New Subclass: Reaper

Any new ideas that you'd like to see in the next version of ToME 2.x.x post here

Moderator: Moderator

Do we need new classes/subclasses anyway?

You can never have enough of either!
9
39%
Some more general classes would be good.
3
13%
We are in dire need of subclasses!
6
26%
There's enough now! I'm drownin' in them!
4
17%
Who cares? Thaumaturgists are worth TEN classes!
1
4%
 
Total votes: 23

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Author
catwhowalksbyhimself
Wyrmic
Posts: 249
Joined: Sun Aug 15, 2004 1:19 am
Location: Plainville, CT

#16 Post by catwhowalksbyhimself »

I am still learning lua myself. Just copy the whole script and past it in a new next file named "reaper.lua" Then open up init.lua and add this line to the end:

Code: Select all

--reaper powers
tome_dofile("reaper.lua")
I forgot to ensure that mana is only added if blades or poles are used, but I can add those later.

I would like permission to use the reaper in my mod. (It doesn't necessary fit the these, but I am trying to collect all the interesting sub-classes that I can and the rogue class desparately needs them.)

Also be aware that my code is probably very rough, even if it does work, and could doubtlessly be improved upon.

Burb Lulls
Spiderkin
Posts: 480
Joined: Mon Jul 26, 2004 5:20 am
Location: Blighty

#17 Post by Burb Lulls »

Yeahh, go ahead and use it. Heck, you coded it! Just dump me name in the change.txt file that no-one reads. :D
"I wanted it to be able to crush you like a mouse! Now it'll only be able to crush you like a... spaniel." - STAR

Guest

#18 Post by Guest »

I could hardly take credit for pirates, go for it.
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BlU_sKrEEm

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