Oh sorry, I misunderstood what you said. This is why I shouldn't say anything lolrandom_pal wrote:That's what marauder 1.4.9 had. A lot of small things that made it pretty awesome from mid-game on. When I say "designed around something" I don't mean a single talent.Jarinex wrote:Personally, I would rather have multiple talents be good and have synergy, rather than have one amazing talent and the rest of them be underwhelming.
Tales of Maj'Eyal 1.5 Beta!
Moderator: Moderator
Re: Tales of Maj'Eyal 1.5 Beta!
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- Cornac
- Posts: 43
- Joined: Sat Mar 28, 2015 4:07 pm
Re: Tales of Maj'Eyal 1.5 Beta!
Basically 1.4.9 Marauder was like a really cool and fun Adventurer build, and 1.5 Marauder is like a really lame and unimpressive Adventurer build.
Re: Tales of Maj'Eyal 1.5 Beta!
When i try to leave possessed body something goes wrong and some talents are not removed from my character
Do you need save or this is enough ?
Code: Select all
##Use Talent Lua Error## T_ASSUME_FORM Actor: 4163 ZyZ
Lua Error: /engine/interface/ActorTalents.lua:322: /engine/interface/ActorTalents.lua:295: /engine/interface/ActorTalents.lua:162: /engine/Entity.lua:1002: attempt to index local 'base' (a nil value)
stack traceback:
/engine/Entity.lua:1002: in function 'recursive'
/engine/Entity.lua:1009: in function 'recursive'
/engine/Entity.lua:1040: in function 'removeTemporaryValue'
/engine/interface/ActorTalents.lua:579: in function 'unlearnTalent'
/mod/class/Actor.lua:4441: in function 'unlearnTalent'
/mod/addons/orcs/superload/mod/class/Actor.lua:168: in function 'unlearnTalent'
/data-possessors/timed_effects.lua:264: in function 'deactivate'
/engine/interface/ActorTemporaryEffects.lua:218: in function 'removeEffect'
/data-possessors/talents/psionic/possession.lua:102: in function </data-possessors/talents/psionic/possession.lua:100>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:322 useTalent
At /engine/interface/PlayerHotkeys.lua:170
At /engine/interface/PlayerHotkeys.lua:162 activateHotkey
At /engine/HotkeysIconsDisplay.lua:384 onMouse
At /mod/class/uiset/Minimalist.lua:1789 fct
At /engine/Mouse.lua:58
Re: Tales of Maj'Eyal 1.5 Beta!
I am not sure how I did it but I was playing with the graphics options a lot reloading my game a bunch and I noticed that the Trueshot talent on my archer became permanent and the countdown for the duration goes into the negatives. It also throws an LUA error if I click the skill to use it again. I submitted that. Here is a link to the save file, press the download button in the top right: https://drive.google.com/file/d/0B9jwXH ... sp=sharing
Also, increasing font scaling causes the main menu and talent menu to have cut off buttons/text.
Also, increasing font scaling causes the main menu and talent menu to have cut off buttons/text.
Re: Tales of Maj'Eyal 1.5 Beta!
Is there actually a problem, cos it should still work.astreoth wrote:somebody forgot to update the sun paladin escort
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Tales of Maj'Eyal 1.5 Beta!
ok yeah this was itrandom_pal wrote:Apparently, the reason for this nerf was that NPCs using it were too dangerous.
but that made absolutely no sense because of the way armor works meaning melee randbosses will either one shot you or do nothing and no amount of extra hits can change that, the fact you can wait the buff out, and also that it doesn't scale specifically badly anyway
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered
Re: Tales of Maj'Eyal 1.5 Beta!
The new chants give armor and hardiness 
Also, you'll find a lot more armor on items. Just now in plain Nightmare in Old Forest I got a rare to drop boots with 22 armor.

Also, you'll find a lot more armor on items. Just now in plain Nightmare in Old Forest I got a rare to drop boots with 22 armor.
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- Wayist
- Posts: 28
- Joined: Sat Dec 24, 2016 9:18 pm
Re: Tales of Maj'Eyal 1.5 Beta!
Yup, it definitely wasn't in my "top 10 dangerous things in tome" and I'm not sure I ever died because of it.ster wrote:ok yeah this was itrandom_pal wrote:Apparently, the reason for this nerf was that NPCs using it were too dangerous.
but that made absolutely no sense because of the way armor works meaning melee randbosses will either one shot you or do nothing and no amount of extra hits can change that, the fact you can wait the buff out, and also that it doesn't scale specifically badly anyway
Re: Tales of Maj'Eyal 1.5 Beta!
<ster> wait shibari made rare items not awful
<ster> nightmare- loot might actually be good now
<ster> senon must be rolling in his grave
didn't realise this change would have so much impact, greater egos on rare items and less useless properties improves the general quality of loot in lower difficulties hugely and makes drowning for randboss/unique not as required. this is good.
<ster> nightmare- loot might actually be good now
<ster> senon must be rolling in his grave
didn't realise this change would have so much impact, greater egos on rare items and less useless properties improves the general quality of loot in lower difficulties hugely and makes drowning for randboss/unique not as required. this is good.
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered
Re: Tales of Maj'Eyal 1.5 Beta!
Acidic Skin talent for oozemancer gives you "acidic disarm" on getting hit but the talent doesn't mention that it disarms.
EDIT: I also think it would be a good QoL feature to make up a keyword to describe when spells aren't blocked by other creatures such as Reclaim. Makes spells incredibly more powerful since you can shoot over the trash between you and purple mobs.
EDIT: I also think it would be a good QoL feature to make up a keyword to describe when spells aren't blocked by other creatures such as Reclaim. Makes spells incredibly more powerful since you can shoot over the trash between you and purple mobs.
Last edited by purge383 on Thu Mar 02, 2017 9:04 pm, edited 1 time in total.
Re: Tales of Maj'Eyal 1.5 Beta!
fixedpurge383 wrote:Acidic Skin talent for oozemancer gives you "acidic disarm" on getting hit but the talent doesn't mention that it disarms.

"Random clarification: Rare item buff didn't turn out to be a forced greater ego, its still 1 ego with no chance of greater, just a lot more randart powers" -Shibarister wrote:<ster> wait shibari made rare items not awful
<ster> nightmare- loot might actually be good now
<ster> senon must be rolling in his grave
didn't realise this change would have so much impact, greater egos on rare items and less useless properties improves the general quality of loot in lower difficulties hugely and makes drowning for randboss/unique not as required. this is good.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
Re: Tales of Maj'Eyal 1.5 Beta!
problem with sun paladin escort is that it gives you the individual chants not the new talent that gives you all 3 chants
Re: Tales of Maj'Eyal 1.5 Beta!
So I just had this exchange with a rare orc warrior. I had antimagic shield/acidic skin up and moved 5 spaces away from him giving him a few free turns by mistake since autocast cancelled my infusion. It spammed a bunch of stuff and arcane damage to him. Does it look correct because it seemed odd?
- Attachments
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- antimagicinteraction.jpg (196.49 KiB) Viewed 25336 times
Re: Tales of Maj'Eyal 1.5 Beta!
Sheila wrote:purge383 wrote:Acidic Skin talent for oozemancer gives you "acidic disarm" on getting hit but the talent doesn't mention that it disarms. fixed
Thanks, also acidfire says it creates a "blinding, corrosive cloud" but it doesn't seem to affect LOS or blind enemies.
EDIT: I think it does blind but has a low chance. Should probably say the % chance in the description.
Re: Tales of Maj'Eyal 1.5 Beta!
Looks like an infinite feedback loop due to interaction of Martyrdom vs the new Antimagic shield.purge383 wrote:So I just had this exchange with a rare orc warrior. I had antimagic shield/acidic skin up and moved 5 spaces away from him giving him a few free turns by mistake since autocast cancelled my infusion. It spammed a bunch of stuff and arcane damage to him. Does it look correct because it seemed odd?