Is win and linux version save compatible?

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Postman
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Is win and linux version save compatible?

#1 Post by Postman »

And where windows save file (and what to copy)?
Thanks

fearoffours
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Re: Is win and linux version save compatible?

#2 Post by fearoffours »

Yes, I've been wondering this. Particularly in terms of keeping the same unlocks across the account, was planning on using Dropbox and symlinks across multiple computers to keep ToME unified across installs.

However, I can't find the linux save directory...
(Windows 7 is in
C:\Documents and Settings\yourusername\T-Engine\4.0\tome\save
)
I've copied the whole of this folder across windows machines successfully, but have the same query as to you re: linux. I believe historically the save versions were compatible.

darkgod
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Re: Is win and linux version save compatible?

#3 Post by darkgod »

They are never compatible between release.

As for unlocks & such, the online profiles should sync them automatically if you use one
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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Predawn
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Re: Is win and linux version save compatible?

#4 Post by Predawn »

On a related note, are x86 and x64 save files compatible ( both using Windows )?
Predawn

Canderel
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Re: Is win and linux version save compatible?

#5 Post by Canderel »

the way I understand it... saves are essentially a .zip file... which is platform independent. there are some settings and .cfg files which are text which may be influenced by OS, but I don't think they'll be.

in terms of x86 (32bit) and x64, I can't think there'll be a difference, because I don't think a x64 version is ever truely created, so the x64 cpu is just running a x32 application.

greycat
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Re: Is win and linux version save compatible?

#6 Post by greycat »

Code: Select all

golem:/usr/local/src/t-engine4$ file t-engine 
t-engine: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.18, not stripped

Grey
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Re: Is win and linux version save compatible?

#7 Post by Grey »

The saves shouldn't have any difference whatsoever though. It's just data.
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Napkin
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Re: Is win and linux version save compatible?

#8 Post by Napkin »

I can confirm that, while fighting to work around the enforced proxy at work, I copied a character from a Linux/64 to a Windows XP/32 and it worked fine.

fearoffours
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Re: Is win and linux version save compatible?

#9 Post by fearoffours »

Napkin wrote:I can confirm that, while fighting to work around the enforced proxy at work, I copied a character from a Linux/64 to a Windows XP/32 and it worked fine.
I'm now using Dropbox to sync characters across windows XP/32, windows 7/64 and Ubuntu 32bit, and all is fine. I think DG misunderstood my question, thinking it was about savefiles between game versions.

darkgod
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Re: Is win and linux version save compatible?

#10 Post by darkgod »

Savefiles between different architecture (32vs64 bits) are not compatible.
BUT you are not compiling it yourself I assume so you're using my binaries which I always do in 32b mode anyway.

Anyway b29 will start using luajit2, it's bytecode is incompatible with the default VM but it's architecture independant so .. yay ! :)
(and it brings much speed too)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

fearoffours
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Re: Is win and linux version save compatible?

#11 Post by fearoffours »

Aha, thanks for the clarification! Yes I am using your binaries, and good news on forthcoming compatibility/speed improvements

Napkin
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Re: Is win and linux version save compatible?

#12 Post by Napkin »

I can confirm that the saves are interchangeable between WindowsXP 32bit and Linux 64bit with b29.

Cheers!

greycat
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Re: Is win and linux version save compatible?

#13 Post by greycat »

But you're using the precompiled Linux version, which is 32-bit? Or did you compile it yourself for amd64?

Napkin
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Re: Is win and linux version save compatible?

#14 Post by Napkin »

I compiled it myself, using the git mirror I setup a while ago, greycat.

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