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				[T-Plus]  Hallow-dwellers: full race or subrace?
				Posted: Fri Jan 13, 2006 4:42 pm
				by ISNorden
				I'm not sure whether I asked this same question in another thread, but here goes:  I've considered adding a Hallow-dweller race to the next release of my module.  (Since Ambarannon has human inhabitants who follow their own religion, allowing them as player characters makes sense IMO.)
			 
			
					
				
				Posted: Fri Jan 13, 2006 4:58 pm
				by The Fury
				New races are great.
			 
			
					
				
				Posted: Fri Jan 13, 2006 5:09 pm
				by ISNorden
				Cool; I always thought that people with a radically different culture (and *any* non-Tolkienian race is different in a mostly Tolkienian world) deserve their own histories at birth.  Trouble is, there is room for only 25 races in the game--which one of the existing races do you think could be dropped without losing T-Plus' multiworld flavor?  (I am subtitling the module as 'Tales of Three Worlds' from now on...)
			 
			
					
				
				Posted: Fri Jan 13, 2006 5:18 pm
				by The Cosmic Gerbil
				How come you can only have 25 races?  There are 32 in FuryMod.
			 
			
					
				
				Posted: Fri Jan 13, 2006 5:43 pm
				by The Fury
				32? I must have gotten carried away.  

 
			
					
				
				Posted: Sat Jan 14, 2006 6:44 pm
				by ISNorden
				Thirty-two main races, Fury?  If that's in your module, not your stand-alone game...how does the player select race #26-32...do they have to scroll down, or are keypresses beyond "y" allowed at character creation?  I got the impression that only 25 selections could fit onscreen; please correct me if I'm wrong.
			 
			
					
				
				Posted: Sat Jan 14, 2006 7:19 pm
				by The Fury
				They have to use the arrow keys to select.
			 
			
					
				
				Posted: Sun Jan 15, 2006 9:40 pm
				by ISNorden
				OK; if there is indeed room for Hallow-dwellers as a full race, I figure it's worth an arrow-key press to find them.   

 
			
					
				
				Posted: Mon Jan 16, 2006 6:38 am
				by Guest
				I believe that symbol keys are used beyond 24.  It has indeed been done in a couple of mods alread.
			 
			
					
				
				Posted: Mon Jan 16, 2006 11:01 pm
				by LogrusMage
				symbol keys show up as labels on those race names, but they don't work. dark maia (demons, not sure why the rename), for example, are labeled:
but pressing { won't get you one, you have to actually go down to it via arrows.
 
			
					
				
				Posted: Tue Jan 17, 2006 7:48 pm
				by ISNorden
				Thanks for the warning, I'll note that in the game docs for next release.
			 
			
					
				
				Posted: Thu Jan 19, 2006 8:34 pm
				by LogrusMage
				*nod* i never found it to be that bad. hitting the symbol in question doesn't break anything, it just fails to do anything at all. still, including it in docs is probably a good idea. some people might just always use the letters, and might not even realise that there is a cursor there to arrow around.