ToME: the Tales of Maj'Eyal

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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 7:18 pm 
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Uruivellas

Joined: Fri Apr 15, 2011 6:58 am
Posts: 725
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Fate Weaving

EDIT: I noticed that the 2nd talet in fate threading already used the icon I picked for Seal Fate, so here's an alternative version with a different seal-thingie:

Attachment:
seal-fate-alt.png
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Last edited by jotwebe on Sun Jul 06, 2014 7:30 pm, edited 2 times in total.
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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 7:19 pm 
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Wyrmic

Joined: Sat Oct 12, 2013 4:45 pm
Posts: 211
okay here's fate weaving apparently right after another guy made it.


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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 7:23 pm 
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Uruivellas

Joined: Fri Apr 15, 2011 6:58 am
Posts: 725
Location: GMT+1
Heh, you preempted me on the hounds.

Anyway it doesn't hurt to have a bit of choice, I think I'm gonna post my hounds version as well. It's pretty fun to make these...

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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 7:37 pm 
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Wyrmic

Joined: Sat Oct 12, 2013 4:45 pm
Posts: 211
here's chronomancy's second half that should finish the generics.

yeah spacetime folding looks like the only one that needs to be done at this point.

edit:
time travel needs a redo as well


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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 9:13 pm 
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Wyrmic

Joined: Sat Oct 12, 2013 4:45 pm
Posts: 211
okay space time folding's done now all that's left is the time travel rework

edit:
added alternate warp mine


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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 9:45 pm 
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Spiderkin

Joined: Sat Feb 11, 2012 1:12 am
Posts: 543
Alternate Twin Threads
Image

Warp Mines/Banish/Temporal Wake/Dimensional Anchor
ImageImageImageImage


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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 9:55 pm 
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Wyrmic

Joined: Sat Oct 12, 2013 4:45 pm
Posts: 211
and I've got the time travel remake so yeah that's everything and more what with the alternates.


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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 10:09 pm 
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Uruivellas

Joined: Fri Apr 15, 2011 6:58 am
Posts: 725
Location: GMT+1
And here's an alternative Spacetime Folding:

ImageImageImageImage

Not really happy with the coloring though. Could give Dimensional Anchor the actual achor icon, I suppose...

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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 11:58 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
jotwebe wrote:
Attachment:
preview.png
Fate Weaving

EDIT: I noticed that the 2nd talet in fate threading already used the icon I picked for Seal Fate, so here's an alternative version with a different seal-thingie:

Attachment:
seal-fate-alt.png


These are showing up as completely white in game. I tried opening them in gimp and exporting them as png but that didn't help. Not sure how else to fix them.

Also could you do another warp mine for me but with blue in the middle and red on the outside? I really like that icon and I need one for warp mine away and warp mine toward so I figured I'd grab that for one of them.

That one works fine by the way. Not sure why the other one's are off.

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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 11:58 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
And thanks for all the help guys :) I really appreciate it.

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 Post subject: Re: Chronomancer Icons
PostPosted: Mon Jul 07, 2014 12:07 am 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
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http://i.imgur.com/Mw3xHxd.png

http://i.imgur.com/XmkUelB.png

Looking pretty good :)

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 Post subject: Re: Chronomancer Icons
PostPosted: Mon Jul 07, 2014 7:02 am 
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Uruivellas

Joined: Fri Apr 15, 2011 6:58 am
Posts: 725
Location: GMT+1
Uh, I think the fate weaving icons got saved as RGB - I was wondering why the color got even more subtle than I intended. Also doing the color-switched warp mine.

EDIT: Ok, the improved Warp Mine, here it is:
Image

(the icon is under explosions, btw)

EDIT: ... and here's the fixed Fate Weaving tree:
ImageImageImageImage

EDIT: And some variations on the Dimensional Anchor - I'd gone with something that looked both solid and "warp-like", but here's a literal anchor, a compass (finding home), and a nodular abstract thingy I liked.

ImageImageImage

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 Post subject: Re: Chronomancer Icons
PostPosted: Tue Jul 08, 2014 11:05 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
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And all done :) Thanks for the help guys. I'll be doing a bit of polish and probably a test run before I post a patch.

Here's a couple of screenshots with your talent icons :)

http://imgur.com/874FBFA,fKbKMtI

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 Post subject: Re: Chronomancer Icons
PostPosted: Wed Jul 09, 2014 1:51 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6099
Could I get some icons done then? >_>

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 Post subject: Re: Chronomancer Icons
PostPosted: Wed Jul 09, 2014 3:32 am 
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Spiderkin

Joined: Sat Feb 11, 2012 1:12 am
Posts: 543
Make a list of the talents you need along with their descriptions, work doesn't get done if nobody knows it's needed.


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