Re: Possessors are coming to 1.5!
Posted: Sat Dec 10, 2016 10:52 pm
Holy crap. I remember possessors, vaguely. I also remember a blacksmith class, but that was so long ago.
Everything about ToME
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If you're thinking of ToME2 you're thinking of the Alchemist class, which could use essences to create potions of detonations to instantly level to cl30+ (Shaidyn wrote:Holy crap. I remember possessors, vaguely. I also remember a blacksmith class, but that was so long ago.
If you want the latest and greatest maximalist ridiculous scope Angband variant, check out Poschengband 5.0.3: https://sites.google.com/site/poschengband/ (discussion thread here: http://angband.oook.cz/forum/showthread.php?t=8133 )Shaidyn wrote:It might have been alchemist. But I remember a class that broke down weapons and armour to make pieces to upgrade other weapons and armour. It's been so long.
On a side note, I went out and found copies of TOME2 and Zangband, which made me quite happy.
Hmm, that actually sounds more like a shapeshifter than a possessor.darkgod wrote:[...]
- When you want to transform you simply access that storage and select the body you desire and bam! You get stats, effects, talents, ... of this body (all controlled by talents so it's not a binary thing, you do get better at it)
- When you assume a form, you get to keep your inventory no matter what. Doing it any other way would be far too cumbersome for the play UI-wise. Also you can now pretend to be just like that rare bulwark snake that killed your last character!
See, this is the bit that worries me, because it sounds like it could easily fatally limit the class's actual utility. It'd be kind of like having, say, Warmaster Gnarg's Murderblade, except you can only hit baddies with it a certain number of times before it breaks. Sure, there are always more trolls and orcs, but there aren't more Ranthas or Masters or Tannens or Gorbats. (Of course, I'm coming from T2, where the "cheesiness" was pretty much the point.)darkgod wrote:
- Stolen bodies have a very important flaw: they can never be healed in any way (except with a disminishing return special talent), so eventually even the best bodies will wither and be destroyed, [...]
That's assuming that you can possess bosses, which I don't think will be possible (I'm purely guessing here thoughZizzo wrote: See, this is the bit that worries me, because it sounds like it could easily fatally limit the class's actual utility. It'd be kind of like having, say, Warmaster Gnarg's Murderblade, except you can only hit baddies with it a certain number of times before it breaks. Sure, there are always more trolls and orcs, but there aren't more Ranthas or Masters or Tannens or Gorbats. (Of course, I'm coming from T2, where the "cheesiness" was pretty much the point.)
From playing around with Animus Purge, which is very similar in concept and has the same no-heal limitation, it's not so bad.Zizzo wrote: See, this is the bit that worries me, because it sounds like it could easily fatally limit the class's actual utility. It'd be kind of like having, say, Warmaster Gnarg's Murderblade, except you can only hit baddies with it a certain number of times before it breaks. Sure, there are always more trolls and orcs, but there aren't more Ranthas or Masters or Tannens or Gorbats. (Of course, I'm coming from T2, where the "cheesiness" was pretty much the point.)
darkgod wrote:Bodies storage: When you steal one of your foes body it will be put in a "psionic storage", think of it as a kind of psionic imprit of the body. A talent even allows you to clone it to use it multiple times!
DG has stated in the IRC channel that the rank you can possess increases with investment in a certain talent, and that at level 7 (investing a cat point) you can possess up to boss rank (notably, elite bosses are still out of reach).Tryble wrote: Although I think I am probably going to agree with 64legos in that bosses probably aren't possessable. /shrug
Interesting! This makes it so that improving a category is actually a viable build choice.Bad Badger wrote:DG has stated in the IRC channel that the rank you can possess increases with investment in a certain talent, and that at level 7 (investing a cat point) you can possess up to boss rank (notably, elite bosses are still out of reach).Tryble wrote: Although I think I am probably going to agree with 64legos in that bosses probably aren't possessable. /shrug
finally, the fact that linaniil is "only" boss rank is relevantBad Badger wrote:DG has stated in the IRC channel that the rank you can possess increases with investment in a certain talent, and that at level 7 (investing a cat point) you can possess up to boss rank (notably, elite bosses are still out of reach).Tryble wrote: Although I think I am probably going to agree with 64legos in that bosses probably aren't possessable. /shrug
Except that you can be wielding gnarg murderblade INSIDE a body. This is additional power, not replacement powerZizzo wrote:See, this is the bit that worries me, because it sounds like it could easily fatally limit the class's actual utility. It'd be kind of like having, say, Warmaster Gnarg's Murderblade, except you can only hit baddies with it a certain number of times before it breaks. Sure, there are always more trolls and orcs, but there aren't more Ranthas or Masters or Tannens or Gorbats. (Of course, I'm coming from T2, where the "cheesiness" was pretty much the point.)darkgod wrote:
- Stolen bodies have a very important flaw: they can never be healed in any way (except with a disminishing return special talent), so eventually even the best bodies will wither and be destroyed, [...]