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Re: Auto-generated ToME spoilers
Posted: Wed Apr 22, 2015 5:31 pm
by malboro_urchin
Can you add support for adjustable mastery levels? Currently, it's set at a listed value, but displays different masteries for those classes that share a tree (eg, AB and archmage both get Spell/Fire, at 1.2 & 1.3x respectively, but damage values are only given for 1.3x mastery)
It'd be helpful to see, for example, that if I can bump Cursed/Shadows to 1.5x, I can get another shadow
Re: Auto-generated ToME spoilers
Posted: Thu Apr 23, 2015 2:50 am
by Castler
Unfortunately, making talent masteries configurable might be kind to implement. It's something I want to do, but it'll probably come after some other changes (such as artifacts).
Re: Auto-generated ToME spoilers
Posted: Thu Apr 23, 2015 3:56 am
by HousePet
Yeah, can't have you going around being kind.

Re: Auto-generated ToME spoilers
Posted: Sat Apr 25, 2015 2:49 am
by Castler
Oops.
"Kind of
hard" is what I meant to say.
Apparently posting complete thoughts on this forum is kind of hard too.

Re: Auto-generated ToME spoilers
Posted: Fri Jan 29, 2016 4:36 am
by Amphouse
I hate to sound annoying but it would be nice to see this updated for 1.4, and future versions. I look forward to using it when the Orc campaign comes around.
Re: Auto-generated ToME spoilers
Posted: Tue Feb 16, 2016 3:28 am
by Castler
Amphouse wrote:I hate to sound annoying but it would be nice to see this updated for 1.4, and future versions. I look forward to using it when the Orc campaign comes around.
1.4 is now live. Sorry it took so long! (You're not being annoying at all. I plan on keeping up with new versions, I'm just behind right now.)
Re: Auto-generated ToME spoilers
Posted: Tue Feb 16, 2016 8:00 am
by Stuntofthelitter
Thanks a lot for updating this, and for creating it in the first place. It's a huge resource for the community.
Re: Auto-generated ToME spoilers
Posted: Thu Mar 03, 2016 10:21 am
by jenx
Damage values for Warp Mines are not reported correctly
Re: Auto-generated ToME spoilers
Posted: Mon Mar 07, 2016 3:13 am
by Castler
Embers of Rage info is now up (or will be up within the next few minutes).
I also fixed the Warp Mines error reported by Jenx.
Re: Auto-generated ToME spoilers
Posted: Thu Mar 10, 2016 12:06 am
by Amphouse
Yay, updates! Just so you know, there's a small bug in the Yeti description(They possess the #GOLDAlgid Rage# talent ...), the whitehoof stats section neglects to mention their high silence resistance, and something seems off with the cooldown of melting point. Also I expected whitehooves to be in the same undead section as skeletons and ghouls, but they have their own "undead" section. This might be intended though since you can never actually pick between the 3 undead races on any campaign, so they might as well be in a separate section?
Re: Auto-generated ToME spoilers
Posted: Thu Mar 10, 2016 4:07 am
by Castler
Thanks for the feedback.
I've fixed most of the issues you listed. Regarding the whitehooves' undead section, they're actually listed differently internally (as "minotaurundead" rather than "undead"), and they're a separate category in the Arena and Infinite Dungeon (the two campaigns that include both Maj'Eyal and Orcs races), so I think leaving them in a separate category is correct.
Re: Auto-generated ToME spoilers
Posted: Tue Oct 11, 2016 3:14 am
by jenx
can this be updated please?
Re: Auto-generated ToME spoilers
Posted: Fri Mar 10, 2017 2:34 am
by tabs
Please tell me this isn't dead and will be updated for 1.5...
Re: Auto-generated ToME spoilers
Posted: Sat Mar 11, 2017 11:35 pm
by dartom
Heya, so I've been poking at this project, going bit slowly as not familiar with codebase, but managed to get the info to work with 1.5 + possessors (almost, one skill bugs out). Sent a pull request to Castler, hopefully he's still around to update things

If not I'll see about loading up the new data somewhere.
Re: Auto-generated ToME spoilers
Posted: Tue Mar 14, 2017 3:12 am
by Castler
dartom wrote:Heya, so I've been poking at this project, going bit slowly as not familiar with codebase, but managed to get the info to work with 1.5 + possessors (almost, one skill bugs out). Sent a pull request to Castler, hopefully he's still around to update things

If not I'll see about loading up the new data somewhere.
I'm still around - at least occasionally - although I don't spend much time any more on ToME, so your willingness to work on 1.5.0 is a
huge help. It may take a day or two to for me to get back into the codebase (my computer isn't even set up to build the sight right now), but I'll be happy to merge these changes.