ToME: the Tales of Maj'Eyal

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PostPosted: Thu Feb 24, 2011 12:07 am 
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Low Yeek

Joined: Wed Feb 23, 2011 11:39 pm
Posts: 9
I'm just coming back from a 3 year break from ToME and can no longer find a list of the wizard mode commands online. Anyone care to share?

I also remember being able to find tons of documentation like this easily online, but have been striking out this round. Does anyone have a good online ToME resource besides these forums?


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PostPosted: Fri Feb 25, 2011 12:39 pm 
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Reaper

Joined: Sun Jan 26, 2003 11:49 pm
Posts: 1715
Location: West Virginia
There used to be a list of commands on the wiki, but that is gone. Most of them aren't too hard to figure out. Just try the various keys. The common ones are lower case letters.


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PostPosted: Tue Mar 01, 2011 7:50 pm 
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Low Yeek

Joined: Wed Feb 23, 2011 11:39 pm
Posts: 9
I started looking through the source code on Git and found this: http://gitorious.org/tome2/tome2/blobs/master/src/wizard2.c

It isn't very readable, but scroll to the bottom and you will find the key presses and a brief description.

EDIT:

Got bored at work and converted it to a readable format...

" : Hack -- Generate Spoilers

? : Hack -- Help

a : Cure all maladies

b : Teleport to target

- : Create any object

c : Create any object

C : Create a named artifact

d : Detect everything

D : Change of Dungeon type

e : Edit character

E : Change grid's mana

f : View item info

g : Good Objects

h : Hitpoint rerating

H : MONSTER_HORDES

i : Identify

j : Go up or down in the dungeon

k : Self-Knowledge

l : Learn about objects

m : Magic Mapping

M : gain corruption

r : Specific reward

R : Create a trap

N : Summon _friendly_ named monster

n : Summon Named Monster

o : Object playing routines

p : Phase Door

P : Panic save the game

q : get a Quest

u : Make every dungeon square "known" to test streamers -KMW-

s : Summon Random Monster(s)

S : Change the feature of the map

T : Teleport to a town

v : Very Good Objects

w : Wizard Light the Level

W : Make a wish

x : Increase Experience

z : Zap Monsters (Genocide)

_ : Hack -- whatever I desire

* : Mimic shape changing

+ : Gain a fate

F : Change the feature of the map

U : Undead form (?)



******No effect******

ESCAPE

n

r



******No description******

/ : summon_specific(p_ptr->py, p_ptr->px, max_dlv[dungeon_type], command_arg);

= : wiz_align_monster(command_arg);

@ : wiz_inc_monster_level(command_arg);

A :
status_main();

B : do_cmd_wiz_body(command_arg);

> :
do_cmd_lua_script();
Not a Wizard Command
if (!process_hooks(HOOK_DEBUG_COMMAND, "(d)", cmd))
msg_print("That is not a valid debug command.");


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PostPosted: Thu Jun 28, 2012 11:15 pm 
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Higher

Joined: Mon Nov 10, 2008 2:11 pm
Posts: 60
Location: Washington state, USA
It is not clear from the source how these work anymore. You would have to read something like the code that gets and handles keystrokes and be able to understand what it is doing, to see why these commands do not work anymore by pressing control and then the key.


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PostPosted: Fri Jun 29, 2012 12:12 am 
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Uruivellas

Joined: Tue Dec 13, 2005 12:35 am
Posts: 704
It's not ctrl+$KEY, it's ctrl+a followed by $KEY. :) All of them still work in the unlua version, I think, except '>'.


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PostPosted: Fri Jun 29, 2012 6:11 am 
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Spiderkin

Joined: Sat Mar 18, 2006 12:48 pm
Posts: 482
Most of these are actually documented in the in-game help. Look under "(c) Help for more experienced players" and then "(e) Debug Commands".

EDIT: Wizard mode adds various things over what normal Debug mode does -- for example it enables all characters to get all skills on the skills menu. It also enables extra information about various things (such as damage done when fighting, IIRC).


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