ToME: the Tales of Maj'Eyal

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PostPosted: Wed Oct 02, 2013 2:39 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2402
Location: Ambush!
I tried the new 1.0.5 beta on OS/X and found an issue on the character creation screen, and found some talents to be unusable in the first area. Didn't keep playing after that.

Full log here: http://pastebin.com/7gVJiqXJ
... and here: http://pastebin.com/MyGrJ1Yj

Excerpts:

Code:
Loading savefile    /save//
[SHADER] Loading from /data/gfx/shaders/shield.lua
New GL Shader program 5
GLSL ERROR: Compile error in shader inline
ERROR: 0:13: 'uniform' :  cannot initialize this type of qualifier 
ERROR: 0:14: 'uniform' :  cannot initialize this type of qualifier 
ERROR: 0:15: 'uniform' :  cannot initialize this type of qualifier 
ERROR: 0:16: 'uniform' :  cannot initialize this type of qualifier 
ERROR: 0:18: 'uniform' :  cannot initialize this type of qualifier 
ERROR: 0:19: 'uniform' :  cannot initialize this type of qualifier 
ERROR: 0:21: 'uniform' :  cannot initialize this type of qualifier 
ERROR: 0:22: 'uniform' :  cannot initialize this type of qualifier 
ERROR: 0:32: '=' :  cannot convert from 'const int' to 'float'

[SHADER] created fragment shader from /data/gfx/shaders/shield.frag



Code:
[LOG]   Warren spits acid!
stack traceback:
   [C]: in function 'error'
   /engine/interface/ActorTalents.lua:151: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/ActorTalents.lua:173: /engine/interface/ActorTalents.lua:151: attempt to yield across metamethod/C-call boundary
stack traceback:
   [C]: in function 'yield'
   /engine/interface/GameTargeting.lua:275: in function </engine/interface/GameTargeting.lua:258>
   (tail call): ?
   /data/talents/gifts/venom-drake.lua:43: in function </data/talents/gifts/venom-drake.lua:41>
   (tail call): ?
   [C]: in function 'xpcall'
   /engine/interface/ActorTalents.lua:146: in function </engine/interface/ActorTalents.lua:134>
   At [C]:-1
   At [C]:-1 error
   At /engine/interface/ActorTalents.lua:173 useTalent
   At /engine/interface/PlayerHotkeys.lua:169 ?
   At /engine/interface/PlayerHotkeys.lua:161 activateHotkey
   At /engine/HotkeysIconsDisplay.lua:334 onMouse
   At /mod/class/uiset/Minimalist.lua:1833 fct
   At /engine/Mouse.lua:52
[USERCHAT] channel talk   Roh   tome   You take what you can get.
[USERCHAT] channel talk   Shibari   tome   buy it
[ONLINE PROFILE] sending error
[LOG]   #YELLOW#Error report sent, thank you.
stack traceback:
   [C]: in function 'error'
   /engine/interface/ActorTalents.lua:151: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/GameTargeting.lua:114: cannot resume dead coroutine
   At [C]:-1
   At [C]:-1 error
   At /engine/interface/GameTargeting.lua:114 fct
   At /engine/interface/GameTargeting.lua:120 targetMode
   At /engine/interface/GameTargeting.lua:185 ?
   At /engine/KeyBind.lua:229

_________________
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.


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PostPosted: Thu Oct 03, 2013 4:09 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2402
Location: Ambush!
Coroutine death during targeting remains a problem in 1.0.5c:

Code:
[LOG]   Halflincoln rushes out!
stack traceback:
   [C]: in function 'error'
   /engine/interface/ActorTalents.lua:151: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/ActorTalents.lua:173: /engine/interface/ActorTalents.lua:151: attempt to yield across metamethod/C-call boundary
stack traceback:
   [C]: in function 'yield'
   /engine/interface/GameTargeting.lua:275: in function </engine/interface/GameTargeting.lua:258>
   (tail call): ?
   /data/talents/techniques/combat-techniques.lua:41: in function </data/talents/techniques/combat-techniques.lua:39>
   (tail call): ?
   [C]: in function 'xpcall'
   /engine/interface/ActorTalents.lua:146: in function </engine/interface/ActorTalents.lua:134>
   At [C]:-1
   At [C]:-1 error
   At /engine/interface/ActorTalents.lua:173 useTalent
   At /engine/interface/PlayerHotkeys.lua:169 ?
   At /engine/interface/PlayerHotkeys.lua:161 activateHotkey
   At /engine/HotkeysIconsDisplay.lua:334 onMouse
   At /mod/class/uiset/Minimalist.lua:1833 fct
   At /engine/Mouse.lua:52
[ONLINE PROFILE] sending error
[LOG]   #YELLOW#Error report sent, thank you.
stack traceback:
   [C]: in function 'error'
   /engine/interface/ActorTalents.lua:151: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/GameTargeting.lua:114: cannot resume dead coroutine
   At [C]:-1
   At [C]:-1 error
   At /engine/interface/GameTargeting.lua:114 fct
   At /engine/interface/GameTargeting.lua:120 targetMode
   At /engine/interface/GameTargeting.lua:185 ?
   At /engine/KeyBind.lua:229
[ONLINE PROFILE] sending error
[LOG]   #YELLOW#Error report sent, thank you.

_________________
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.


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PostPosted: Thu Oct 03, 2013 5:33 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2402
Location: Ambush!
These are all from the 1.0.5c beta Character Creation screen.

Some screenshots of shaders which I suspect are working incorrectly.


Attachments:
File comment: Mindslayer
Screen shot 2013-10-03 at 1.28.24 PM.png
Screen shot 2013-10-03 at 1.28.24 PM.png [ 23.11 KiB | Viewed 2250 times ]
File comment: Solipsist
Screen shot 2013-10-03 at 1.28.28 PM.png
Screen shot 2013-10-03 at 1.28.28 PM.png [ 18 KiB | Viewed 2250 times ]
File comment: Necromancer ghost thing does not move. Not sure if bug.
Screen shot 2013-10-03 at 1.29.12 PM.png
Screen shot 2013-10-03 at 1.29.12 PM.png [ 14.81 KiB | Viewed 2250 times ]

_________________
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.
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PostPosted: Thu Oct 03, 2013 5:35 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2402
Location: Ambush!
The Archmage ring thing looks great when it goes all the way around, but sometimes only half a ring is displayed.


Attachments:
File comment: Waning ring?
Screen shot 2013-10-03 at 1.28.01 PM.png
Screen shot 2013-10-03 at 1.28.01 PM.png [ 13.39 KiB | Viewed 2250 times ]
File comment: Waxing ring?
Screen shot 2013-10-03 at 1.27.40 PM.png
Screen shot 2013-10-03 at 1.27.40 PM.png [ 14.02 KiB | Viewed 2250 times ]
File comment: Full ring, looks great
Screen shot 2013-10-03 at 1.27.53 PM.png
Screen shot 2013-10-03 at 1.27.53 PM.png [ 15.7 KiB | Viewed 2250 times ]

_________________
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.
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PostPosted: Thu Oct 03, 2013 5:51 pm 
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Spiderkin

Joined: Wed Aug 22, 2012 4:41 pm
Posts: 481
Thanks null. All those errors can be easily fixed if I know which shaders have them and i have the log. Please post if you find any more.

btw no freaking idea about the ring. dg, any ideas why sometimes it does not render?


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PostPosted: Fri Oct 04, 2013 1:48 am 
Offline
Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2402
Location: Ambush!
One more from the lightning sustains:

Code:
[SHADER] Loading from /data/gfx/shaders/lightning.lua
New GL Shader program 15
GLSL ERROR: Compile error in shader inline
ERROR: 0:8: '-' :  wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'float' (or there is no acceptable conversion)
ERROR: 0:8: 'mix' : no matching overloaded function found
ERROR: 0:8: 'assign' :  cannot convert from 'const float' to '3-component vector of float'

_________________
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.


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PostPosted: Fri Oct 11, 2013 4:13 pm 
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Spiderkin

Joined: Wed Aug 22, 2012 4:41 pm
Posts: 481
both fixed as well as a couple of others


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