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ToME: the Tales of Maj'Eyal • View topic - Betatest 1.3 ! We need moar souls !

ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Tue Apr 13, 2021 10:38 pm

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PostPosted: Fri Feb 06, 2015 1:47 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10738
Location: Angolwen
no, but you can scroll up ;)

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Fri Feb 06, 2015 3:32 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10738
Location: Angolwen
Robsoie: can you try with archamge lightning ? it should fail mostly the same

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Fri Feb 06, 2015 3:54 pm 
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Wyrmic

Joined: Sat Sep 24, 2011 12:15 am
Posts: 256
I'll create an archmage and get it to test.


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PostPosted: Fri Feb 06, 2015 3:59 pm 
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Uruivellas

Joined: Mon Oct 09, 2006 7:47 pm
Posts: 617
Just a display problem in Last Hope (but it is really ugly).


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PostPosted: Fri Feb 06, 2015 4:02 pm 
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Wyrmic

Joined: Sun Aug 24, 2014 11:37 pm
Posts: 267


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PostPosted: Fri Feb 06, 2015 4:18 pm 
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Uruivellas

Joined: Mon Oct 09, 2006 7:47 pm
Posts: 617
Houseface Megacephal!!!

Actually, the problem is only when in front of a door (but all the doors create it).
And he is an ogre, if this can help.


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PostPosted: Fri Feb 06, 2015 6:11 pm 
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Uruivellas

Joined: Fri Oct 10, 2014 4:00 pm
Posts: 931


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PostPosted: Fri Feb 06, 2015 6:20 pm 
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Higher

Joined: Sun Dec 08, 2013 9:16 pm
Posts: 62
i play adventure
and i meet one graphical glitch with demon seeds: https://www.dropbox.com/s/s9qzw2talslra ... 0.png?dl=0

second error after my golem died: https://www.dropbox.com/s/ww7o316g89k1i ... 8.png?dl=0


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PostPosted: Fri Feb 06, 2015 7:01 pm 
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Thalore

Joined: Tue Jul 03, 2012 7:04 pm
Posts: 181
My Temporal Warden is so fast he literally disappears during auto-explore. :lol:
Also, their weapon switching doesn't play nice with disarm, if you bump they switch sets with every attack.

Oh, and I killed a solipsist during an ambush while I was level 10, he dropped a tier 5 robe but its egos were as bad as a tier 1's.


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PostPosted: Fri Feb 06, 2015 8:17 pm 
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Joined: Fri Feb 06, 2015 12:11 am
Posts: 2
When i have "Matter Weaving" on as a paradox mage, i get this sort of effect whenever my character sprite is in motion. I don't think this is the intended effect.


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PostPosted: Fri Feb 06, 2015 9:15 pm 
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Halfling

Joined: Wed Aug 13, 2014 4:05 pm
Posts: 88
A very small display bug:
When displaying the third and fourth (see picture) Astelrid logs, the last line is cut of.


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PostPosted: Fri Feb 06, 2015 9:35 pm 
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Joined: Fri Feb 06, 2015 12:11 am
Posts: 2
When i have "Matter Weaving" activated as a paradox mage, i get this effect whenever i am in motion. I don't think this is the intended effect.


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PostPosted: Fri Feb 06, 2015 11:38 pm 
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Halfling

Joined: Sat May 11, 2013 6:58 pm
Posts: 81
Not sure if it's a bug or intended, but for Temp Warden, while Strength of Purpose changes the stat requirement for arrows/weapons from strength to magic, they both still scale their damage through strength. If it's not a bug, what's the reasoning for it? I haven't played them long enough to see if they get enough magical damage to balance it out, but it feels very counter-intuitive to say hey, we made sure you don't need strength, but if you want to do damage you still need it.


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PostPosted: Sat Feb 07, 2015 12:08 am 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756


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PostPosted: Sat Feb 07, 2015 1:52 am 
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Halfling

Joined: Sat May 11, 2013 6:58 pm
Posts: 81
So from what I can tell it was just too high damage beforehand? It makes more sense to leave that in and nerf other damage aspects, especially considering swords do 100% strength, meaning in the current format dual daggers do flat out more damage then 1h/dagger. Again, just started my TW runs tonight, so I'll give more feedback once I get a run where I don't die horribly (Insane and all that). Planning on melee/bow dual build, with hounds thrown in for fun. Update in a few days hopefully.

Edit: Followup question, invigorate still restores stamina, but I don't see any stamina using talents. Maybe update that for the new non-stamina warden?


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