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Re: Auto-generated ToME spoilers

Posted: Thu Oct 31, 2019 7:45 am
by starsapphire
dartom wrote:Added the new 1.6 release.

Make sure to access the page over https - https://tometips.github.io - the http version seems to have some caching issues right now, causing the new version to not load.
It would be nice to add the talent mastery level of 1.6, to demostrate talent's effects if you take the new Adept prodigy.

Re: Auto-generated ToME spoilers

Posted: Thu Nov 21, 2019 3:20 pm
by dartom
Added the 1.6.1 version, including the new Annihilator class. Also added the 1.6 mastery as requested.

Technomancers are handled weirdly in code, so for now at least, they do not appear in the class list. The talents that they get are shown in the talents list, in the Spell category.

Re: Auto-generated ToME spoilers

Posted: Sat Nov 23, 2019 11:59 am
by hauzer
It looks like talents don't scale properly.

At 1.3 mastery, Assassination/Terrorize duration on tometips scales as 3, 3, 4, 5, 5, while in-game it scales as 3, 4, 5, 5, 6. I find some other numbers are off, like with Dual Techniques/Dual Strike, which has its damage on tometips at level 1 at 110%, while it's 111% in-game. This was tested on a Rogue. Testing with a Shadowblade, the problem seems present at 1.0 mastery as well, with Dual Strike doing 105% damage on tometips, but 106% in-game.

I've tested it with the DLCs both on and off. All addons disabled, of course.

I suspect this is a deep rooted issue, and more than likely affects everything.

Issue on GitHub.

Re: Auto-generated ToME spoilers

Posted: Sat Nov 23, 2019 4:40 pm
by dartom
Um. Do you have some kind of an addon or item that modifies talent levels or calculations or something? I'm getting 110% on Dual Strike, exactly as on tometips, not 111%. Went through the Terrorize code, and the result should be 5 at level 5 too, not 6 (5.51 to be exact, the game seems to be rounding down numbers).

Screenshot:
https://i.imgur.com/h4sRQjn.png

Re: Auto-generated ToME spoilers

Posted: Sun Nov 24, 2019 3:18 am
by hauzer
Strange. So now I've reinstalled ToME on Steam, deleted %USERPROFILE%\T-Engine, and it still shows 111%. Also downloaded the free version, deleted %USERPROFILE%\T-Engine again, and set the game to complete offline mode, and it still shows 111%. It's a bug in the game then, I guess?

Re: Auto-generated ToME spoilers

Posted: Sun Nov 24, 2019 10:29 am
by dartom
Looks like a game bug, most likely a display bug - I suspect that if you actually try to use e.g. the terrorize talent, you'll get a duration that matches tometips, not the talent desc, but going through the code a bit more, will post a bug report with findings when I manage to narrow it down.

Re: Auto-generated ToME spoilers

Posted: Sun Nov 24, 2019 10:50 am
by dartom
Okay, so. 1. this is definitely a game-side bug. 2. It is a display bug. Rather, it seems the 32-bit build is showing different numbers than the 64-bit one (on linux). Getting the same numbers as you when I try the 32-bit one. Poking more.

Edited to update that it's a display-only bug, as far as I able to gather. Continuing this in a dedicated thread shortly.

Re: Auto-generated ToME spoilers

Posted: Sun Nov 24, 2019 12:44 pm
by hauzer
Interesting. Thanks for investigating!

Re: Auto-generated ToME spoilers

Posted: Wed May 13, 2020 5:13 am
by astralInferno
Minor bug, in case no-one's mentioned anything, the view-source link on some talents isnt working. Using Race/Thalore as an example, the third talent goes

http://git.net-core.org/tome/t-engine4/ ... s.lua#L354
Instead of
https://git.net-core.org/tome/t-engine4 ... s.lua#L354

So there's an extraneous 1.6.7 in there.
This is still really useful either way, thank you. :)

edit: wow the fact that the forum truncates both these links really doesnt help illustrate my point. :(

Re: Auto-generated ToME spoilers

Posted: Thu May 28, 2020 1:46 pm
by Sinister Stairs
Something that would be useful would be to indicate if a talent/category is generic or not.

(If it already does, I apologize; writing this from memory.)

Re: Auto-generated ToME spoilers

Posted: Fri Jul 10, 2020 8:34 pm
by Sinister Stairs
For Adventurers, it'd also be nice if I could search talent categories by statistic. (i.e. show me all categories (and/or talents) that use Magic as the Requirement.)

Re: Auto-generated ToME spoilers

Posted: Fri Oct 30, 2020 3:17 pm
by Darkgobbo
How long does it normally take to update the automatic spoilers?

Re: Auto-generated ToME spoilers

Posted: Sat Oct 31, 2020 2:00 pm
by dartom
Mainly depends on when GOG releases the new version (that's where I pull the dlcs from), seems they still don't have it. 1.7 info should go live shortly afterwards - so hopefully monday/tuesday. Adding class evolutions will take a bit longer, we'll see.

Re: Auto-generated ToME spoilers

Posted: Sat Nov 07, 2020 2:12 pm
by dartom
Added 1.7 data. Evolutions not supported yet - the skills are there, the "what belongs where" summary is not.

Re: Auto-generated ToME spoilers

Posted: Sat Nov 07, 2020 2:19 pm
by Stormfox
Something seems to have gone wrong. Whatever one tries to load, you get an error:

Internal error: Uncaught TypeError: Handlebars.templates.race_nav is not a function in XXX

But let me take this moment to appreciate the site. Very slick and occasionally very useful. One question: couldn't we set the default power assumed some time in the past? Or could I just not find it? I wanted to see how those +27 to all powers (which I assume is effective power, or it would be useless) from the new prodigy work out numerically and could not find an easy way.