ToME: the Tales of Maj'Eyal

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 Post subject: Chronomancer Icons
PostPosted: Sat Jul 05, 2014 7:15 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
Hi guys, I'm in the process of rewriting chronomancy classes and a few people volunteered to help out a bit with talent icons.

So I wanted to start this thread so I can post what icons I need and so people can post what trees they're working on. I'd prefer if people chose trees as opposed to individual talents so that each tree has a similar style to it. Likewise please try to keep the color palates similar within a tree. If you want to do red and gold for instance for one talent use some variation of red and gold for the rest. The idea is so that the player can quickly identify and categorize talents within a tree.

Okay so with that out of the way these are the talents we use for ToME.

http://game-icons.net/

If a talent is already done and in game feel free to recolor the tree and replace the icon. Otherwise please try to keep the respect the color scheme (for instance if you want to do blade threading either recolor the whole tree and make a new weapon folding icon or try to match the weapon folding color).

The following is all the Temporal Warden trees. They're about done so I'd like those icons first. But if anyone feels like doing some Paradox Mage icons feel free to check the google doc at the bottom and contribute.

Thanks :D

Blade-Threading - done
Weapon Folding (in game)
Warp Blade
Braided Blade
Temporal Assault

Bow-Threading -done
Threaded Arrow
Impact
Singularity Arrow
Arrow Stitching

Temporal Guardian -done
Strength of Purpose (in game)
Invigorate (in game)
Warden's Focus
Breach

Speed Control -done
Celerity (in game)
Time Dilation (need a new icon)
Hase (in game)
Time Stop (fine to use stop icon)

Spacetime Folding - Banish and Temporal Wake already have icons but the colors don't match.
Warp Mines
Banish
Temporal Wake
Dimensional Anchor

Threaded Combat -done
Fray Threads
Thread the Needle
Blended Threads
Twin Threads

Temporal Hounds -done
Temporal Hounds
Command Hounds: Blink
Temporal Vigor
Command Hounds: Temporal Breathe

Time Travel -- This tree is kinda ugly and Damage Smearing doesn't match up. Feel free to redo the whole thing if you want.
Time Skip (in game)
Temporal Reprieve (in game)
Echoes From the Past (in game)
Damage Smearing (doesn't match)

Chronomancy
Precognition (done)
Foresight (done)
Contingency
See the Threads (needs to be redone so it color matches precog and foresight)

Fate Weaving
Spin Fate (needs to be redone)
Webs of Fate
Fateweaver
Seal Fate

Spacetime Weaving -done
Dimensional Step (in game)
Displace Damage (needs recolored) --done
Wormhole (in game)
Phase Shift --done


If you need some inspiration and want to know what the talents do here's the spreadsheet. I *think* it's up to date. If not let me know.

https://docs.google.com/spreadsheets/d/ ... 1099487877

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Last edited by edge2054 on Sun Jul 06, 2014 7:05 pm, edited 2 times in total.

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 Post subject: Re: Chronomancer Icons
PostPosted: Sat Jul 05, 2014 9:32 pm 
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Archmage

Joined: Thu Dec 12, 2013 7:28 pm
Posts: 393
Would you mind updating your spreadsheet with what the Fate Threading talents do?

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Mewtarthio wrote:
Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.


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 Post subject: Re: Chronomancer Icons
PostPosted: Sat Jul 05, 2014 10:22 pm 
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Spiderkin

Joined: Sat Feb 11, 2012 1:12 am
Posts: 543
Warp Blade
Image

Braided Blade
Image

Temporal Assault
Image


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 Post subject: Re: Chronomancer Icons
PostPosted: Sat Jul 05, 2014 10:29 pm 
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Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
malboro_urchin wrote:
Would you mind updating your spreadsheet with what the Fate Threading talents do?


Done.

@stinkstink woohoo!! :D

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 Post subject: Re: Chronomancer Icons
PostPosted: Sat Jul 05, 2014 11:29 pm 
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Archmage

Joined: Thu Dec 12, 2013 7:28 pm
Posts: 393
edge2054 wrote:
malboro_urchin wrote:
Would you mind updating your spreadsheet with what the Fate Threading talents do?


Done.

@stinkstink woohoo!! :D



Thanks!!! It really helps that the tree you just updated is my favorite Temporal tree! I've always wanted a tree that really harnesses the power of a billion gardeners, scribes, & unpredicated gravity spikes!

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Mewtarthio wrote:
Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.


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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 1:44 am 
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Spiderkin

Joined: Sat Feb 11, 2012 1:12 am
Posts: 543
Threaded Arrow/Impact/Singularity Arrow/Arrow Stitching
ImageImageImageImage

Warden's Focus/Breach
ImageImage

Time Dilation/Time Stop
ImageImage


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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 12:12 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10479
Location: Angolwen
Somehow it adds aliasing it seems :/ look at how the pixels are visible on Time Dilatation

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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 1:46 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
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Otherwise they look great and I really appreciate the help.

Is the aliasing from the boards? Would zipping them up and emailing them to me resolve the issue?

If so could you send them to 1liquidninja(at)gmail(dot)com

*edit* 3000th post!! Do I get a cake or something?

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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 3:35 pm 
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Archmage

Joined: Thu Dec 12, 2013 7:28 pm
Posts: 393
@stinkstink

Would you mind telling me how you're coloring these? I might take a crack at this myself.

One of the many, many things I really like about ToME are the simple, yet descriptive, ability icons, and the color gradients really make them work.

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Mewtarthio wrote:
Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.


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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 4:19 pm 
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Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
Displace Damage and Phase Shift are done.

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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 5:05 pm 
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Spiderkin

Joined: Sat Feb 11, 2012 1:12 am
Posts: 543
Sorry about the aliasing, it was because I was using Irfanview to scale down the images because of Reasons. These should be better, if not I can just give you the 512x512 psd files.

malboro_urchin wrote:
@stinkstinkWould you mind telling me how you're coloring these? I might take a crack at this myself.


With an image editor that features multiple layers, set the layer blending of the black and white icon image to Multiply, then create a gradient layer below it.


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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 6:12 pm 
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Wyrmic

Joined: Sat Oct 12, 2013 4:45 pm
Posts: 211
okay finished temporal hounds here you go.


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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 6:20 pm 
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Wyrmic

Joined: Sat Oct 12, 2013 4:45 pm
Posts: 211
forgot to scale temporal vigour


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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 6:55 pm 
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Spiderkin

Joined: Sat Feb 11, 2012 1:12 am
Posts: 543
Fray Threads/Thread the Needle/Blended Threads/Twin Threads
ImageImageImageImage


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 Post subject: Re: Chronomancer Icons
PostPosted: Sun Jul 06, 2014 7:04 pm 
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Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
You guys' are awesome :)

http://i.imgur.com/2mNfsxy.png

http://i.imgur.com/Np9LXUo.png

Super close :) I'll edit the list at the top.

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