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Re: Tales of Maj'Eyal 1.5 Beta!
Posted: Fri Mar 03, 2017 1:57 pm
by darkgod
supermini wrote:If you remove any HP boosting items while possessing a body, you will lose that HP permanently.
I dont understand, I cant reproduce that, can you post the precise steps to it? and the associated savefile ?
Re: Tales of Maj'Eyal 1.5 Beta!
Posted: Fri Mar 03, 2017 2:06 pm
by darkgod
ZyZ wrote:When i try to leave possessed body something goes wrong and some talents are not removed from my character
Code: Select all
##Use Talent Lua Error## T_ASSUME_FORM Actor: 4163 ZyZ
Lua Error: /engine/interface/ActorTalents.lua:322: /engine/interface/ActorTalents.lua:295: /engine/interface/ActorTalents.lua:162: /engine/Entity.lua:1002: attempt to index local 'base' (a nil value)
stack traceback:
/engine/Entity.lua:1002: in function 'recursive'
/engine/Entity.lua:1009: in function 'recursive'
/engine/Entity.lua:1040: in function 'removeTemporaryValue'
/engine/interface/ActorTalents.lua:579: in function 'unlearnTalent'
/mod/class/Actor.lua:4441: in function 'unlearnTalent'
/mod/addons/orcs/superload/mod/class/Actor.lua:168: in function 'unlearnTalent'
/data-possessors/timed_effects.lua:264: in function 'deactivate'
/engine/interface/ActorTemporaryEffects.lua:218: in function 'removeEffect'
/data-possessors/talents/psionic/possession.lua:102: in function </data-possessors/talents/psionic/possession.lua:100>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:322 useTalent
At /engine/interface/PlayerHotkeys.lua:170
At /engine/interface/PlayerHotkeys.lua:162 activateHotkey
At /engine/HotkeysIconsDisplay.lua:384 onMouse
At /mod/class/uiset/Minimalist.lua:1789 fct
At /engine/Mouse.lua:58
Do you need save or this is enough ?
Save please

Re: Tales of Maj'Eyal 1.5 Beta!
Posted: Fri Mar 03, 2017 2:37 pm
by ZyZ
https://uploadfiles.io/4b58d
Choose slaver and revert back to normal form. Both arcane power and flameshock are not removed and talent level just go up and up every time you use assume form

Re: Tales of Maj'Eyal 1.5 Beta!
Posted: Fri Mar 03, 2017 3:04 pm
by darkgod
fixed thanks

Re: Tales of Maj'Eyal 1.5 Beta!
Posted: Fri Mar 03, 2017 3:54 pm
by darkgod
Re: Tales of Maj'Eyal 1.5 Beta!
Posted: Fri Mar 03, 2017 6:00 pm
by supermini
darkgod wrote:supermini wrote:If you remove any HP boosting items while possessing a body, you will lose that HP permanently.
I dont understand, I cant reproduce that, can you post the precise steps to it? and the associated savefile ?
Bleh, now I can't reproduce it and I overwrote the save where it happened.
Re: Tales of Maj'Eyal 1.5 Beta!
Posted: Fri Mar 03, 2017 8:29 pm
by purge383
Oozebeam on oozemancer states it does "slime damage" instead of nature damage. Antimagic shield says "a check is made" for every 30 points of damage? What is the check?
Re: Tales of Maj'Eyal 1.5 Beta!
Posted: Fri Mar 03, 2017 8:31 pm
by Micbran
Slime damage is a damage type with nature damage + a slow eff attached to it and the antimagic shield "check" is an equilibrium check (for failure).
Re: Tales of Maj'Eyal 1.5 Beta!
Posted: Fri Mar 03, 2017 10:56 pm
by purge383
I think it would be nice to have an option to turn on those new "rare mob indicators" as a different color for elites as well.
Re: Tales of Maj'Eyal 1.5 Beta!
Posted: Sat Mar 04, 2017 12:19 am
by purge383
So I just cleared up to the orc prides with an Oozemancer. I really think mindstars are not rolling their stats correctly. Even tier 5 seem to have crappy stats. I have never used them before this character so maybe that is how they are supposed to be. Here is an example:
Re: Tales of Maj'Eyal 1.5 Beta!
Posted: Sat Mar 04, 2017 12:25 am
by ster
mindstar egos are 90% trash yes, there are very few ones with good modifiers such as respen, crit mult and life leech but those are rare
however they're still good by virtue of being mindstars
Re: Tales of Maj'Eyal 1.5 Beta!
Posted: Sat Mar 04, 2017 1:10 am
by fateriddle
Hi, I bought the game on steam, how do I play possessor or even orc campaign with 1.5 beta?
Re: Tales of Maj'Eyal 1.5 Beta!
Posted: Sat Mar 04, 2017 1:42 am
by Micbran
Log into your account on the main website via. steam and somewhere in your profile there should be the option to link your steam and t4.org account, or maybe you change the password? Can't remember atm, but I think that's the gist of it.
EDIT: I remember now, pretty sure you just set a password for the account and you should be able to login easily from there.
Re: Tales of Maj'Eyal 1.5 Beta!
Posted: Sat Mar 04, 2017 1:45 am
by Sheila
purge383 wrote:So I just cleared up to the orc prides with an Oozemancer. I really think mindstars are not rolling their stats correctly. Even tier 5 seem to have crappy stats. I have never used them before this character so maybe that is how they are supposed to be. Here is an example:
You might want to try sustaining psiblades

Re: Tales of Maj'Eyal 1.5 Beta!
Posted: Sat Mar 04, 2017 8:19 pm
by purge383
When I went to exit an intimidating vault in High Peak, the tile was a ramp and said 'ladder to worldmap' min.level: 1. It did properly return me to High Peak though.
EDIT: the hidden vault stairs are not shown on the map as little icons. Not sure if this is intended since they are called 'hidden' but if you have found them they are no longer hidden.