ToME: the Tales of Maj'Eyal

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PostPosted: Sat Jan 10, 2015 4:11 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6100
I would like to request a simplified version of combat.physicalCrit() that doesn't require a target.
I just tried sticking a phys crit into a talent that hits multiple creatures and would like to roll just one crit, not multiple.
I can think of situations where I'd like to roll with no targets as well.

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PostPosted: Sat Jan 10, 2015 12:17 pm 
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Wyrmic

Joined: Tue Feb 15, 2011 12:01 am
Posts: 282
I've been trying to work out how you'd do this and still have everything in that funtion execute as intended, but it's complicated! What should we propose?

We also need a physicalCrit function that doesn't require a weapon, btw. For things like shoulder bashes and warcries.


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PostPosted: Sun Jan 11, 2015 12:42 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6100
Alternatively, we could have the weapon/target.. fields as optional instead of required.

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PostPosted: Sun Jan 11, 2015 12:56 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10479
Location: Angolwen
Made target optional.
Weapon is not because even barehanded ones do pass a combat table. If you really dont want to pass any, pass a dummy

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