Eric Stevens has returned and is going to revamp the underpinnings of the code to new versions of PhysFS ans zlib and other things. I think he's already done much of that.
I have a version of wilderness dungeons that indeed generates recognizable wilderness dungeons but is very buggy. It's much less buggy than it used to be, but at the moment it's not fit for production. That "paths not leading to the edge of the screen" thing is a killer, and I also have to figure out why the generator isn't using the right feats, and some other things. The development continues...
The randart code is still stuck at the bug where a crucial variable is mysteriously "userdata" instead of "table" and I can't figure it out. The corresponding code in ego item generation works fine and I can't spot the difference.
_________________ Zothiqband -- still an Angband variant.
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