ToME: the Tales of Maj'Eyal

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PostPosted: Wed May 21, 2014 1:29 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
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Location: Angolwen
Switch back to the bigger ones then :)

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PostPosted: Sun May 25, 2014 9:26 am 
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Joined: Sun May 25, 2014 9:23 am
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Why not just make the HP bars colored according to the frame color (or a shade of it), along with the poles graphics? That would solve any visibility problem.


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PostPosted: Mon May 26, 2014 9:39 pm 
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Spiderkin

Joined: Wed Aug 22, 2012 4:41 pm
Posts: 481
because hp bars already have their colors that indicate amount of health the actor has. removing it would harm visibility a lot.


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PostPosted: Sat Jun 07, 2014 2:45 am 
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Archmage

Joined: Fri Feb 18, 2011 6:15 am
Posts: 300
you can add a transparent color overlay to the green/red bar area :) something like 10-15% would be noticeable but you could still see the health underneath

Attachment:
healthbars.png
healthbars.png [ 5.32 KiB | Viewed 1176 times ]


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PostPosted: Mon Jun 09, 2014 3:54 am 
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Uruivellas

Joined: Sun Nov 03, 2013 12:14 am
Posts: 762
Those look pretty good. How do they hold up wiht someone standing on them, though?

And can you tell between the rare and Boss frames easily? Because I prefer to not find out... Postmortem. :)


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PostPosted: Mon Jun 09, 2014 1:35 pm 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
Daftigod, I love those.

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PostPosted: Mon Jun 09, 2014 11:40 pm 
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Archmage

Joined: Fri Feb 18, 2011 6:15 am
Posts: 300
thanks :)

i'm biased, but i think they hold up pretty well in-game. there are a few tiles that are so large they overlap the frames which is an issue, but i'm hoping i can figure out a way to overlay the bars on top of the sprites instead of vice versa. you can see what i mean on the fat boss here (guy with the martini axe).

http://i.imgur.com/1fIHJ82.png

at first, i wasn't sure about the black bars for the outline of the frame but they seem to make things pop a little more. rares have an "R" built into the frame, and bosses have "!!!" i tried to make the colors consistent with rexorcorum's, but they might be slightly brighter overall (hopefully offset by the black outline). there's also flagpole-style bars, which are larger and more distinct in one corner, an also have a blue "P" for powerful allies. overall, it was fun getting these guys in-game :)

edit- sorry to put my pics up in rex's thread, that's kind of rude on my part. no offense intended!


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PostPosted: Tue Jun 10, 2014 6:28 am 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
That screen is made of awesome! I love the !!! on the boss.

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