ToME: the Tales of Maj'Eyal
http://forums.te4.org/

[T-Plus] Hallow-dwellers: full race or subrace?
http://forums.te4.org/viewtopic.php?f=23&t=7019
Page 1 of 1

Author:  ISNorden [ Fri Jan 13, 2006 4:42 pm ]
Post subject:  [T-Plus] Hallow-dwellers: full race or subrace?

I'm not sure whether I asked this same question in another thread, but here goes: I've considered adding a Hallow-dweller race to the next release of my module. (Since Ambarannon has human inhabitants who follow their own religion, allowing them as player characters makes sense IMO.)

Author:  The Fury [ Fri Jan 13, 2006 4:58 pm ]
Post subject: 

New races are great.

Author:  ISNorden [ Fri Jan 13, 2006 5:09 pm ]
Post subject: 

Cool; I always thought that people with a radically different culture (and *any* non-Tolkienian race is different in a mostly Tolkienian world) deserve their own histories at birth. Trouble is, there is room for only 25 races in the game--which one of the existing races do you think could be dropped without losing T-Plus' multiworld flavor? (I am subtitling the module as 'Tales of Three Worlds' from now on...)

Author:  The Cosmic Gerbil [ Fri Jan 13, 2006 5:18 pm ]
Post subject: 

How come you can only have 25 races? There are 32 in FuryMod.

Author:  The Fury [ Fri Jan 13, 2006 5:43 pm ]
Post subject: 

32? I must have gotten carried away. :lol:

Author:  ISNorden [ Sat Jan 14, 2006 6:44 pm ]
Post subject: 

Thirty-two main races, Fury? If that's in your module, not your stand-alone game...how does the player select race #26-32...do they have to scroll down, or are keypresses beyond "y" allowed at character creation? I got the impression that only 25 selections could fit onscreen; please correct me if I'm wrong.

Author:  The Fury [ Sat Jan 14, 2006 7:19 pm ]
Post subject: 

They have to use the arrow keys to select.

Author:  ISNorden [ Sun Jan 15, 2006 9:40 pm ]
Post subject: 

OK; if there is indeed room for Hallow-dwellers as a full race, I figure it's worth an arrow-key press to find them. 8)

Author:  Guest [ Mon Jan 16, 2006 6:38 am ]
Post subject: 

I believe that symbol keys are used beyond 24. It has indeed been done in a couple of mods alread.

Author:  LogrusMage [ Mon Jan 16, 2006 11:01 pm ]
Post subject: 

symbol keys show up as labels on those race names, but they don't work. dark maia (demons, not sure why the rename), for example, are labeled:
Code:
{) dark maia
but pressing { won't get you one, you have to actually go down to it via arrows.

Author:  ISNorden [ Tue Jan 17, 2006 7:48 pm ]
Post subject: 

Thanks for the warning, I'll note that in the game docs for next release.

Author:  LogrusMage [ Thu Jan 19, 2006 8:34 pm ]
Post subject: 

*nod* i never found it to be that bad. hitting the symbol in question doesn't break anything, it just fails to do anything at all. still, including it in docs is probably a good idea. some people might just always use the letters, and might not even realise that there is a cursor there to arrow around.

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/