ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Thu Nov 15, 2018 1:04 pm

All times are UTC




Post new topic Reply to topic  [ 11 posts ] 
Author Message
PostPosted: Fri Dec 25, 2009 12:42 am 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Hello as a present for christmas i'll write down some of my ideas for T4 plot (but this is for your ears only, not for the public :) :

The player starts being able only to play one of the "good" races (Men, Elves, Dwarves, Hobbits) and they start as an adventurer, a treasure hunter.
This gives an immediate goal to the new player: find treasures!
Ideally each race will start in its own subzone with a few starting dungeons/places around. Then they will be directed to a few old places that could old treasures (recently discovered ruins, lost island in the sea, .. and even .. yes .. your preferred dungeon, the maze!). This should last until about level 20/25 (out of 50).

Then around those levels the game will arrange for you to stumble upon an artifact known as the Staff of Absorption. This staff is unusable by the player at first, and he will be instructed to bring it to keepers of knowledge in Minas Tirith.
On the way he will be ambushed by orcs. Should he survive the keepers will reveal the staff is unknown to them but they can analyse its properties. It can be used to absorb the power of things, or places. The player also mentions the ambush and through various clues the keepers seem to think the attack came from the far east, as orcs are not common anymore in the west. King Eldarion (son of Aragorn, remember this is set 122 years into the fourth age, Aragorn passed away a few years ago) sends you to investigate (and leave the staff in the guard of Gondor).

The player then ventures into a new wilderness map, that of the east, known as the Empty Lands (which are far from empty). There he will face parties of hunting orcs, trolls, undeads, ... and obviously concludes there is some evil at work there.
Through various ways he will learn the final truth:
Of the five Istari sent by the Valar to fight against Sauron we only knew the fate of 3 of them (Gandalf, Radagast and Saruman). It seems the two remaining ones (Alatar and Pallando) that have gone into the east have fallen too.
They have created a force to assault the west. But their goal is not actually to destroy it, or rather not directly. They seek the Staff of Absorption to use it in a very special place: Mount Doom. The place where Sauron forged the One Ring, and where it was destroyed, 122 years ago. Some of Sauron's evil power still lingers there and they want it. For with it they will gain a link to Sauron's master, Morgoth still banished in the Void.
Once this link is established they plan on summoning him back into the world.

Obviously the player needs to stop that. For that the Istari must die, or the Staff destroyed. But since nobody knows how it was made it is not possible to destroy it.

Once the player arrives on the last level, confronts and destroy the Istari (yeah dual boss battle!), he will notice a portal to the void was opened. It seems Gondor lost the staff while sending it to a secure location (fools!) and the Istari have got hold of it. So now the player must either find the staff again and use it to close the portal, or enter the portal himself, with slight hope of return and end Morgoth's spirit forever.

Voila!
This is obviously a rough scheme but it does not sound to bad to me (yet :)
Opinions welcome!

Merry christmas to you all!

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
PostPosted: Fri Dec 25, 2009 9:45 am 
Offline
Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
Happy Xmas!

What happens to power-levellers?

So you say the game arranges for the Staff to be obtained, does it matter where you happen to be? If not no problem.

Also this sounds familiar, you have the same sort of story, instead of 1 boss and a ring followed by Morgoth, you have 2 bosses and Morgoth. - I am playing devil's advocate here, and maybe the story is good enough! You make the statement that you want the player to stop the use of the staff... what if he is evil?

I like that you play in the empty lands, I like that you use the Blue Wizards, I have no objection to your (debatable :twisted:) assumption they failed, quite fun that you use a staff (wizardly symbol), in fact there is a lot to like here!

_________________
Regards

Jon.


Top
 Profile  
 
PostPosted: Fri Dec 25, 2009 1:36 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Well in the end all "save the world" plots are alwasy similar :)

Powerlevelers, I'll think of something I'm sure. Well for one there is nothing preventing you from leaving the starting zone outright.

The game will place the staff as one of the treasures in one of the dungeons or somesuch.

If the player is evil he will use the staff to absorb the power of the Istari, or maybe Morgoth himself, then assaulting Valinor (as was planend for T2 but never happened :)

As for the Blue Wizards becoming evil, Tolkien hinted at that himself: http://www.glyphweb.com/arda/p/pallando.html

Anyway th'atsa rough scheme and could change a bit, glad you like it :)

Oh and I forgot about the "bad" races, like Orcs, Trolls, DeathMold(yes !). They will be playable once the player finds the staff and learns about the Wizards with a "good" race.
They will start with a different but similar goal. They work for the Wizards and hail from the Empty Lands, they are tasked with exploring old places too but they are looking for the staff actively.

I have started on all this, made the starting map of Dunadans, in the zone of the old Rhudaur territories (one of the kingdoms of Arnor). With probably 3 places to explore: The caves below the tower of Amon S?l, the Trollshaws and the Ettenmoors.

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
PostPosted: Sun Dec 27, 2009 5:52 pm 
Offline
Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
given this a lil' thought... maybe add a timer... and make it possible (but *highly* unlikely) to make it there before they start the summoning or (even more likely) way too late and they are immensely powerful)

that is after a certain amount of time they get more and more difficult.

and a question (or two or more)...

the portal is somewhere in the east, right? not in mount doom? (the former makes the timed game much more feasible)

the epic battle will be fought on mount doom or in the east somewhere?

What will the wizards powers be? Pallando was an Orome maia... so he would be more of a hunter... I cant find out what maia Alatar is though... I would guess Ulmo (though could be Aule or Mandos)

(just as an FYI why I chose Ulmo)

Gandalf was a Manwe maia, Radagast was a Yvanna maia... Saruman was an unknown maia too, but Gandalf said he was a chief maia... so probably Aule (given his interest in ring making) or Manwe or Mandos or something...

_________________
Oliphant am I, and I never lie.


Top
 Profile  
 
PostPosted: Sun Dec 27, 2009 7:08 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
The summoning, and thus the battle will probably take place in their seat of power in the East yes.
I might have a battle at Mount Doom where the player arrives, just when the Istari gets there, tries to stop them but is obviously stomped over and left for dead (rescued by Manwe's Eagles ?).

For the timer idea the problem is that their goal is to summon Morgoth, which I awnt to be the "ultimate ending" vilain, not the general ending.

As for the Istari powers I have not decided at all :)
It'll first concentrate on the first half of the game, "adventuring and treasure finding" up to the finding of the Staff.

PS: On a side note, coding is going on quite nicely! Potions and useable objects are in! Next step: making unique objects/monsters actually unique :)

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
PostPosted: Fri Jan 01, 2010 12:30 am 
Offline
Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
Both Alatar and Pallando are Orome Maia!

This is looking very interesting...

_________________
Regards

Jon.


Top
 Profile  
 
PostPosted: Fri Jan 01, 2010 12:45 am 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Thanks :)

Yes they are both Orome's Maia.

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
PostPosted: Fri Jan 01, 2010 8:22 pm 
Offline
Sher'Tul

Joined: Mon Jul 07, 2003 5:22 pm
Posts: 1461
Location: Finland
Are you going to call them Alatar and Pallando or Morinehtar and RĂ³mestamo? The latter appears to be what they were known as in the Middle-earth, although they probably had a lot more names we don't know about.

Based on his name, Alatar/Morinehtar should probably do light/fire element damage, unless he switched to darkness at some point...

_________________
Zothiqband -- still an Angband variant.


Top
 Profile  
 
PostPosted: Fri Jan 01, 2010 8:53 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
I have no idea how I'll call them :)
I think Alatar and Pallando is a bit more widespread name for them.

Hum yes Alatar could be a fire/darkness mage and Pallando a more melee oriented, spell-enhanced, character.
I do want the player to fight both at the same time. It's going to be fun!

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
PostPosted: Fri Jan 01, 2010 9:04 pm 
Offline
Sher'Tul

Joined: Mon Jul 07, 2003 5:22 pm
Posts: 1461
Location: Finland
Perhaps combining and translating...

Alatar the Darkness-slayer
Pallando the East-helper

Doesn't sound very villainy though, if that's what you want.

Random semi-unrelated bonus stuff you might not know about: I read The Adventures of Tom Bombadil and it turns out that there is/was a clan of talking badgers near Bree. And those are low-level, intelligent-creature-eating, hostile badgers living in underground dungeon-like burrows. It could be a fine place for beginning adventurers, since Barrow-wights don't fit the theme of a starter dungeon.

_________________
Zothiqband -- still an Angband variant.


Top
 Profile  
 
PostPosted: Fri Jan 01, 2010 9:28 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Oh yes fun :)

My general plan is for each race to have it's own "starting wilderness" with 3 dungeons/places each to visit.
I have all those needed for Dunadan currently.
That could be one for Hobbits I think

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group