ToME: the Tales of Maj'Eyal
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Tales of Maj'Eyal 1.5 Beta!
http://forums.te4.org/viewtopic.php?f=38&t=47228
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Author:  darkgod [ Fri Mar 03, 2017 1:57 pm ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

supermini wrote:
If you remove any HP boosting items while possessing a body, you will lose that HP permanently.


I dont understand, I cant reproduce that, can you post the precise steps to it? and the associated savefile ?

Author:  darkgod [ Fri Mar 03, 2017 2:06 pm ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

ZyZ wrote:
When i try to leave possessed body something goes wrong and some talents are not removed from my character

Code:
##Use Talent Lua Error##   T_ASSUME_FORM   Actor:   4163   ZyZ
Lua Error: /engine/interface/ActorTalents.lua:322: /engine/interface/ActorTalents.lua:295: /engine/interface/ActorTalents.lua:162: /engine/Entity.lua:1002: attempt to index local 'base' (a nil value)
stack traceback:
   /engine/Entity.lua:1002: in function 'recursive'
   /engine/Entity.lua:1009: in function 'recursive'
   /engine/Entity.lua:1040: in function 'removeTemporaryValue'
   /engine/interface/ActorTalents.lua:579: in function 'unlearnTalent'
   /mod/class/Actor.lua:4441: in function 'unlearnTalent'
   /mod/addons/orcs/superload/mod/class/Actor.lua:168: in function 'unlearnTalent'
   /data-possessors/timed_effects.lua:264: in function 'deactivate'
   /engine/interface/ActorTemporaryEffects.lua:218: in function 'removeEffect'
   /data-possessors/talents/psionic/possession.lua:102: in function </data-possessors/talents/psionic/possession.lua:100>
   [C]: in function 'xpcall'
   /engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
   At [C]:-1
   At [C]:-1 error
   At /engine/interface/ActorTalents.lua:322 useTalent
   At /engine/interface/PlayerHotkeys.lua:170
   At /engine/interface/PlayerHotkeys.lua:162 activateHotkey
   At /engine/HotkeysIconsDisplay.lua:384 onMouse
   At /mod/class/uiset/Minimalist.lua:1789 fct
   At /engine/Mouse.lua:58


Do you need save or this is enough ?

Save please :)

Author:  ZyZ [ Fri Mar 03, 2017 2:37 pm ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

https://uploadfiles.io/4b58d

Choose slaver and revert back to normal form. Both arcane power and flameshock are not removed and talent level just go up and up every time you use assume form

Image

Author:  darkgod [ Fri Mar 03, 2017 3:04 pm ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

fixed thanks :)

Author:  darkgod [ Fri Mar 03, 2017 3:54 pm ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

Beta8 is out: http://te4.org/beta-test
Changes from beta7: http://paste.net-core.org/raw/duxusulizo

Author:  supermini [ Fri Mar 03, 2017 6:00 pm ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

darkgod wrote:
supermini wrote:
If you remove any HP boosting items while possessing a body, you will lose that HP permanently.


I dont understand, I cant reproduce that, can you post the precise steps to it? and the associated savefile ?


Bleh, now I can't reproduce it and I overwrote the save where it happened.

Author:  purge383 [ Fri Mar 03, 2017 8:29 pm ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

Oozebeam on oozemancer states it does "slime damage" instead of nature damage. Antimagic shield says "a check is made" for every 30 points of damage? What is the check?

Author:  Micbran [ Fri Mar 03, 2017 8:31 pm ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

Slime damage is a damage type with nature damage + a slow eff attached to it and the antimagic shield "check" is an equilibrium check (for failure).

Author:  purge383 [ Fri Mar 03, 2017 10:56 pm ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

I think it would be nice to have an option to turn on those new "rare mob indicators" as a different color for elites as well.

Author:  purge383 [ Sat Mar 04, 2017 12:19 am ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

So I just cleared up to the orc prides with an Oozemancer. I really think mindstars are not rolling their stats correctly. Even tier 5 seem to have crappy stats. I have never used them before this character so maybe that is how they are supposed to be. Here is an example:

Attachments:
mindstar.jpg
mindstar.jpg [ 28.22 KiB | Viewed 3805 times ]

Author:  ster [ Sat Mar 04, 2017 12:25 am ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

mindstar egos are 90% trash yes, there are very few ones with good modifiers such as respen, crit mult and life leech but those are rare

however they're still good by virtue of being mindstars

Author:  fateriddle [ Sat Mar 04, 2017 1:10 am ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

Hi, I bought the game on steam, how do I play possessor or even orc campaign with 1.5 beta?

Author:  Micbran [ Sat Mar 04, 2017 1:42 am ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

Log into your account on the main website via. steam and somewhere in your profile there should be the option to link your steam and t4.org account, or maybe you change the password? Can't remember atm, but I think that's the gist of it.

EDIT: I remember now, pretty sure you just set a password for the account and you should be able to login easily from there.

Author:  Sheila [ Sat Mar 04, 2017 1:45 am ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

purge383 wrote:
So I just cleared up to the orc prides with an Oozemancer. I really think mindstars are not rolling their stats correctly. Even tier 5 seem to have crappy stats. I have never used them before this character so maybe that is how they are supposed to be. Here is an example:

You might want to try sustaining psiblades :lol:

Author:  purge383 [ Sat Mar 04, 2017 8:19 pm ]
Post subject:  Re: Tales of Maj'Eyal 1.5 Beta!

When I went to exit an intimidating vault in High Peak, the tile was a ramp and said 'ladder to worldmap' min.level: 1. It did properly return me to High Peak though.

EDIT: the hidden vault stairs are not shown on the map as little icons. Not sure if this is intended since they are called 'hidden' but if you have found them they are no longer hidden.

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