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ToME: the Tales of Maj'Eyal • View topic - Afflicted Overhaul v0.5

ToME: the Tales of Maj'Eyal

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 Post subject: Re: Afflicted Overhaul
PostPosted: Sat Apr 16, 2016 4:47 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6166
Just decompress the folder and put that in your addons folder.

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 Post subject: Re: Afflicted Overhaul
PostPosted: Sat Apr 16, 2016 1:28 pm 
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Wyrmic

Joined: Sat Oct 12, 2013 4:45 pm
Posts: 213
no still not working.
I'm trying it on tome 1.4.6 could that be it?


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 Post subject: Re: Afflicted Overhaul
PostPosted: Sun Apr 17, 2016 1:02 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6166
Works fine for me.
Does the log file give an error?
Did you disable all other addons?

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 Post subject: Re: Afflicted Overhaul
PostPosted: Sun Apr 17, 2016 4:19 pm 
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Uruivellas

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 Post subject: Re: Afflicted Overhaul
PostPosted: Sun Apr 17, 2016 9:35 pm 
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Uruivellas

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 Post subject: Re: Afflicted Overhaul
PostPosted: Mon Apr 18, 2016 1:13 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
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Bleh typos everywhere!
Actually I think I've fixed a few of these, maybe I forgot to upload.

Neither Rampage nor Misery are supposed to reduce your resistances when low on life. Is one of them doing that or did you misread something?

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 Post subject: Re: Afflicted Overhaul
PostPosted: Mon Apr 18, 2016 3:15 am 
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Spiderkin

Joined: Sat Feb 11, 2012 1:12 am
Posts: 543
I also had the false impression that Rampage reduced resistance and it wasn't until looking at the code before making my previous post that I realized I was wrong. I can't remember what made me think it did, but it might be expecting Rampage to have a downside for symmetry with Misery combined with Storm Heart's penalty.


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 Post subject: Re: Afflicted Overhaul
PostPosted: Mon Apr 18, 2016 3:46 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
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Nah, its asymmetric. The down side of Rampage is that is isn't that useful at keeping you alive and you need a lot of Hate to activate it.
Well its supposed to be anyway. :lol:
I have noticed while testing a Rager that I seemed to be activating Rampage more from Fall to Rage than from Rage Furnace.
That said, getting the snot beaten out of you with maxed Rage Furnace and the other bonuses sure gets you angry.

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 Post subject: Re: Afflicted Overhaul
PostPosted: Mon Apr 18, 2016 11:27 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
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Uploaded a new version.
Should fix all bugs (but probably not :lol: ).
Increased Hate Furnace by 50%.
Added some mind save to Life of Pain.
Coded Broken Mind for Doomed.
Reworked Dark Sustenance.
Did not rename Doomed to Gifted as I'm sure that will break things that I can't be bothered dealing with at the moment.

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 Post subject: Re: Afflicted Overhaul
PostPosted: Mon Apr 18, 2016 4:31 pm 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
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I guess I must have made the same intuitive error as stinkstink. I'll look over it later and see if there there was something else that had given the impression. I think it was probably just the assumed symmetry, though.


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 Post subject: Re: Afflicted Overhaul
PostPosted: Tue Apr 19, 2016 4:16 am 
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Uruivellas

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 Post subject: Re: Afflicted Overhaul
PostPosted: Tue Apr 19, 2016 4:48 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
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Nor have I fiddled with the Tormented effect.
Maybe its a bug in vanilla too.

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 Post subject: Re: Afflicted Overhaul
PostPosted: Wed Apr 20, 2016 4:58 am 
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Wyrmic

Joined: Sat Oct 12, 2013 4:45 pm
Posts: 213
okay figured out the issue the addon needs a shader thats in one of the dlc's.

played it to level 9 and it honestly just doesn't feel right.
when temporal wardens were reworked they still felt like temporal wardens, you have not done this with cursed
thats not exactly helpful criticism but I'm not sure how else to put it.
you put the cursed form talents that should have been reworked merged or dropped into the class trees adding bloat more than anything.
you dumped cursed aura and predator lackluster but thematic trees.
you dumped preternatural senses breaking an awesome combo.
you put the whole class in a blender and filled it with bloat the class has way too many trees and the whole feel of the class is out of whack.
and you didn't even fix fears, fear immunity is way too common for the tree to be any good without some counter to that replace panic with a fear immunity counter and make it instant to inflict fears tree needs this more than anything else.

theres more I don't like but for now I'm giving it the benefit of a doubt as collateral from trying to fix hate which needed fixing most of all.


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 Post subject: Re: Afflicted Overhaul
PostPosted: Wed Apr 20, 2016 5:50 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6166
Yeah its certainly nowhere near finished as lots of the little things need their synergies relinked.

I agree with the blender comment. I tried to arrange the talents in a nicer way, and that sort of messed up a lot of other categories.

Cursed Aura will be returning in a slightly different form.
Predator will be returning mostly as is, but in a different class.

I don't count throwing in a way to bypass an immunity as a good way to fix some immunity being too common. That said, I am planning on giving Doomed a talent which does that...

Categories are going to need condensing a bit.

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 Post subject: Re: Afflicted Overhaul
PostPosted: Thu Apr 21, 2016 1:10 am 
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Wyrmic

Joined: Sat Oct 12, 2013 4:45 pm
Posts: 213
yeah some of the pulled stuff makes sense since cursed already does most the stuff you'd expect from an afflicted rouge class.
just leaving cursed as is would just be asking for overlap.
but you aren't pulling an insignificant chunk out of cursed for your rouge.
and since cursed already does most of what an afflicted rouge would need I think it might be easier to just refit cursed a bit to make more roguish builds possible you'd just need to.

make weapon skills work with whatever you have two-hander, dual wield, sword and board whatever cursed is supposed to be loadout flexible anyway.
make any tree that isn't strictly for one build type will based.
shove in some sneaking somewhere.
and sneak in a bit of defense somewhere enough that a dex build can get decent evasion but not enough to significantly alter other playstyles, maybe have gloom hurt enemys accuracy.

and there you go most of the stuff you want from an afflicted rouge cursed already does or is supposed to do.

also reaver has epidemic to break through disease immunity's you don't need to completely invalidate fear immunity but the tree needs to have some response to it.


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