ToME: the Tales of Maj'Eyal

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 Post subject: Re: Nightly SVN Builds
PostPosted: Wed Jun 19, 2013 7:39 am 
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Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All libraries are included.

Code:
Merge branch 'fastersaves'
commit: 00243f50535f5ff3ab279a9a12027e0ce7bca069
date:   Jun 18, 2013 11:14pm
Author: DarkGod <darkgod@net-core.org>

T-Engine changes:
fix a buffer overflow in FOV
Luajit updated to 2.0.2 with revert of http://repo.or.cz/w/luajit-2.0.git/commit/64dbe7d929cb5c368176ccb967b8909a4af8ede3
saving happens in a separate OS thread (fastersaves branch merged)

Libraries:
SDL2:           hg-7313
SDL2_image:     hg-408
SDL2_ttf:       hg-243
zlib:           1.2.8
libogg:         1.3.1
libvorbis:      1.3.3
freetype:       2.4.12
libpng:         1.6.2


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 Post subject: Re: Nightly SVN Builds
PostPosted: Wed Jun 19, 2013 8:21 am 
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Archmage

Joined: Tue Nov 11, 2003 10:54 am
Posts: 379
Location: Wroclaw/Poland
Great!

Many thanks:)


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 Post subject: Re: Nightly SVN Builds
PostPosted: Fri Jun 21, 2013 8:32 am 
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Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All libraries are included.
Code:
commit 348a6a7e4e77cab108a9f32b3fd50e5639dddd76
Author: DarkGod <darkgod@net-core.org>
Date:   Fri Jun 21 02:28:29 2013 +0200

    fs:readLine() correctly consumes \r\n


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 Post subject: Re: Nightly SVN Builds
PostPosted: Wed Jul 10, 2013 4:55 pm 
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Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All libraries are included. Note: built against the older libraries used in 1.0.4.

Code:
Build revision:
--------------------------
commit 013e4e087a238185cf0514a2fa01e384161bfb41
Merge: 940bcc3 e5cae38
Author: DarkGod <darkgod@net-core.org>
Date:   Wed Jul 10 01:07:08 2013 +0200

    Merge branch 'betterparticles' of /home/git/repositories/darkgod/t-engine4

T-Engine changes since last build:
--------------------------
distorting particles are drawn on a second fbo to not read & alter the same texture
Particle systems can now define a global use_shader={type="foo"} to attach a shader
Particle systems can check availability of shaders
Particle systems can now also the background that is under them, allowing things like distortion effects
New distortion effect for the Repulsion Blast and Gravity Spike
unbreak texture and text rendering on big endian architectures
Merge branch 'master' into betterparticles
physfs: make PHYSFS_close behave like fclose with respect to error codes
zlib/ioapi.c: add 'return' to fseek64_file_func
zlib/ioapi.c: add 'return's to fopen_file_func and fopen64_file_func


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 Post subject: Re: Nightly SVN Builds
PostPosted: Sat Jul 13, 2013 7:09 pm 
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Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. Use the libraries from the previous git binary or from your 1.0.4 install.

Code:
Build revision:
--------------------------
commit 3230257ec39b9ab63d243797eb6dccde6a19f27a
Author: DarkGod <darkgod@net-core.org>
Date:   Sat Jul 13 15:14:09 2013 +0200

    Added distortion effect to meteor crashes

T-Engine changes since last build:
--------------------------
Added distortion effect to meteor crashes
Improved water display (with a shader)
Particle systems can have a subparticle attached
New fireflash and flame effects
New Gravity Well effect


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 Post subject: Re: Nightly SVN Builds
PostPosted: Sat Jul 13, 2013 7:38 pm 
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Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. Use the libraries from the 2013-07-10 build or from your 1.0.4 install.

Code:
Build revision:
--------------------------
commit 946f0b9acf2772dd5c7a34a3274523e598481e71
Author: DarkGod <darkgod@net-core.org>
Date:   Sat Jul 13 21:19:02 2013 +0200

    Improved starfields


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 Post subject: Re: Nightly SVN Builds
PostPosted: Sun Jul 14, 2013 9:33 pm 
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Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. Use the libraries from the 2013-07-10 build or from your 1.0.4 install.

Code:
Build revision:
--------------------------
commit e623e69de8f977a9a301ba33ee5582defac1273d
Author: DarkGod <darkgod@net-core.org>
Date:   Sun Jul 14 22:47:50 2013 +0200

T-Engine changes since last build:
--------------------------
Fixed strange graphical artifacts around some texts
Text outlines are much better now with shaders enabled
Text outlines added


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 Post subject: Re: Nightly SVN Builds
PostPosted: Sun Jul 14, 2013 11:09 pm 
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Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. Use the libraries from the 2013-07-10 build or from your 1.0.4 install.

Code:
Build revision:
--------------------------
commit db7c60f943a2e07a2b8e066e29b418d89dd59648
Author: DarkGod <darkgod@net-core.org>
Date:   Mon Jul 15 00:53:53 2013 +0200

T-Engine changes since last build:
--------------------------
Fixed slight particles display position error
small changes to c core
int to float


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 Post subject: Re: Nightly SVN Builds
PostPosted: Wed Oct 02, 2013 4:15 pm 
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Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All libraries are included.
Code:
Build revision:
--------------------------
commit e2f9d1272e77013ff05f4734d0a28ff201e98c56
Author: DarkGod <darkgod@net-core.org>
Date:   Sun Sep 22 22:59:45 2013 +0200

T-Engine changes since last build:
--------------------------
fix crash (in src/particles.c)


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 Post subject: Re: Nightly SVN Builds
PostPosted: Sat Oct 12, 2013 2:42 am 
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Spiderkin

Joined: Wed Aug 22, 2012 4:41 pm
Posts: 481
johnny is the man!


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 Post subject: Re: Nightly SVN Builds
PostPosted: Fri Nov 01, 2013 8:52 pm 
Offline
Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. Use the libraries that came with the last build.
Code:
Build revision:
--------------------------
commit 34c14c90914d0b41828d0814b619e56674dd5f80
Merge: 27d9e8d ee89c8b
Author: DarkGod <darkgod@net-core.org>
Date:   Fri Nov 1 17:35:34 2013 +0100

T-Engine changes since last build:
--------------------------
steam client integration, can still compile without (obviously) -- requires stuff that lives in a private repository, cant publish it
Added a graphical effect for healing and regen effects to most of those


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 Post subject: Re: Nightly SVN Builds
PostPosted: Wed Nov 06, 2013 3:14 pm 
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Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. Use the libraries from the 2013-10-11 build or from your 1.0.4 install.
Code:
Build revision:
--------------------------
commit 7685cc7bc0fe4bb6e60226815ee9eae1e3bddace
Author: DarkGod <darkgod@net-core.org>
Date:   Tue Nov 5 13:42:27 2013 +0100

T-Engine changes since last build:
--------------------------
allows fbos to be drawn with blending


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 Post subject: Re: Nightly SVN Builds
PostPosted: Fri Nov 08, 2013 8:59 pm 
Offline
Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. Use the libraries from the 2013-10-11 build or from your 1.0.4 install.
Code:
Build revision:
--------------------------
commit 2b338d704b77c3ebae70dea9524b0a6d438e4583
Author: DarkGod <darkgod@net-core.org>
Date:   Fri Nov 8 11:11:00 2013 +0100

T-Engine changes since last build:
--------------------------
just in case neunon cant compile for 105i


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 Post subject: Re: Nightly SVN Builds
PostPosted: Fri Nov 15, 2013 4:19 pm 
Offline
Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All libraries are included.
Code:
Build revision:
--------------------------
commit c22c06e1d157017a9d01b1cbe7e04980d3310246
Author: DarkGod <darkgod@net-core.org>
Date:   Thu Nov 14 13:00:47 2013 +0100

T-Engine changes since last build:
--------------------------
Shader uniforms are now available directly as autogenerated methods of the shader, i.e: fooshader.shad:uniMyuniformname(5)
Shaders uniforms are set much more efficiently
fix -- Merge branch 'amazingauras' (adds generateSDM function to te4's lua api)


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 Post subject: Re: Nightly SVN Builds
PostPosted: Mon Nov 25, 2013 12:14 pm 
Offline
Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All libraries are included.

Please post a reply if you encounter issues with the new libraries (there may be subtle t-engine changes due to the SDL2 upgrade). A README.txt file is included with more information about OpenAL.

The build/linking process was changed to address problems some users were having with writing PNG files. (See: [1] [2])
Code:
Build revision:
--------------------------
commit 08db48c568e9e515be299640227ab4684fb738e8
Author: DarkGod <darkgod@net-core.org>
Date:   Thu Nov 21 21:45:48 2013 +0100

T-Engine changes since last build:
--------------------------
[various steam-related fixes]
addons autodownload from steam
New fbo:png() method
stuff for addon upload
moar steam stuff; in this case: steam cloud saves!

Win32 binary changes:
--------------------------
Cross-built using i686-w64-mingw32-gcc (GCC) 4.6.3

library       rev       linking
SDL2          2.0.1     S
SDL2_image    hg-433    S
SDL2_ttf      hg-259    S
zlib          1.2.8     S
libpng        1.6.6     S
freetype      2.4.12    S
libogg        1.3.1     S
libvorbis     1.3.3     S
OpenAL Soft   1.15.1    D


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