Request: Simple physCrit function

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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Request: Simple physCrit function

#1 Post by HousePet »

I would like to request a simplified version of combat.physicalCrit() that doesn't require a target.
I just tried sticking a phys crit into a talent that hits multiple creatures and would like to roll just one crit, not multiple.
I can think of situations where I'd like to roll with no targets as well.
My feedback meter decays into coding. Give me feedback and I make mods.

Nagyhal
Wyrmic
Posts: 282
Joined: Tue Feb 15, 2011 12:01 am

Re: Request: Simple physCrit function

#2 Post by Nagyhal »

I've been trying to work out how you'd do this and still have everything in that funtion execute as intended, but it's complicated! What should we propose?

We also need a physicalCrit function that doesn't require a weapon, btw. For things like shoulder bashes and warcries.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Request: Simple physCrit function

#3 Post by HousePet »

Alternatively, we could have the weapon/target.. fields as optional instead of required.
My feedback meter decays into coding. Give me feedback and I make mods.

darkgod
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Re: Request: Simple physCrit function

#4 Post by darkgod »

Made target optional.
Weapon is not because even barehanded ones do pass a combat table. If you really dont want to pass any, pass a dummy
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