ToME: the Tales of Maj'Eyal

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PostPosted: Mon Jan 13, 2020 10:55 pm 
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Higher

Joined: Mon Mar 12, 2018 7:32 am
Posts: 60
ktg wrote:
Grushnak just did 3307 against my Archmage on Nightmare with Greater Weapon Focus (1778) + Assault (1529). I also saw a log in Discord where one of the combat trainers did 4236 with a similar combo.


On Nightmare!? That's crazy. Even if you don't have much armor (you're an AM,) that seems excessive.


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PostPosted: Mon Jan 13, 2020 11:30 pm 
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Halfling

Joined: Thu Jun 21, 2012 9:37 am
Posts: 83
The numbers on that Assault seem quite fair... but I agree GWF should be looked at to prevent those damage spikes, maybe change it to 100% chance and reduced weapon damage (TL), it would still be good for applying on-hit effects.


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PostPosted: Tue Jan 14, 2020 3:47 am 
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Uruivellas

Joined: Sat Aug 24, 2013 5:55 am
Posts: 800
To be fair, an Archmage can dish out numbers in the 2k range fairly easily (and considerably more with effort) but usually not until end game. I'm just a little shocked by the amount of damage as early as it was, i.e., in the Sandworm Lair. I think I was like level 16 or so.

This is why I don't play Insane, i.e., because you run into this kind of thing constantly, but Nightmare usually isn't so bad. For the most part, it still isn't, but GWF seems to be the culprit quite often. The six knives-GWF combo is fairly punishing but GWF alone seems to be an awfully common kill-skill.


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PostPosted: Wed Jan 15, 2020 7:34 pm 
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Wyrmic

Joined: Sat Apr 29, 2017 9:39 pm
Posts: 257
Dervic wrote:
The numbers on that Assault seem quite fair... but I agree GWF should be looked at to prevent those damage spikes, maybe change it to 100% chance and reduced weapon damage (TL), it would still be good for applying on-hit effects.


The thing with Greater Weapon Focus is that "another, similar, strike" means that it does another attack at the exact same weapon multiplier as the triggering strike. Just making it only do a bump-level hit when it triggers would go a long way towards making it less spikey.


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PostPosted: Wed Jan 15, 2020 11:11 pm 
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Thalore

Joined: Tue Sep 22, 2015 11:53 pm
Posts: 134
GWF examples are just a subset of the case where colossal melee damage enemies get multiple actions on the player at once. Enemies which manage to double the player for whatever reason and throw two hard hitting talents are going to toast you. Plenty of boss rares get access to high levels of Blinding Speed, and it doesn't help that there are tons of enemy species with minor but meaningful global speed boosts. Getting crippled and/or slowed is pretty frequent as well.

Personally, most of my experiences with getting oneshot in 1.6+ is getting doubled or worse by an enemy with way more weapon damage than I had armor, although GWF was relevant a couple times too.
It's a shame that you can't just duck away and wait out GWF, since it's uptime is good and CD low.

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Pronounced try-bull, not tree-bell


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PostPosted: Thu Jan 16, 2020 2:26 am 
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Wyrmic

Joined: Tue Mar 08, 2016 3:55 pm
Posts: 266
Got hit on normal for 1k damage by a Orc Grandmaster Assassin (rare, archer class) in the last floor of Reknor. He had 250% critmult...

So oneshots aren't just an insane thing :P


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PostPosted: Thu Jan 16, 2020 9:37 pm 
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Uruivellas

Joined: Sat Aug 24, 2013 5:55 am
Posts: 800
Those assassins are rough but Reknor does seem a little early for that kind of damage.

I wonder how much the xp penalty affects this. I've actually found it more difficult at times to be at a higher level... I think of the assassin who has the shopkeeper as a good example. He's easy at level 10 but murderous at 15. If I don't get him early then I usually wait until 20 or so.

Of course I could be wrong but... maybe?


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PostPosted: Sun Jan 26, 2020 9:29 am 
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Higher

Joined: Wed Mar 25, 2009 3:27 pm
Posts: 48
Ah hey I finally had this happen for the first time (playing on insane incidentally). It was exactly this:

Tryble wrote:
GWF examples are just a subset of the case where colossal melee damage enemies get multiple actions on the player at once. Enemies which manage to double the player for whatever reason and throw two hard hitting talents are going to toast you. Plenty of boss rares get access to high levels of Blinding Speed, and it doesn't help that there are tons of enemy species with minor but meaningful global speed boosts.


Yeah some unique enemy in the Old Forest hit me with a Rush + Greater Weapon Focus + Prismatic Slash combo all at once. It was able to do this because it was a snake.


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