mar 07, 2017 9:20 pm ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

When you rest after dying, it does not wait for your sustainable talents to come off cooldown.

Author:  purge383 [ Wed Mar 08, 2017 10:45 pm ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

Playing as a level 22 Berserker with 866HP, I was one-shot for 926 damage during autoexplore by a lvl 34 archer elite in an adventurer party on the world map. Kind of ridiculous considering my above avg HP pool for my level. Here is a screenshot of what happened, and he actually got in another attack in addition to the one shot!

http://imgur.com/a/gMmfW

Author:  ster [ Wed Mar 08, 2017 11:22 pm ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

purge383 wrote:
I was one-shot for 926 damage

yeah ok that's bad
purge383 wrote:
adventurer party

nevermind you were asking for it


e: ok so unironically archer rare+ will be a serious problem in 1.5, there's some talk on the IRC of nerfing them but given the current state of archer they could have nothing but steady shot and weapon mastery and still pose a massive threat. something will probably be done though, maybe to the mark effect

Author:  dadito [ Thu Mar 09, 2017 12:21 am ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

Well now they need 2 hits to kill you, it's an improvement from the previous 1 hit

Author:  darthsawyer [ Mon Mar 13, 2017 12:58 am ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

You swapped the position of Stone Skin and Pulverizing Auger, allowing archmages that start in the abashed expanse to use it right away. Unfortunately Auger does not stabilize the unstable wormholes, could you change this so an Earth/Stone archamge doesn't have to float points to advance past the abashed expanse?

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