Phooey. (though not surprising, that fear code was turning into spaghetti)
Well I think I made Instil Fear not require a creature target.
I didn't pay much attention to the talent requirements except to give them the right number. (Yes Rampage and Despair talents have deliberately higher talent/stat requirements.)
Slaughter, Endless Hunt and Strife should require strength, while Anger, Fears, Gloom, Rampage and Despair should require willpower.
I'm not sure whether to use strength, willpower or both for the advanced categories, so they currently are using non advanced category requirements.
I ran a Higher Cursed using Slaughter, Anger and Rampage up to level 15 last night.
Was pretty easy, but maybe I'm just way to used to normal difficulty...
I seemed to be just bumping a lot, and Rampage took a while before it started happening. This may be unavoidable level 1-5 stuff though.
I also had way more stamina than I could use and I'm wondering if Broken Body is too strong. I basically pulled the regen values from the Combat Veteran category.
Pondering adding stamina costs to all the Hate melee talents. But I don't want to add any to the Chaos category as it is also intended for the Depraved class, which won't use stamina. So either don't add stamina costs to Chaos talents or maybe remove Chaos from Cursed? They aren't exactly short on options at the moment.
Also pondering a visual flash when Rampage/Misery trigger as I didn't notice a few times when it triggered. It looked like I got an effective free move when it triggered because of the speed increase, which is good if it is real. Could add a damage burst to the visual flash?