ToME: the Tales of Maj'Eyal

Afflicted Overhaul v0.5
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Author:  HousePet [ Thu Jun 30, 2016 1:29 am ]
Post subject:  Re: Afflicted Overhaul v0.5

HousePet wrote:
The next three talents will be the same for each class. As you progress through the game you will be asked three questions about how you are dealing with the curse.

From the first post :P

Author:  Jarinex [ Thu Jun 30, 2016 2:14 am ]
Post subject:  Re: Afflicted Overhaul v0.5

Maybe I should read the post next time :oops:

In that case, I will play around with it for a while and see how it works.

Edit: On my first play-through, I ran into an error when casting Creeping Darkness

Lua Error: /mod/class/interface/Combat.lua:1466: attempt to perform arithmetic on local 'tl' (a nil value)
At [C]:-1 __add
At /mod/class/interface/Combat.lua:1466 getSaveDecrease
At /data/talents/cursed/darkness.lua:238 act
At /engine/GameEnergyBased.lua:129 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1271

It seems to happen when any enemy enters the darkness.

Author:  maanur [ Fri Jul 01, 2016 6:44 pm ]
Post subject:  Re: Afflicted Overhaul v0.5

Confirm the error with Creeping Darkness.
Appears not only when something enters CD, but when smth is damaged by it as well.

Author:  HousePet [ Sat Jul 02, 2016 1:07 am ]
Post subject:  Re: Afflicted Overhaul v0.5

Why didn't my testing get that error?

Fixed, please redownload from same link.

Author:  Jarinex [ Wed Jul 06, 2016 3:51 am ]
Post subject:  Re: Afflicted Overhaul v0.5

Got another error for ya. This one comes from the "Nail to the Wall" talent, which I believe occurs when an enemy is killed while being affected by the talent.

Lua Error: /engine/interface/ActorTalents.lua:131: trying to cast talent table: 0x12a62a60 but it is not defined
At [C]:-1
At [C]:-1 assert
At /engine/interface/ActorTalents.lua:131 useTalent
At /engine/interface/ActorTalents.lua:340 forceUseTalent
At /mod/class/Actor.lua:5354 forceUseTalent
At /data/talents/cursed/destruction.lua:38 callTalent
At /mod/class/Actor.lua:5015 fireTalentCheck
At /mod/class/Actor.lua:582 actBase
At /mod/class/Player.lua:349 actBase
At /engine/GameEnergyBased.lua:119 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1271
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------

In terms of my thoughts so far, I gotta say i'm enjoying a lot of the new changes. I really like the choice system, which allows you to choose between rampage/misery as well as taking cursed form or control mood. I can see myself playing this class twice in two unique ways, and that excites me :D .

If I had any suggestions, it would probably be to give some of the talents a tuning pass in terms of balance. I was playing on Nightmare, and I felt a little overpowered at times. The burning revenge skill alone was able to kill a lot of enemies for me, and the nail to the wall ability being able to push enemies back so far for just one point made it fairly powerful.

Other than that, I like the new changes, and I look forward to the final product :).

Author:  HousePet [ Wed Jul 06, 2016 5:21 am ]
Post subject:  Re: Afflicted Overhaul v0.5

D'oh, I was sure I made sure it wouldn't break if the target died. :x

Thanks for the feedback. :mrgreen:

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