ToME: the Tales of Maj'Eyal

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PostPosted: Thu Mar 02, 2017 2:08 am 
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Higher

Joined: Sun Aug 23, 2015 5:49 pm
Posts: 79
random_pal wrote:
Jarinex wrote:
Personally, I would rather have multiple talents be good and have synergy, rather than have one amazing talent and the rest of them be underwhelming.


That's what marauder 1.4.9 had. A lot of small things that made it pretty awesome from mid-game on. When I say "designed around something" I don't mean a single talent.


Oh sorry, I misunderstood what you said. This is why I shouldn't say anything lol


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PostPosted: Thu Mar 02, 2017 2:27 am 
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Cornac

Joined: Sat Mar 28, 2015 4:07 pm
Posts: 43
Basically 1.4.9 Marauder was like a really cool and fun Adventurer build, and 1.5 Marauder is like a really lame and unimpressive Adventurer build.


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PostPosted: Thu Mar 02, 2017 2:52 am 
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Thalore

Joined: Wed Jan 08, 2014 4:56 pm
Posts: 134
When i try to leave possessed body something goes wrong and some talents are not removed from my character

Code:
##Use Talent Lua Error##   T_ASSUME_FORM   Actor:   4163   ZyZ
Lua Error: /engine/interface/ActorTalents.lua:322: /engine/interface/ActorTalents.lua:295: /engine/interface/ActorTalents.lua:162: /engine/Entity.lua:1002: attempt to index local 'base' (a nil value)
stack traceback:
   /engine/Entity.lua:1002: in function 'recursive'
   /engine/Entity.lua:1009: in function 'recursive'
   /engine/Entity.lua:1040: in function 'removeTemporaryValue'
   /engine/interface/ActorTalents.lua:579: in function 'unlearnTalent'
   /mod/class/Actor.lua:4441: in function 'unlearnTalent'
   /mod/addons/orcs/superload/mod/class/Actor.lua:168: in function 'unlearnTalent'
   /data-possessors/timed_effects.lua:264: in function 'deactivate'
   /engine/interface/ActorTemporaryEffects.lua:218: in function 'removeEffect'
   /data-possessors/talents/psionic/possession.lua:102: in function </data-possessors/talents/psionic/possession.lua:100>
   [C]: in function 'xpcall'
   /engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
   At [C]:-1
   At [C]:-1 error
   At /engine/interface/ActorTalents.lua:322 useTalent
   At /engine/interface/PlayerHotkeys.lua:170
   At /engine/interface/PlayerHotkeys.lua:162 activateHotkey
   At /engine/HotkeysIconsDisplay.lua:384 onMouse
   At /mod/class/uiset/Minimalist.lua:1789 fct
   At /engine/Mouse.lua:58


Do you need save or this is enough ?


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PostPosted: Thu Mar 02, 2017 2:57 am 
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Cornac

Joined: Sat Feb 11, 2017 4:56 am
Posts: 38
I am not sure how I did it but I was playing with the graphics options a lot reloading my game a bunch and I noticed that the Trueshot talent on my archer became permanent and the countdown for the duration goes into the negatives. It also throws an LUA error if I click the skill to use it again. I submitted that. Here is a link to the save file, press the download button in the top right: https://drive.google.com/file/d/0B9jwXH ... sp=sharing

Also, increasing font scaling causes the main menu and talent menu to have cut off buttons/text.


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PostPosted: Thu Mar 02, 2017 4:04 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5966
astreoth wrote:
somebody forgot to update the sun paladin escort

Is there actually a problem, cos it should still work.

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My feedback meter decays into coding. Give me feedback and I make mods.


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PostPosted: Thu Mar 02, 2017 8:24 am 
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Spiderkin

Joined: Tue Dec 13, 2016 7:05 pm
Posts: 492
random_pal wrote:
Apparently, the reason for this nerf was that NPCs using it were too dangerous.

ok yeah this was it
but that made absolutely no sense because of the way armor works meaning melee randbosses will either one shot you or do nothing and no amount of extra hits can change that, the fact you can wait the buff out, and also that it doesn't scale specifically badly anyway

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<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered


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PostPosted: Thu Mar 02, 2017 9:00 am 
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Archmage

Joined: Tue Feb 10, 2015 1:41 pm
Posts: 300
The new chants give armor and hardiness :D

Also, you'll find a lot more armor on items. Just now in plain Nightmare in Old Forest I got a rare to drop boots with 22 armor.


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PostPosted: Thu Mar 02, 2017 9:00 am 
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Wayist

Joined: Sat Dec 24, 2016 9:18 pm
Posts: 28
ster wrote:
random_pal wrote:
Apparently, the reason for this nerf was that NPCs using it were too dangerous.

ok yeah this was it
but that made absolutely no sense because of the way armor works meaning melee randbosses will either one shot you or do nothing and no amount of extra hits can change that, the fact you can wait the buff out, and also that it doesn't scale specifically badly anyway


Yup, it definitely wasn't in my "top 10 dangerous things in tome" and I'm not sure I ever died because of it.


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PostPosted: Thu Mar 02, 2017 5:12 pm 
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Spiderkin

Joined: Tue Dec 13, 2016 7:05 pm
Posts: 492
<ster> wait shibari made rare items not awful
<ster> nightmare- loot might actually be good now
<ster> senon must be rolling in his grave


didn't realise this change would have so much impact, greater egos on rare items and less useless properties improves the general quality of loot in lower difficulties hugely and makes drowning for randboss/unique not as required. this is good.

_________________
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered


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PostPosted: Thu Mar 02, 2017 8:47 pm 
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Cornac

Joined: Sat Feb 11, 2017 4:56 am
Posts: 38
Acidic Skin talent for oozemancer gives you "acidic disarm" on getting hit but the talent doesn't mention that it disarms.

EDIT: I also think it would be a good QoL feature to make up a keyword to describe when spells aren't blocked by other creatures such as Reclaim. Makes spells incredibly more powerful since you can shoot over the trash between you and purple mobs.


Last edited by purge383 on Thu Mar 02, 2017 9:04 pm, edited 1 time in total.

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PostPosted: Thu Mar 02, 2017 11:58 pm 
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Magical Girl

Joined: Wed Aug 27, 2014 11:36 am
Posts: 429
purge383 wrote:
Acidic Skin talent for oozemancer gives you "acidic disarm" on getting hit but the talent doesn't mention that it disarms.

fixed :)

ster wrote:
<ster> wait shibari made rare items not awful
<ster> nightmare- loot might actually be good now
<ster> senon must be rolling in his grave


didn't realise this change would have so much impact, greater egos on rare items and less useless properties improves the general quality of loot in lower difficulties hugely and makes drowning for randboss/unique not as required. this is good.

"Random clarification: Rare item buff didn't turn out to be a forced greater ego, its still 1 ego with no chance of greater, just a lot more randart powers" -Shibari

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"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin


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PostPosted: Fri Mar 03, 2017 5:17 am 
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Wyrmic

Joined: Sat Oct 12, 2013 4:45 pm
Posts: 210
problem with sun paladin escort is that it gives you the individual chants not the new talent that gives you all 3 chants


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PostPosted: Fri Mar 03, 2017 5:19 am 
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Cornac

Joined: Sat Feb 11, 2017 4:56 am
Posts: 38
So I just had this exchange with a rare orc warrior. I had antimagic shield/acidic skin up and moved 5 spaces away from him giving him a few free turns by mistake since autocast cancelled my infusion. It spammed a bunch of stuff and arcane damage to him. Does it look correct because it seemed odd?


Attachments:
antimagicinteraction.jpg
antimagicinteraction.jpg [ 196.49 KiB | Viewed 1712 times ]
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PostPosted: Fri Mar 03, 2017 5:34 am 
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Cornac

Joined: Sat Feb 11, 2017 4:56 am
Posts: 38
Sheila wrote:
purge383 wrote:
Acidic Skin talent for oozemancer gives you "acidic disarm" on getting hit but the talent doesn't mention that it disarms. fixed :)



Thanks, also acidfire says it creates a "blinding, corrosive cloud" but it doesn't seem to affect LOS or blind enemies.

EDIT: I think it does blind but has a low chance. Should probably say the % chance in the description.


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PostPosted: Fri Mar 03, 2017 8:43 am 
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Archmage

Joined: Tue Feb 10, 2015 1:41 pm
Posts: 300
purge383 wrote:
So I just had this exchange with a rare orc warrior. I had antimagic shield/acidic skin up and moved 5 spaces away from him giving him a few free turns by mistake since autocast cancelled my infusion. It spammed a bunch of stuff and arcane damage to him. Does it look correct because it seemed odd?

Looks like an infinite feedback loop due to interaction of Martyrdom vs the new Antimagic shield.


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