Tales of Maj'Eyal 1.5 Beta!

Everything about ToME 4.x.x. No spoilers, please

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darkgod
Master of Eyal
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Re: Tales of Maj'Eyal 1.5 Beta!

#406 Post by darkgod »

supermini wrote:If you remove any HP boosting items while possessing a body, you will lose that HP permanently.
I dont understand, I cant reproduce that, can you post the precise steps to it? and the associated savefile ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
Master of Eyal
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Joined: Wed Jul 24, 2002 9:26 pm
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Re: Tales of Maj'Eyal 1.5 Beta!

#407 Post by darkgod »

ZyZ wrote:When i try to leave possessed body something goes wrong and some talents are not removed from my character

Code: Select all

##Use Talent Lua Error##	T_ASSUME_FORM	Actor:	4163	ZyZ
Lua Error: /engine/interface/ActorTalents.lua:322: /engine/interface/ActorTalents.lua:295: /engine/interface/ActorTalents.lua:162: /engine/Entity.lua:1002: attempt to index local 'base' (a nil value)
stack traceback:
	/engine/Entity.lua:1002: in function 'recursive'
	/engine/Entity.lua:1009: in function 'recursive'
	/engine/Entity.lua:1040: in function 'removeTemporaryValue'
	/engine/interface/ActorTalents.lua:579: in function 'unlearnTalent'
	/mod/class/Actor.lua:4441: in function 'unlearnTalent'
	/mod/addons/orcs/superload/mod/class/Actor.lua:168: in function 'unlearnTalent'
	/data-possessors/timed_effects.lua:264: in function 'deactivate'
	/engine/interface/ActorTemporaryEffects.lua:218: in function 'removeEffect'
	/data-possessors/talents/psionic/possession.lua:102: in function </data-possessors/talents/psionic/possession.lua:100>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:322 useTalent
	At /engine/interface/PlayerHotkeys.lua:170 
	At /engine/interface/PlayerHotkeys.lua:162 activateHotkey
	At /engine/HotkeysIconsDisplay.lua:384 onMouse
	At /mod/class/uiset/Minimalist.lua:1789 fct
	At /engine/Mouse.lua:58 
Do you need save or this is enough ?
Save please :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

ZyZ
Thalore
Posts: 141
Joined: Wed Jan 08, 2014 4:56 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#408 Post by ZyZ »

https://uploadfiles.io/4b58d

Choose slaver and revert back to normal form. Both arcane power and flameshock are not removed and talent level just go up and up every time you use assume form

Image

darkgod
Master of Eyal
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Re: Tales of Maj'Eyal 1.5 Beta!

#409 Post by darkgod »

fixed thanks :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
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Contact:

Re: Tales of Maj'Eyal 1.5 Beta!

#410 Post by darkgod »

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#411 Post by supermini »

darkgod wrote:
supermini wrote:If you remove any HP boosting items while possessing a body, you will lose that HP permanently.
I dont understand, I cant reproduce that, can you post the precise steps to it? and the associated savefile ?
Bleh, now I can't reproduce it and I overwrote the save where it happened.

purge383
Cornac
Posts: 38
Joined: Sat Feb 11, 2017 4:56 am

Re: Tales of Maj'Eyal 1.5 Beta!

#412 Post by purge383 »

Oozebeam on oozemancer states it does "slime damage" instead of nature damage. Antimagic shield says "a check is made" for every 30 points of damage? What is the check?

Micbran
Sher'Tul
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Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Tales of Maj'Eyal 1.5 Beta!

#413 Post by Micbran »

Slime damage is a damage type with nature damage + a slow eff attached to it and the antimagic shield "check" is an equilibrium check (for failure).
A little bit of a starters guide written by yours truly here.

purge383
Cornac
Posts: 38
Joined: Sat Feb 11, 2017 4:56 am

Re: Tales of Maj'Eyal 1.5 Beta!

#414 Post by purge383 »

I think it would be nice to have an option to turn on those new "rare mob indicators" as a different color for elites as well.

purge383
Cornac
Posts: 38
Joined: Sat Feb 11, 2017 4:56 am

Re: Tales of Maj'Eyal 1.5 Beta!

#415 Post by purge383 »

So I just cleared up to the orc prides with an Oozemancer. I really think mindstars are not rolling their stats correctly. Even tier 5 seem to have crappy stats. I have never used them before this character so maybe that is how they are supposed to be. Here is an example:
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ster
Spiderkin
Posts: 492
Joined: Tue Dec 13, 2016 7:05 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#416 Post by ster »

mindstar egos are 90% trash yes, there are very few ones with good modifiers such as respen, crit mult and life leech but those are rare

however they're still good by virtue of being mindstars
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

fateriddle
Halfling
Posts: 86
Joined: Thu Jul 16, 2015 4:46 am

Re: Tales of Maj'Eyal 1.5 Beta!

#417 Post by fateriddle »

Hi, I bought the game on steam, how do I play possessor or even orc campaign with 1.5 beta?

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Tales of Maj'Eyal 1.5 Beta!

#418 Post by Micbran »

Log into your account on the main website via. steam and somewhere in your profile there should be the option to link your steam and t4.org account, or maybe you change the password? Can't remember atm, but I think that's the gist of it.

EDIT: I remember now, pretty sure you just set a password for the account and you should be able to login easily from there.
A little bit of a starters guide written by yours truly here.

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Tales of Maj'Eyal 1.5 Beta!

#419 Post by Sheila »

purge383 wrote:So I just cleared up to the orc prides with an Oozemancer. I really think mindstars are not rolling their stats correctly. Even tier 5 seem to have crappy stats. I have never used them before this character so maybe that is how they are supposed to be. Here is an example:
You might want to try sustaining psiblades :lol:
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

purge383
Cornac
Posts: 38
Joined: Sat Feb 11, 2017 4:56 am

Re: Tales of Maj'Eyal 1.5 Beta!

#420 Post by purge383 »

When I went to exit an intimidating vault in High Peak, the tile was a ramp and said 'ladder to worldmap' min.level: 1. It did properly return me to High Peak though.

EDIT: the hidden vault stairs are not shown on the map as little icons. Not sure if this is intended since they are called 'hidden' but if you have found them they are no longer hidden.

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