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Re: Auto-generated ToME spoilers
Posted: Tue Sep 30, 2014 2:18 pm
by starsapphire
Castler wrote:starsapphire wrote:By configuring this tool to Chinese translation add-on, I have just made a Chinese version of it. (information for next version is removed since it hasn't been translated) Will you mind it? A link to its original Github repository is added on the index.
A Chinese version is a great idea. I'm glad you found it useful.
What's the URL for it? I'd like to see it.
A bug found in Reshape Weapon/Armour(type Psionic/Finer Energy Manipulations):
Since its name has the symbol "/", it cannot be handled correctly by address parser.
Re: Auto-generated ToME spoilers
Posted: Wed Oct 01, 2014 1:11 pm
by jenx
the values for damage under Voracity are incorrect. I am getting MUCH higher dmg output than indicated here, and at low levels too.
Re: Auto-generated ToME spoilers
Posted: Sun Oct 12, 2014 2:46 am
by Castler
starsapphire wrote:A bug found in Reshape Weapon/Armour(type Psionic/Finer Energy Manipulations):
Since its name has the symbol "/", it cannot be handled correctly by address parser.
Fixed. Thanks.
Re: Auto-generated ToME spoilers
Posted: Sun Oct 12, 2014 2:47 am
by Castler
jenx wrote:the values for damage under Voracity are incorrect. I am getting MUCH higher dmg output than indicated here, and at low levels too.
Voracity talents do 50%-150% of base damage, depending on how much psi you have left, and due to a bug in my script, they printed the 50% value for both current and max.
This should be fixed now. If you still have your mindslayer character, would you mind checking if the new numbers look better?
Thanks for the feedback, and sorry for the delayed reply.
Re: Auto-generated ToME spoilers
Posted: Fri Oct 31, 2014 3:03 pm
by starsapphire
Some newly discovered bugs.
Links for talent categories is broken in Class page (but links on talent icons below are flawless)
Sustained stamina costs are not displayed.
Re: Auto-generated ToME spoilers
Posted: Wed Nov 05, 2014 4:20 am
by Castler
starsapphire wrote:Some newly discovered bugs.
Links for talent categories is broken in Class page (but links on talent icons below are flawless)
Sustained stamina costs are not displayed.
Fixed. Thanks again.
Re: Auto-generated ToME spoilers
Posted: Sat Mar 21, 2015 6:56 pm
by Amphouse
For some reason I can't seem to access the page now, it just says "loading" forever.
Re: Auto-generated ToME spoilers
Posted: Sun Mar 22, 2015 1:49 am
by Castler
Oops. It should be working now. Thanks.
Re: Auto-generated ToME spoilers
Posted: Sun Mar 22, 2015 8:46 pm
by Amphouse
Thanks for the fix, I do love your site! I don't know if you are still taking suggestions or not but I think you should consider adding the paid for/DLC content, if that is at all possible/easy to do. Specifically I mean the Stone Warden, Doombringer and Demonologist classes and the Doomelf race.
Re: Auto-generated ToME spoilers
Posted: Sun Mar 22, 2015 8:49 pm
by Effigy
I just tried the site and it's really cool. I didn't know from the name what it actually did. Thanks!
View Source just gives a 404 error page.
Re: Auto-generated ToME spoilers
Posted: Tue Mar 24, 2015 3:08 am
by Castler
Yes, adding the DLC is on my list of things to do, I just haven't gotten it done yet. This was partly because I wasn't sure how to fit DLC's separate release schedule into the lists of changes for each version ("New in 1.3", etc.); I think I'll just have to omit that for now.
I don't know why viewing source isn't working (it works when I try it), but you can also view the source on
GitHub if you're interested.
Re: Auto-generated ToME spoilers
Posted: Wed Apr 01, 2015 12:45 pm
by Zonk
When you add the DLC, could you also add a list of all demon seeds and which talents they can give?
Re: Auto-generated ToME spoilers
Posted: Fri Apr 03, 2015 3:03 am
by Castler
I'll see what I can do. Thanks for the suggestion.
Re: Auto-generated ToME spoilers
Posted: Sun Apr 05, 2015 2:39 pm
by starsapphire
Just heard that you started working on addon-related displaying. (DLCs are add-ons, yes?)
You know, Chinese translation of this game itself is an addon, so I started working on port addons to it long before
Okay, however with my poor lua programming knowledge, it was intented to be a non-universal temporary approach. Despite this, there are some of the problems I had faced:
Separate release schedule makes showing changes difficult. You have noticed that and its needless to say.
Different versions of addons are designed for different version of this game. For stone warden its nothing, ashes-urhrok is only for 1.2.4+ and for chn addon its compatibility hell. To deal with chn addon, I storaged copies of all the versions of the addon and its corresponding environment (Like ToME 1.2.5 + AoU 1.0.5 + chn xxx). While DLCs are not guaranteed to be backward compatible, maybe a list like this is need.
Compress non-script files. Keep file needed only.
Whats more, display for some skill in Spells / Deep Rock is strange … Maybe need fix
Re: Auto-generated ToME spoilers
Posted: Wed Apr 08, 2015 3:24 am
by Castler
1.3.1, Stone Wardens, and Ashes of Urh'Rok are now up.
Zonk wrote:When you add the DLC, could you also add a list of all demon seeds and which talents they can give?
This ended up being more involved than some of the other talents, so I'll have to work on it later.
starsapphire wrote:
Separate release schedule makes showing changes difficult. You have noticed that and its needless to say.
Different versions of addons are designed for different version of this game. For stone warden its nothing, ashes-urhrok is only for 1.2.4+ and for chn addon its compatibility hell. To deal with chn addon, I storaged copies of all the versions of the addon and its corresponding environment (Like ToME 1.2.5 + AoU 1.0.5 + chn xxx). While DLCs are not guaranteed to be backward compatible, maybe a list like this is need.
Compress non-script files. Keep file needed only.
Whats more, display for some skill in Spells / Deep Rock is strange … Maybe need fix
That's for the suggestions. For now, I'm simply assuming that the latest DLCs from Steam will work with the latest (1.3.x) release series, but this may need improvement later.
I'll have to fix Deeprock too.